Can We Create Fun Games Automatically?
togelius writes "What makes games fun? Some (e.g. Raph Koster) claim that fun is learning — fun games are those which are easy to learn, but hard to master, with a long and smooth learning curve. I think we can create fun game rules automatically through measuring their learnability. In a recent experiment, we do this using evolutionary computation, and create some simple Pacman-like new games completely without human intervention! Perhaps this has a future in game design? The academic paper (PDF) is available as well."
The only thing more pathetic than a PC user is a PC user trying to be a Mac user. We have a name for you people: switcheurs.
There's a good reason for your vexation at the Mac's user interface: You don't speak its language. Remember that the Mac was designed by artists, for artists, be they poets, musicians, or avant-garde mathematicians. A shiny new Mac can introduce your frathouse hovel to a modicum of good taste, but it can't make Mac users out of dweebs and squares like you.
So don't force what doesn't come naturally. You'll be much happier if you stick to an OS that suits your personality. And you'll be doing the rest of us a favor, too; you leave Macs to Mac users, and we'll leave beige to you.
But then it's not Rickrolling, it's the same old goatse / nimp we've had since the dawn of the internet.