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Video Game Conditioning Spills Over Into Real Life

doug141 writes "Lessons learned in video games may transcend computers, PlayStations and Wiis. New research suggests that virtual worlds sway real-life choices. Twenty-two volunteers who played a cycling game learned to associate one team's jersey with a good flavored drink and another team's jersey with a bad flavored drink. Days later, 3/4 of the subjects avoided the same jersey in a real-world test. Marketers and lawyers will take note."

3 of 232 comments (clear)

  1. Great, more product placement in future games by RaceProUK · · Score: 1, Flamebait

    The last thing the videogames industry needs to every game festooned with ads for products the gamers would never buy in the first place.

    --
    No colour or religion ever stopped the bullet from a gun
  2. Re:Video Game is just the vehicle by Corpuscavernosa · · Score: 0, Flamebait

    What is says to me is that this is just more evidence that if you play videogames you will shoot up a school. :)

    --
    We figured out a long time ago that it's easier to elect seven judges than to elect 132 legislators.
  3. Re:And, yet... when violence is involved... by Dr.+Hellno · · Score: 0, Flamebait

    you're a moron. The two situations are not related. If violent games gave you tasty juice in real life for performing in-game violence, you might have something there. What you (and about 90% of this thread's participants) seem to miss is that these scientists used proven psychological conditioning methods to elicit a response, and then pointed their fingers at the video game they'd put in the room as a scapegoat. If they'd replaced the game with two still images of the jerseys, shown one after the other, the effect would have been the same; that's basic Pavlovian conditioning (or skinner, I always get those two mixed up.)