Making the "Free" Business Model Work In a Tough Economy
Randy Savage writes "With venture capital on hold and advertising revenue down, the WSJ discusses where online business models might go. 'Over the past decade, we have built a country-sized economy online where the default price is zero — nothing, nada, zip. Digital goods — from music and video to Wikipedia — can be produced and distributed at virtually no marginal cost, and so, by the laws of economics, price has gone the same way, to $0.00. For the Google Generation, the Internet is the land of the free. '"
I think you're missing the point. I can't speak to Facebook, but Steam makes their money off of the games hosted. When you purchase a game through Steam, you indirectly support it. Slashdot has a subscription service if you're interested. The key advantage is being able to see stories before they go live. (Which lets you compose your thoughts and post them in a well-formed manner before the comments are open.) Wikipedia is not a for-profit organization. You can make a donation if you like as that is the only way to support their services.
Javascript + Nintendo DSi = DSiCade