The State of Video Game Regulation
Gamasutra is running an in-depth look at the regulation of video games in the US and other countries. They discuss the reasons for such legislation, such as child protection and intellectual property restrictions, as well as what gamers can expect to see in the coming years.
"Fairfield also points out combinations of laws, which, when put together make for strange outcomes. The biggest of these, for video games, is the Computer Fraud and Abuse Act. In short, gaining unauthorized access to someone's computer and doing $500 in damages opens you up for criminal charges. It's good for prosecuting hackers, but it makes for a strange fit with social networking websites and user-generated content. That fit was especially strange when prosecutors weren't quite sure how to approach the widely publicized case of Megan Meier. The 13-year-old Meier committed suicide after being deceived and bullied by another girl and her mother, Lori Drew. Unable to find a good way to approach the issue, prosecutors charged Drew under MySpace's End User License Agreement, effectively giving MySpace the power to dictate criminal law."
when you accept it as such.
I don't see why they should regulate video games any more than they regulate the content of books.
... Don't buy them for them, and turn on the content rating system, to stop them from borrowing them from friends. Both the XBox and PS3 have these features. Older consoles don't, I admit. But it's a trivial issue. Nonetheless
Most kids are bright enough to tell fiction from reality, and the ones who aren't are likely to get into trouble anyway.
I hesitate to say it, but George Carlin was right - "Wait, the kid who eats too many marbles doesn't get to grow up to have kids of his own? Good. Fuck 'em."