Fallout 3 DLC Detailed
Eurogamer spoke with Bethesda's Jeff Gardiner about the upcoming downloadable content for Fallout 3. The new gameplay will be bundled into three different segments, the first of which is due this month. The last segment will raise the game's level cap to 30. Gardiner had this to say about how the Strike Teams would work: "The player will be able to choose, from a limited resource pool, what type of team members will accompany him or her on several missions within the simulations. These choices include different troop types like snipers or heavy weapons troops. They'll also be able to make tactical decisions on how to deploy these troops in certain situations. The Chinese Stealth Suit was what I was hinting at last week — it works similar to stealth boy every time you crouch!"
I know it's possibly paranoia but the concept of downloadable content still makes me think they're actively removing things from the original game to release them later as downloadable content.
It's like releasing the Fantastic 3 and then include the invisible girl as downloadable content.
Thanks!
Real Daleks don't climb stairs - they level the building.
The funny thing is that some of that has been done already by the modders. There is a suit which makes you slightly harder to see when crouched. There is one which gives you 25% chameleon _all_ the time.
Heck, transplanting the Stealth Boy enchantment to a suit of your choosing is such a trivial affair, I had made my very own long before the GECK was released. The FOMM/TESnip already had all you need for that. Turns out someone else already had made the 25% one, so mine was never released, though.
Raising the level to 30? That is one global variable. That was one of the first mods released.
So I'm not really thinking they intentionally cut anything out, because most of it is _trivial_ stuff. Well, there'll be new maps and stuff so obviously it's more than just the items, but the "Ivisible Girl" in your example just made no sense to remove from release because it doesn't save anything at all.
A polar bear is a cartesian bear after a coordinate transform.
So you haven't bothered playing the ending, then?
*SPOILERS INCOMING*
Because, yes, that's what makes him stand out like a sore thumb. He already showed you that he's immune to radiation, and ventured for you in that room in the bunker. But at the Project Purity end scene there is _no_ option to send _him_ into the irradiated room to press the four buttons to activate the installation. You get to choose whether you die or the paladin dies, but there is no freaking option to go, "Hey, Fawkes, you're immune to radiation, right? Can you go in there and press these four numbers for me, please?"
Now I understand the climactic choice and all, but the very presence of Fawkes there spoils it in a major way. Suddenly that choice and sacrifice makes no bloody sense. It's like deciding whether me or you rush some evil guys and take a bullet, while having Superman standing around obliviously watching the whole debate. It makes no sense.
A polar bear is a cartesian bear after a coordinate transform.
Fallout 3 is a very large game, I certainly don't feel like it wasn't well worth its price. I have no issue with paying a fair price for them to add more. But it isn't the value side that bothers me.
If I buy the DLC on my Xbox it is linked to my console. Not only does that make it impossible for me to sell, it also can be a real pain in the ass getting DLC stuff back if your console breaks or gets stolen. I know why the DLC model exists, I just wish us backwards types could get it on physical media.
Name the bugs then. I've played hundreds of hours of this game and experienced no crashes. That's more than I can say for any other game I've played lately (except maybe Eve Online, that's probably the most rock solid "game" I've ever played). There's absolutely nothing wrong with using the same engine.. I think more companies should do it. The Oblivion engine is so good that I hope they make a dozen more games using it.
Did you watch the video? It really is funny, honest.
How we know is more important than what we know.
This is as it should be; Fallout isn't a combat RPG, so there shouldn't be huge XP gains for killing things. Your stealthy guy or social guy or techie guy or whatever should have a reasonable chance of making it through too.
Vampire: The Masquerade: Bloodlines, I'm looking at you. Getting through to the last part of the game is NO problem with a stealth or a social guy. The last part, however, is a giant combat gauntlet.
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