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Can We Create Fun Games Automatically?

togelius writes "What makes games fun? Some (e.g. Raph Koster) claim that fun is learning — fun games are those which are easy to learn, but hard to master, with a long and smooth learning curve. I think we can create fun game rules automatically through measuring their learnability. In a recent experiment, we do this using evolutionary computation, and create some simple Pacman-like new games completely without human intervention! Perhaps this has a future in game design? The academic paper (PDF) is available as well."

2 of 198 comments (clear)

  1. PDF isn't a proprietary format by pjt33 · · Score: 4, Informative

    PDF has been opened. Admittedly the standards body which supports it is ISO, but I don't think anyone bribed them to approve it.

  2. Re:More to the point by Yosho · · Score: 4, Informative

    So presumably those patents on the splash screen are now null and void ? Including the one for the implementation of the LZW algorithm, that they don't even own ?

    The patent on the LZW algorithm expired over five years ago. You're free to use it for whatever you want now.

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