CMU Video Conference System Gets 3D From Cheap Webcams
Hesham writes "Carnegie Mellon University's HCI Institute just released details on
their "why-didn't-I-think-of-that-style" 3D video conferencing application. Considering how stale development has been in this field, this research seems like a nice solid step towards immersive telepresence. I was really disappointed with the "state-of-the-art" systems demoed at CES this year — they are all still just a flat, square, video stream. Hardly anything new. What is really cool about this project, is that researchers avoided building custom hardware no one is going to ever buy, and explored what could be done with just the generic webcams everyone already has. The result is a software-only solution, meaning all the big players (AIM, Skype, MSN, etc.) can release this as a simple software update. 'Enable 3D' checkbox anyone? YouTube video here. Behind the scenes, it relies on a clever illusory trick (motion
parallax) and head-tracking (a la Johnny Lee's Wiimote stuff — same
lab, HCII). It was just presented at IEEE International
Symposium on Multimedia in December."
Back in 1988 at an IBM convention in Vegas a similar technology was demonstrated running on a OS/2 server. The premature termination of OS/2 caused of course the end of the project: I am happy to see that somebody revived again the idea.
Unless it's fractal. Actually, that's the definition.
About a million miles off topic, admittedly, but there you go...
Reality is the ultimate Rorschach.