Violence in Games, Once Again, Not That Compelling
One of the great arguments of the digital age has been over the effects of video games on aggression — especially if you have ever heard the name Jack Thompson. A recent study suggest the counterpoint once again, that violent video games really don't have that much impact. "The authors performed six studies in total, but they were in broad agreement, so we'll only discuss the more compelling ones here. For the experimental portion, these involved playing an essentially identical game with different degrees of violent content. One group of participants was randomly assigned to play the game House of the Dead 3 on the different extremes of its gore settings, while a second was split between those who played the normal version of Half-Life 2, and a those who played a modified version that turned the adventure into an elaborate game of tag. In both cases, the primary influences on enjoyment were the sense of competence and satisfaction, along with the immersive nature of the game. Generally, females rated immersion as more important, while males went for competence (and consistently rated their own expertise very highly). Violence didn't register when it came to enjoyment, even for those with pre-existing violent tendencies."
practical purposeOs
The question I have for Obama is this: Who is stimulating the economy? Me, the guy who has provided 14 people good paying jobs and serves over 200,000 people per year with a flourishing business? Or, the single fat colored mammy sitting at home pregnant with her fourth child waiting for her next welfare check?
And as far as violence in gaming goes, I'm sure B. Hussein Obama doesn't give a rat's ass. For my part, I give violence in gaming two thumbs up.