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Ubisoft Expecting New Consoles By 2012

GamesIndustry is running a brief story about comments from Ubisoft's CEO indicating that the company is gearing up for a new generation of consoles within two to three years. "The French publisher is increasing headcount to work on future technology, with mergers also on the cards to increase development and technology resources. 'We want to take advantage of a company that could bring more technology to us, or new brands,' said CEO Yves Guillemot. 'So we have now enough to help us to grow the company for not only next year but to get ready for the coming of the next generation consoles that are probably going to happen 2011, 2012.'" Guillemot also provided some details about the release plans for some of their upcoming games.

16 of 118 comments (clear)

  1. Developing for the next generation by Thanshin · · Score: 4, Funny

    1 - Release a teaser of someone playing Prince of Persia Ultimate in a perfect virtual world.
    2 - Accept preorders while you wait.
    3 - Blame the consoles for not fulfilling expectations.
    4 - ???
    5 - Profit!

  2. Fits in with the cycles, big whoop by hattig · · Score: 3, Interesting

    Seems to make sense seeing as consoles are usually on a 5 year cycle, which means we could see the next XBox released in late 2010, but maybe Microsoft will want to get an extra year out of it instead of launching early with dodgy hardware again. The PS4 in late 2011 also seems likely. The Wii is an unknown. Surely the next version will have HD capability, but only at a certain price point and Nintendo will want to make a profit from launch. So "Wii Too" will be less powerful than its competitors, but more powerful than the PS3 or 360. 32nm process is probably going to be used, with a rapid shrink in 2013 to 22nm.

    1. Re:Fits in with the cycles, big whoop by aliquis · · Score: 4, Interesting

      So "Wii Too" will be less powerful than its competitors, but more powerful than the PS3 or 360.

      Where do that come from? Nintendo consoles haven't always been technically inferior.

      Wasn't snes faster than megadrive? I don't remember.
      Gamecube is more competent than PS2, and PS2 still sold at higher prices and way more consoles.

      So just because something is affordable don't mean it has to be crap.

    2. Re:Fits in with the cycles, big whoop by Binestar · · Score: 2, Insightful

      Where do that come from? Nintendo consoles haven't always been technically inferior.

      Came from the fact that Nintendo wants to MAKE money on the console from the start, not after 4 years.

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    3. Re:Fits in with the cycles, big whoop by hattig · · Score: 2, Interesting

      You do realise that the PS1 and the PS2 also had 10 year lifespans, but it isn't 2018 yet?

      Sony will release the PS4 in 2011 or 2012, it could use a PowerXCell32 derivative (2/4 enhanced PPU, 32 enhanced SPU, >1.5 TFLOPS) at around 5GHz, along with some GTX300/400 level graphics (2-3 TFLOPS), and remain backwards compatible, and take advantage of all the effort Sony have put into the PS3 firmware, Home, media, etc, straight away. i.e., this system will generate a beast of a console for very little development money. The SPUs will be used for immense physics calculations, leaving the graphics free to run 1080p/120 for 3D glasses games. I bet Microsoft's hardware will be of a similar power.

  3. 1080p limitation by Zero+J · · Score: 2, Interesting

    With the next gen of consoles presumably still limited to 1080p resolutions (unlike PC games), will there really be much of an incentive to upgrade again so soon? Sure, they can throw a lot more polygons on the screen, but it won't be anything like the difference between the last gen and current gen consoles.

    1. Re:1080p limitation by Anonymous Coward · · Score: 2, Informative

      Neither the PS3 or 360 are giving us true 1080p for most titles. Most are 560-700px and then scaled up. The next iteration of consoles might be able to handle 1920x1080 properly, and if there are cycles to spare, we'll get lots of FX.

    2. Re:1080p limitation by Hatta · · Score: 3, Insightful

      Aren't we into diminishing returns with respect to resolution already? I know I can't see the difference between 720 and 1080. I'd argue that we can get a lot better graphics by increasing polygons instead of resolution. Look at the PSX and PS2, they both output SD, but the PS2 is dramatically better looking.

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    3. Re:1080p limitation by KDR_11k · · Score: 3, Informative

      Careful, racing games have a much easier time hitting the graphical ceiling than other games. Cars are mechanical objects that behave according to fairly simple physics. They are the best case for something to display with a computer. Compare that with a human. An organic creature with tons of details on the surface where there is no artistic freedom (people can spot a wrong face very quickly) and with material properties that are damn complex to display (a car has regular diffusion, specularity, etc, flesh has subsurface scattering and such) or simulate (steel is pretty much rigid for most purposes, flesh contains many visibly moving parts, is soft and many of the things that cause the shape are underneath the top layer and thus usually aren't part of a computer model).

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  4. let the fanboy wars begin! by Deag · · Score: 4, Funny

    Well I definitely think the xbox 720 is miles better than the nintendo poo or the playstation 4.

    Sure the poo has a nifty vr helmet and the playstation 4 can simulate every atom in the universe, but the xbox 720 has Halo 5, so there!

  5. SNES vs. Genesis by tepples · · Score: 5, Informative

    Wasn't snes faster than megadrive?

    Super NES had a 3.6 MHz 16-bit 65C816 CPU on an 8-bit data bus that most games used in 2.7 MHz mode to be able to use cheaper ROM chips. It had no 16x16 multiply instruction. Sega Genesis had a 7.7 MHz 32-bit MC68000 CPU on a 16-bit data bus, the same as the black-and-white Macintosh computers, but the 68000 did take more cycles for each instruction. Each system had an additional CPU used to run the game's music engine.

    But what the Super NES lacked in CPU it made up for in video: four times as many 16-color palettes for backgrounds and sprites, a 5-bit-per-channel video DAC (compare the Genesis's 3-bit DAC), an additional layer of tiles in the most common background mode, and a separate texture-mapped background mode called "Mode 7" that allowed rotation and scaling of each scanline. The audio was also sampled instead of FM-synthesized. Genesis wouldn't get features like these until the expensive Sega CD accessory.

    1. Re:SNES vs. Genesis by MBGMorden · · Score: 2, Insightful

      Darn. An actual technical comparison between the two. I'm shocked, and appreciative at the same time.

      My memories from schoolyard days remember this argument quickly dissolving into "But the Genesis has BLAST PROCESSING!". Guess the marketing department did do their job back then though.

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  6. Re:So maybe they'll finally have a Wii in stock .. by Ark42 · · Score: 2, Insightful

    So maybe I'll be able to find a store that actually has Wiis in stock by 2011, since they'll be obsolete by then?

    Seriously, of the 3 - Playstation, XBox, Wii - only Nintendo hasn't made any price cuts, and they still can't keep them on the shelves for more than a day or two.

    A bet a lot of people might start selling back Wiis to stores eventually. After the great opening games like Metroid and Zelda, there hasn't really been anything worth buying recently for the Wii. Have you seen this selection? http://www.gamestop.com/Browse/Search.aspx?N=138+106 - It's really quite sad. I'm thinking about getting an Xbox 360 as a 2nd system, but I'd probably keep my Wii just in case something comes out later on.

  7. Re:Reasonable by Aladrin · · Score: 2, Interesting

    Sony is betting on it, actually. They've repeated said that the PS2 will last 10 years (1 more year to go, and it's all but dead in the US apparently) and the PS3 will also last 10 years.

    But since Microsoft is more on a 5 or 6 year cycle o far, MS's next console is going to beat the crap out of the PS3. Look at what a single year did with 360 vs PS3. The PS3 is -still- working to gain ground on the 360, despite it being a 'better' console.

    I think Sony would be much better off giving the PS3 a minor upgrade in a few years and calling it a PS4, and then having a real change for the PS5. Kind of like Nintendo just did with the DS/DSi.

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  8. A bit too optimistic perhaps by Endo13 · · Score: 2, Insightful

    New consoles by 2012? Maybe. But I doubt it. We're in the middle of a recession with layoffs happening in lots of places, and let's face it - the current gen of consoles is really pushing the limits of what can be done on HD TV. Anything beyond this is going to be staring the law of diminishing returns hard in the face... and I get the feeling that a lot of people won't think it's worthwhile to upgrade that soon, especially to a system that doesn't offer that much more.

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  9. Re:You are probably correct by k_187 · · Score: 4, Insightful

    People said the same things about Nintendo and Sega before the PS1 came out. I think the real thing to take away is that success in one console generation does not guarantee success in successive generations.

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