Can We Create Fun Games Automatically?
togelius writes "What makes games fun? Some (e.g. Raph Koster) claim that fun is learning — fun games are those which are easy to learn, but hard to master, with a long and smooth learning curve. I think we can create fun game rules automatically through measuring their learnability. In a recent experiment, we do this using evolutionary computation, and create some simple Pacman-like new games completely without human intervention! Perhaps this has a future in game design? The academic paper (PDF) is available as well."
PDF has been opened. Admittedly the standards body which supports it is ISO, but I don't think anyone bribed them to approve it.
So presumably those patents on the splash screen are now null and void ? Including the one for the implementation of the LZW algorithm, that they don't even own ?
The patent on the LZW algorithm expired over five years ago. You're free to use it for whatever you want now.
Karma: Terrifying (mostly affected by atrocities you've committed)