The Origins of Pong
Gamasutra is running a feature about the origins and development of Pong, and how it helped to kick start the gaming industry. Quoting:
"... games found their way onto even the earliest mainframes, starting the ongoing trend of implementing video games wherever a viable platform presented itself. The first known instance of an actual implementation was Alexander Douglas's 1952 creation of OXO (also known as Naughts and Crosses), a simple graphical single-player-versus-the-computer tic-tac-toe game on the EDSAC mainframe at the University of Cambridge. Although more proof of a concept than a compelling gameplay experience, OXO nevertheless set the precedent of using a computer to play games. The first known precursor of Pong debuted in 1958 on a visitors' day at the Brookhaven National Laboratory in Upton, New York. It was there that William Higinbotham and Robert Dvorak demonstrated Tennis for Two, a small analog computer game that used an oscilloscope for its display."
on the very article you linked to, even OXO was predated by a missile game in 1947 http://en.wikipedia.org/w/index.php?title=History_of_computer_and_video_games&oldid=50887750#The_beginning
http://games.slashdot.org/article.pl?sid=08/10/23/236213
Their they're doing there hair.
Now, I'm not one to RTFA, but wouldn't that be table tennis?
My sister opened a computer store in Hawaii. She sells C shells by the seashore.
The game is "noughts and crosses" in British English, and in that dialect "nought" means zero; (the circles in the game). "Naught" means "nothing" or "a failure". Variants of the same root, but used distinctly.
I'm reminded of my high school days (early-to-mid 70s). We had these "analog computers"; basically there were these boxes that had an analog meter for displaying results and a patch panel where you used jumpers to connect various knobs (resistors), timing circuits (capacitors), and switches. We wired three of these things together to build a planetary landing simulator - it started as a lunar lander simulator, but then we added a knob for tweaking gravity :-). One meter was altitude, one was vertical speed and one was fuel. The object was to get your altitude to zero with your vertical speed below a certain level before your fuel went to zero. It tooks us hours to figure out how to wire it up, and many more hours of, um, "testing" to make sure we got it right :-). We really got wrapped in this thing; with all the knobs and switches and a little imagination it felt like we were controlling a LEM or something.
Analog computers rule!
Don't underestimate the power of The Source
http://en.wikipedia.org/wiki/Ralph_H._Baer
Most people credit Ralph Baer with the invention of Pong and video games in 1966, in Nashua NH, at Sanders Associates (now part of BAE).
I have a personal slant on this version of history. My dad worked with Ralph as a component engineer, acquiring some unusual transistors and ICs for the project.
"No matter where you go, there you are." -- Buckaroo Banzai
You forgot to mention that before being exhibited in Germany, the NIMROD was built in England and exhibited there for six months in 1951 as part of the Festival of Britain. It was also designed to demonstrate digital computing principles BTW, even though it wasn't programmable. (The Nimatron was a relay operated machine.)