Fallout 3 DLC Detailed
Eurogamer spoke with Bethesda's Jeff Gardiner about the upcoming downloadable content for Fallout 3. The new gameplay will be bundled into three different segments, the first of which is due this month. The last segment will raise the game's level cap to 30. Gardiner had this to say about how the Strike Teams would work: "The player will be able to choose, from a limited resource pool, what type of team members will accompany him or her on several missions within the simulations. These choices include different troop types like snipers or heavy weapons troops. They'll also be able to make tactical decisions on how to deploy these troops in certain situations. The Chinese Stealth Suit was what I was hinting at last week — it works similar to stealth boy every time you crouch!"
The funny thing is that some of that has been done already by the modders. There is a suit which makes you slightly harder to see when crouched. There is one which gives you 25% chameleon _all_ the time.
Heck, transplanting the Stealth Boy enchantment to a suit of your choosing is such a trivial affair, I had made my very own long before the GECK was released. The FOMM/TESnip already had all you need for that. Turns out someone else already had made the 25% one, so mine was never released, though.
Raising the level to 30? That is one global variable. That was one of the first mods released.
So I'm not really thinking they intentionally cut anything out, because most of it is _trivial_ stuff. Well, there'll be new maps and stuff so obviously it's more than just the items, but the "Ivisible Girl" in your example just made no sense to remove from release because it doesn't save anything at all.
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