Slashdot Mirror


Sugar-Coated Drug-Dealing Game Approved For iPhone

Pocket Gamer writes "Of course, Apple wouldn't allow such a salacious games as Dope Wars on the hallowed corridors of the App Store. What Catamount's done is sugarcoat its game (quite literally) and turned it into Prohibition 3: Candy Wars — a reskinned version of the exact same game."

16 of 73 comments (clear)

  1. Re:Drat it all! by snowraver1 · · Score: 2, Interesting

    I remember playing this on my TI-83 during high school.

    --
    Copyright 2010. All rights reserved. This comment may not be copied in any way including, but not limited to caching.
  2. Somehow... by samriel · · Score: 3, Insightful

    I think that inhaling any of the ingredients in the screenshot from TFA would be bad for you. Especially whole candy.

    Kidding aside, I don't think Apple had much choice. All it takes is five or ten idiots who can't see through their guise, and all of a sudden people are e-mailing them about keeping kid-safe apps off of the App Store.

    In conclusion, blame the shallow, gullible masses.

    1. Re:Somehow... by samriel · · Score: 3, Funny

      Apple coule make a stand or put in an adults-only section of the store.

      There's the catch.
      If Apple were to make a stand, those same gullible people would cry foul, and before long, the iPhone is 'full of devil-music and Christ-defying smut', and there goes a good portion of conservative buyers.
      On the other hand, if Apple put in an adults-only part of the store, we could skip people crying foul and jump straight to the devil-smut.

      DISCLAIMER: I have no idea what I'm talking about.

    2. Re:Somehow... by powerlord · · Score: 2, Insightful

      Why does a KID have an iPhone? The only phone my kid has is a preprogrammed one with 7 set phone numbers they can call.

      Possibility 1. They don't have an iPhone, they have an iPod Touch. (queue the "why does a KID have an iPod Touch?" question)

      Possibility 2. Maybe they saved their money and bought it themselves (as a "major purchase") Either with them paying for it through their job, or with the understanding that the parents pick up X amount of the monthly fee, and they have to pay the difference out of chores/allowance/income?

      I could certainly see kids (and I'll be generous and group anyone under ~16 in that category) wanting an iPhone, and with that generation's increased use of SMS/IM, social networking sites, etc I see the iPhone/ipod Touch as a great tool for them (don't need a dedicated computer most of the time, can "time share" the family computer to load music or new apps). The only barrier to entry for them is the initial cost, and any reoccurring charges (for the iPhone), and of course keeping your "friends" from stealing it.

      Of course the real problem here is what the definition of "KID" is.

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    3. Re:Somehow... by hobbit · · Score: 3, Funny

      Yeah, well, some kids have to deal drugs for a living, you insensitive clod!

      --
      "Wise men talk because they have something to say; fools, because they have to say something" - Plato
    4. Re:Somehow... by jack2000 · · Score: 3, Funny

      The type-o here is correct.
      I HATE "kid-safe" apps and games, they drive me nuts!

    5. Re:Somehow... by brkello · · Score: 2, Insightful

      Why not blame Apple for the stupid things they do? If they did this on the XBOX 360 the Slashdot crowd would be all over that. If they did this on a PC, people would be crying about the "think of the children" mentality in this country. But because it is Apple, it gets a free pass. I don't understand the worship of companies. Yeah, there are ones that are less evil than others, but they all want as much of your money as possible and they all are capable of making bad decisions. If you are going to have morals or an opinion, try applying it equally to any company rather than allowing yourself to be blinded by zealotry.

      --
      Support a great indie game: http://www.abaddon360.com
  3. Re:Poppers by hobbit · · Score: 2, Insightful

    Cocaine is known for making its users go on and on about the same thing, thinking they're being terribly clever when they're really just boring everyone else rigid. It is therefore well-loved by Slashdot AC trolls.

    --
    "Wise men talk because they have something to say; fools, because they have to say something" - Plato
  4. Dope Wars by Smidge207 · · Score: 3, Funny

    I remember playing this in real life during high school... (Disclaimer: I attended HS in the mid-80s in So. Cali.)

    =Smidge=

    --
    Is it just my observation, or is eldavojohn an idiot?
  5. Re: !literally tag by Duradin · · Score: 3, Funny

    So is figuratively the new old literally?

    "His head literally exploded."
    "I bet, he must have been really mad."
    "No, his head exploded. You can pack a surprising amount of C4 in someone's mouth."
    "Why'd you say literally then? You meant his head figuratively exploded."
    "There's never enough C4..."

  6. Re: !literally tag by nog_lorp · · Score: 4, Informative

    Incorrect.
    To literally sugarcoat means to coat with sugar.
    The alternative, to figuratively sugarcoat (i.e. the figure of speech) is to make appear more pleasant or acceptable.

  7. Re:Poppers by rampant+mac · · Score: 2, Funny
    "Cocaine is known for making its users go on and on about the same thing..."

    Linux on the desktop?

    --
    I like big butts and I cannot lie.
  8. Re: !literally tag by LateArthurDent · · Score: 2, Interesting

    To literally sugarcoat means to coat with sugar

    I hate it when people say "literally" for things that are actually far from literal, but in this case, the submitter deserves some leeway. Not only did they figuratively sugarcoat it by making a drug-dealing game a candy-dealing game, but they transformed drugs into candy. Which you could do by literally sugar coating drugs and making them sweet.

    It's still not literally sugarcoating, because there were no actual drugs and no actual candy, but it was quite clever wordplay, so I would say the usage is valid for the purpose of the joke.

  9. lame pedantry by Trepidity · · Score: 2, Informative

    Yes, they did also do the figurative meaning: they changed their game from being about selling drugs to being about selling something else in order to figuratively "sugarcoat" the subject.

    But they did so by skinning the game with sugary graphics, which seems pretty "literally" sugar coating to me, in that rather than merely figuratively sugarcoating their game with some arbitrarily less offensive graphics, the new graphics are, literally, images of sugar. That's not the figure of speech "sugarcoat", but the literal "a coating of sugar".

    To quote the grandparent poster, "just because you're not actually pouring sugar over your fuckign iPhone doesn't make this use of sugarcoat (giving your gtame a candy theme) less literal". Perhaps you're going to argue next that a painting of a haystack doesn't "literally" depict haystacks, but only depicts them "figuratively", because it's not actually made out of hay?

  10. Re:Drat it all! by Mozk · · Score: 2, Interesting

    On Windows, I always liked Drug Lord more. It's essentially the same game as Dope Wars, but with a better interface. I had a lot of fun/frustration trying to get on the high score board, but then I realized that it was sort of easy to cheat and assumed everybody else was since there was no way to get near even the bottom of the board without doing so. Still, it's a great game that I still occassionally play.

    --
    No existe.
  11. Re:Taipan by fullmetal55 · · Score: 2, Interesting

    i was going to say, Wasn't Taipan first? and wasn't Drug wars and Dopewars based on Taipan? only good thing about my old Palm IIIe was playing Taipan :)