DJ Hero Planned For Later This Year
Activision Blizzard CEO Bobby Kotick spilled the news that the DJ Hero game currently being developed by FreeStyleGames will be released sometime this year. He described it as a "turntable that you actually can play competitively and spin discs and mix songs." In an interview at the World Economic Forum, Kotick also explained why the games industry is in a good position to survive the recent economic troubles, saying that the amount of time people are playing games is on the rise, in part due to their low cost-to-time ratio.
Japan already has a DJ hero type game. Both in the arcades and on the PS2. How about something original rather than just always copying Japanese game companies.
Still waiting for that game where you sit at a desk with bottles of Monster Energy and try to retype fast scrolling IRC text for glory points.
http://www.theonion.com/content/news/activision_reports_sluggish_sales/
I play a little guitar. I'm certainly no Hendrix or Santana, but I can play. It didn't take years and years of hard, painful practice either (well, hence why I'm neither Hendrix nor Santana, both of them did actually do just that, besides having exceptional talent, IMO), I just played and, over time, I got better. It's fun to sit down and strum a few bars that don't belong anywhere, just as a little background task while pondering a problem.
Now, I happen to have a friend who is a Guitar Hero master (or whatever it is called when you play some hard songs on top difficulty). He did invest quite a bit of time to master this game. Yet what did he learn? To play a game. Not to play an instrument. I'm fairly sure, the same time he spent on practicing the game would have made him a quite decent guitar player.
Now, I can understand why people play games instead of doing the "real thing" in other areas. It's not easy to become a NFL quarterback, so playing a football game is the easy way to have this experience. The difference is years and years of hard work. Racing a car is an expensive hobby compared to playing racing games. Playing an extreme sports game is way less dangerous and painful than actually doing the sports. Managing a computer simulation is less work than running for an office, and if you happen to fuck up, there's always the save game to save you. And I won't even get into the obvious difference between playing a FPS game and real war.
But playing instruments? It's hardly dangerous, unless you fear the strings cutting into your precious fingers, it's not expensive, you can get cheap instruments (and, bluntly, you won't hear the difference at the beginning) for less than 100 bucks, used if necessary, and it doesn't take years of work to start doing what you want to do. Pick it up and play.
So what is it that makes people interested in simulating what they can have for real, with little (if any) more effort?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Yes, most of us here are Americans. What is our national past time? Anything that can be done on the couch. This vast game would incorporate GTA and American Idol all inone Heroic Experience. AHM, I left off the obvious.
If you must moderate, please moderate as irrelevent, not something bad, because I'm sure someone will find this interest
>saying that the amount of time people are playing >games is on the rise, in part due to their low >cost-to-time ratio. Or the inreasingly high "time to job ratio"
I've played several iterations of it in Japanese arcades, and I know there is a version that lets 4 people compete simultaneously as well.
This will pretty much be an american port of Beatmania.
I liked it better, when it was called BeatMania.