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Input Lag, Or Why Faster Isn't Always Better

mr_sifter writes "LCD monitor manufacturers have constantly pushed panel response times down with a technique called 'overdrive,' which increases the voltage to force the liquid crystals to change color states faster. Sadly, there are some side effects such as input lag and inverse ghosting associated with this — although the manufacturers themselves are very quiet about the subject. This feature (with video) looks at the problem in detail. The upshot is, you may want to test drive very carefully any display boasting low integer millisecond pixel response times."

54 of 225 comments (clear)

  1. Another thing to look out for by Hyppy · · Score: 4, Interesting

    First, we have to look for monitors with 6bit or 7bit color instead of 8 per channel, now we have to start testing for overdrive voltages? Buying an LCD is becoming a real pain in the arse.

    1. Re:Another thing to look out for by Elledan · · Score: 4, Interesting

      6-bit TN panels don't seem like such a good idea to me, as the interpolation (rapid cycling of pixels to get the desired colour) used to compensate for the lack of full 16.7 million colours other screens have is (together with the flickering of CCFL backlights) responsible for most of the complaints about LCD screens giving people a headache.

      As for the article topic, any screen with an input lag of >1 ms will never be 'good' at displaying rapidly changing images, and will be nearly worthless for rapidly-paced games. Plasma, CRT, SED, FED, OLED... all technologies with sub-1 ms latency. Getting that 15" OLED screen LG will be releasing this year as a monitor may not be such a bad idea. Sure, it's not as big as your 24" LCD, but it will have perfect colours and blacks, extremely low-latency, low power-usage, weigh even less than an LCD, and so on.

      Let's admit it, LCDs were just an intermediate technology for displays as margins in the CRT market got lower and lower, while new display technologies which could match or beat CRTs in IQ and other factors were still a while off.

      --
      Site & blog: http://www.mayaposch.com
    2. Re:Another thing to look out for by dotancohen · · Score: 2, Informative

      Then go with a large brand name, and get a common model. One of the advantages of buying in meatspace is that there is _less_ selection, so you only have the common (and supposedly mainstream tech) models to look at.

      Are these differences that anyone but hardcore gamers could notice? I do notice when LCD monitors look green / yellow or when they have low viewing angles, but the whole 6/7/8 bit and response time thing: is it noticeable?

      --
      It is dangerous to be right when the government is wrong.
    3. Re:Another thing to look out for by elrous0 · · Score: 4, Insightful

      I've got a LCD panel with 5 ms latency and I don't notice problems when gaming. If you're quick enough to say anything over 1 ms is too slow, you're a pretty hardcore (and quick) gamer. And if you're that good, you're probably best served by a pro setup anyway, not low-level consumer grade shit. But I'm not as twitch quick as I used to be, and my gamertag certainly isn't "Fatal1ty," so 5 ms seems fine to me.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Another thing to look out for by Anonymous Coward · · Score: 3, Informative

      Even humans who are finely in-tune with this sort of thing can't detect changes under about 10ms.

    5. Re:Another thing to look out for by Cowclops · · Score: 5, Informative

      I knew somebody would make some gross misstatement like "The human eye only sees at 25 fps anyway"

      And for that, here is the obligatory link to 100fps.com

      In short, the shortest flash a human eye can see depends on a lot of things. These factors are explained thoroughly on that web site. The tl;dr version is this: The human eye can discern A LOT MORE than 25 fps.

    6. Re:Another thing to look out for by Anonymous Coward · · Score: 2, Informative

      The tl;dr version is this: The human eye can discern A LOT MORE than 25 fps.

      It can discern that, yes. That's easy. You see a 30fps movie, you see a 60fps movie, the latter is noticeably smoother. The question is if it matters. That is, if the human eye needs to discern 100fps, or if going that much higher in terms of a monitor or video game is just bragging and/or l33t graphic card wankery.

    7. Re:Another thing to look out for by Mad+Merlin · · Score: 2, Insightful

      Then go with a large brand name, and get a common model.

      That's terrible advice, common LCD models are junk, as they're all 6-bit TN panels.

      Most people buy the cheapest LCD they can find in the size they want when they go shopping for one. If you actually want a good LCD, it's becoming extremely hard to find them because junk TN panels have totally flooded the market, and nobody advertises what type of panel their monitor uses.

      Oh, and you wanted a good LCD on your laptop? Forget it, they don't make them anymore.

    8. Re:Another thing to look out for by Mprx · · Score: 4, Informative

      The refresh rate needed to avoid flicker with an impulse light characteristic display is unrelated to the frame rate needed for perfectly realistic motion quality. Note however that non-flicking sample and hold displays such as LCDs will produce lower motion quality than impulse response displays of the same refresh rate because of the temporal smearing. (see http://www.microsoft.com/whdc/archive/TempRate.mspx for explanation).

    9. Re:Another thing to look out for by omnichad · · Score: 2, Informative

      But CRT's go black on those pixels between slow refreshes. That's strobing that LCD doesn't even come close to. The LCD is at full brightness 100% of the time, and the pixels only change color when they're told to.

    10. Re:Another thing to look out for by Amouth · · Score: 2, Interesting

      "but the whole 6/7/8 bit and response time thing: is it noticeable?"

      yes - it is.. I remember when gateway first started putting out LCD's my boss got me one.. i tried using it for about 3 days before i put my old CRT right back.. the ghosting was so bad - now modern panels don't have that much of an issue BUT the color depth is an issue..

      right now i run dual screens at work.. a nice Samsung via DVI and the laptop screen as the primary.

      the Samsung is wonderful - even true colors.. where as the laptop (thanks dell) is horrid and you can see artifacts on gradients because it just doesn't have the color depth.. it also has very poor contrast so if i have it in the car or out side in day light by the time i turn the brightness up to read it it is all washed out.

      to the Home user.. yea it doesn't matter really - but to someone who spends 8-14 hours infront of the screen it matters alot.. if there was a way to replace the pannle in my laptop with a better one i would do it in a heart beat.

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    11. Re:Another thing to look out for by Mprx · · Score: 2, Interesting

      Consider a mutual surprise situation where both players react with identical 180ms reaction times. One has hardware with total latency of 30ms, while the other's hardware chain has total latency of 40ms. The latter player probably thought that extra 10ms latency wasn't worth worrying about, but here it is responsible for his loss.

      As for motion quality, 60fps is clearly inadequate, but in my experience there are greatly diminishing returns beyond about 100fps. Note that this is on a CRT with an impulse response characteristic, on sample and hold displays a higher frame rate will be needed to compensate for the temporal smearing. In the opinion of some experienced FPS gamers, a true 120Hz LCD comes very close to a CRT:
      http://www.hardforum.com/showthread.php?t=1387713

    12. Re:Another thing to look out for by poot_rootbeer · · Score: 5, Funny

      Buying an LCD is becoming a real pain in the arse.

      Perhaps, but buying a CRT was a real pain in the back.

    13. Re:Another thing to look out for by Endo13 · · Score: 2, Interesting

      Yes you won't notice a lag improvement at less than 5MS, nor should you. However, the other component that is often overlooked in this (and I used to as well, until a friend demonstrated the difference to me at a store after I tried to tell him he was wrong...) is the refresh rate. Any more, with most LCDs at a 5MS or less response time, it's the refresh rate that is now causing movement lag on the screen. It's much less noticeable on a small monitor though (and by "small" I'm including basically an screen that's small enough to be just a monitor and not a TV) than it is on a larger TV. But don't just take my word for it - go to your local big electronics store and see for yourself. Find a screen with a 120Hz refresh rate and one with a 60Hz refresh rate next to each other. Watch for scenes with movement in them. You'll quickly see the difference. The 120Hz looks smooth as silk, while the 60Hz looks painfully choppy in comparison. Of course, the problem is there's very few actual LCD monitors (if any) that offer a high enough refresh rate to deal with this issue.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    14. Re:Another thing to look out for by slyn · · Score: 2, Interesting

      I don't know about that, when playing Rock Band adjusting the Video or Audio lag as little as 2 ms can have a dramatic effect on my scores or note streaks, or on the harder songs whether I pass in the first place.

      For example, on this song on expert, adjusting from a 6 ms video lag to a 4 ms video lag ment the difference between passing only by cheesing my way through the song and passing badly with strained arms (i'm not a real life drummer, and the song is faster paced that it seems on video so it dominates me endurance-wise).

      Games like Rock Band and Guitar Hero are a little different in that you are reacting to things that you know are coming and can anticipate, but that doesn't change the fact that I can "feel" the difference between a perfectly tuned HD lag and one only 2 ms off, as well as differentiate whether the delay is to short or to long respectively.

    15. Re:Another thing to look out for by amRadioHed · · Score: 2, Funny

      Modern text editors work best at at least 60fps.

      So vi is ok at 5fps, but vim needs 60fps?

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    16. Re:Another thing to look out for by Mprx · · Score: 2, Interesting

      Vi and vim are both poor text editors in that they trick you into thinking you are highly productive because most of your time is spent on intense thought. This is subjectively quick, but usually measures slower than simpler interfaces. When hardware was the bottleneck spending a lot of time in thought to avoid waiting on hardware might have improved productivity, but now we have displays that update faster than 5fps it is counterproductive.

    17. Re:Another thing to look out for by karnal · · Score: 4, Informative

      Actually, the issue here is probably more due to the fact that movies are shot at 24 frames per second. 24 doesn't fit into 60 properly, so there will be times where the scene repeats more in one set of refreshes than another. See wiki entry on Telecine, notably telecine judder: http://en.wikipedia.org/wiki/Telecine

      With a 120hz refresh, 24 can go into 120 evenly, so you won't see any choppiness.

      --
      Karnal
    18. Re:Another thing to look out for by hairyfeet · · Score: 3, Interesting

      That is why if you care about such things, and don't have a teeny tiny desk, you should go talk to the local PC shop about a CRT. I picked my CRT for $45, has a great picture and plays my FPS games with a nice clean screen. I have him keeping an eye out for a couple of 19-21 inchers so I can sock a few back. Hell he gets them cheap enough I don't even bother keeping monitors in my shop anymore for anything but displays and instead just send them to him if they need a monitor. I have found in just about every town there is a little mom & pop shop that can score you great deals on monitors.

      So why go through all the hassle if you game when you can just pick up a monitor from the local shop and keep the cash flowing locally? I know that he is happy for the extra business I send him and I am happy with my nice CRT. And if you are playing games on a PC I doubt it is going to be a low power "green" PC anyway so why risk spending the cash on something that'll give you problems? I don't get as much time to play as I'd like so when I do get a chance I want everything to be nice and pretty. And my old faithful CRT does perfectly, whether blowing up the splicers in Bioshock or slaughtering the good guys in BFME 1&2. So if you are having problems with your LCD like in TFA, why not go to the local shop and see what they got in stock? Sure as hell beats having one of those heavy bastards shipped across country that's for sure.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    19. Re:Another thing to look out for by HalWasRight · · Score: 2, Insightful

      It's not stuck with a fixed, native resolution like LCD or Plasma displays are.

      Right. Ever heard of an Aperture Grille or Shadow Mask? Apparently not.

      --
      "This mission is too important to allow you to jeopardize it." -- HAL
    20. Re:Another thing to look out for by Anonymous Coward · · Score: 2, Insightful

      Uh huh. So you're claiming that your timing is PERFECT down to 1/500th of a second. And instead of using this absolutely AMAZING and UNHEARD OF innate ability that even the best drummers in the world don't have, you're wasting your time playing Rock Band. (And this is coming from a drummer of 20 years who enjoys playing Rock Band.) If I were to hazard a guess, I'd say the differences have more to do with the slight variability that you'd get when you play a 3 or 4 minute song two different times. Unless you're claiming to be able to play the same song with absolute perfect timing twice in a row - again with better than 1/500th of a second precision.

    21. Re:Another thing to look out for by skreeech · · Score: 2, Informative

      In addition to the other reply to this parent.

      I have not read of a flat panel monitor that will accept a 120hz source. With motion interpolation turned off a 120hz lcd should look exactly like a 60hz one but be easier on the eyes.

      With a CRT you could play Quake, CS, or whatever at 120fps while with a 120hz lcd the video card will only get polled at 60hz.

      --
      [20:36] wwwdot/.dotorg
    22. Re:Another thing to look out for by pipingguy · · Score: 2, Interesting

      I read this today, and although it's not related to monitors it's at least somewhat relevant to graphics performance. NavisWorks is a CAD-type visualization program used in engineering and architecture to provide live fly-throughs (and other cool stuff) inside 3D models. Workstation cards cost about $800, while consumer-level cards cost about $150.

      There are two types of graphics cards commercially available: workstation and consumer. Workstation graphics cards are much higher priced than consumer cards, because they generally offer more stable drivers and are tested and optimized to work across a wide range of leading CAD applications. Examples of current workstation quality graphics cards include NVIDIA Quadro® FX and ATI FireGL(TM).

      Consumer graphics cards are usually relatively inexpensive. However, they are generally optimized for video games, and it is necessary that you install the latest driver versions as they are released. Examples of current consumer quality graphics cards include NVIDIA GeForce® FX and ATI Radeon(TM).

      Autodesk performance testing has found that NavisWorks performs well on both workstation and consumer graphics cards, with neither offering any performance advantage over the other. It is strongly recommended that you buy the best card your budget can afford and keep the drivers up to date.


      Source: http://usa.autodesk.com/adsk/servlet/ps/item?siteID=123112&id=11905783&linkID=10382101

    23. Re:Another thing to look out for by X0563511 · · Score: 2, Informative

      No, shot at 24 FPS but processed to and played back at some screwed up ratio.

      Every third frame is displayed twice, I believe.

      This assumes you watch an NTSC signal. The numbers are different for PAL.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    24. Re:Another thing to look out for by slyn · · Score: 3, Interesting

      No, I'm not claiming that I'm perfect, I never even claimed I could do what your saying.

      What the article is about is various forms of lag inherent to certain types of monitors. Someone claimed that any lag at around 10 ms or less will have no effect on gameplay. That is false. When playing a game like Rock Band the timing window in which a note is open to be hit is probably around 40 ms, maybe a little less, maybe a little more. If your Video Lag as calibrated by Rock Band to offset the inherent lag of the TV is off my 2 ms, then you effectively handicap yourself out of 2 ms. Now 2 ms is not much in the grand scheme of things, but relative to the 40 ms window that I can hit the note in the first place, it is a loss of 5% of the perceived available time to hit the note.

      BECAUSE I'M NOT PERFECT AND ALL MY STRIKES VARY IN ACCURACY, that 5% loss could mean the difference between an 100% full combo or a -1 note 99%. The difference will become especially striking when I'm playing a 2k+ note song or if I'm playing a song that is extremely fast paced like the one I used in the example.

      The reality is not that I'm actually consciously noticing the video lag, but that through the interaction with the game I can tell if there is a lag of >10 ms. I threw out the 2 ms example because I recently changed the video lag and it made a big difference on a song that I have been struggling with.

      And I'm not claiming I'm the only one who will notice an improvement from this. I have a friend who used to play only on hard and had a notable improvement in how well he played after I helped calibrate his TV for him. It took a couple tries to get the right delay, but once it was configured he began to ace songs relative to how he was playing them before, and his video lag was only changed from 0 to 6 ms IIRC.

    25. Re:Another thing to look out for by mathew7 · · Score: 2, Informative

      Actually grey-to-grey measurement is correct. It's not to 50%. It's the time a requested shade (not black or white) turns to another requested shade. On TN matrices, changes from pure black to pure white (or reverse) is done very fast compared to changing between 2 shades of grey. So they give the grey-to-grey which represent a "worst-case" timing.
      See http://www.xbitlabs.com/articles/monitors/display/lcd-guide_2.html#sect0, although it's an old article (2004) it is still good reading material.
      Quote: "Measurements suggest that the response time is the smallest when the pixel's state (color) is transitioning from black to white."

  2. Response time, contrast ratio, etc. by morgan_greywolf · · Score: 5, Insightful

    These terms 'response time' and 'contrast ratio' are checklist items. What matters is how the display looks and feels. As long as we continue to insist on checklists as a means of determining what to buy, manufacturers are going to keep using tricks like overdrive to make their checklists look better and better.

    At the end of the day, sadly, this means that you can't just look at a checklist when buying an LCD display. You must test drive a model live before considering its purchase.

    1. Re:Response time, contrast ratio, etc. by Hyppy · · Score: 2, Insightful

      Which sucks for people who have very little selection locally. Either buy online, and likely get screwed, or drive a significant distance.

      3rd option: rely on reviews from credible sources. The "credible" qualifier is harder to find these days, though.

    2. Re:Response time, contrast ratio, etc. by dangitman · · Score: 3, Funny

      What matters is how the display looks and feel

      Yes, how a display feels is critically important because I'm touching it all the time. Except that I never touch it, as I have a strict "don't put your greasy fingers anywhere near my display, you mouth breathing moron" policy.

      --
      ... and then they built the supercollider.
    3. Re:Response time, contrast ratio, etc. by MightyYar · · Score: 2, Informative

      You could browse around here, but honestly I didn't have a hard time... but it was like 2 years ago now. The important thing is to search for an IPS or (P)VA panel and stay away from the TN stuff... those are the ones that change the most when you change angle. This site lets you know what kind of panel a monitor has. I ended up settling on an Acer AL2051W with an P-MVA panel. It is significantly better than a TN screen for viewing angle, but isn't as good as an IPS in that regard. Also it has a glossy screen which drives some people nuts... me too, sometimes!

      Here's an awesome rundown at anandtech.

      Some links for you:
      Dells get a mention
      Some discussion about the $$$ Apple monitors

      Whatever you do, don't give in and buy cheap :) My wife (who only does office stuff) has a cheap TN panel and honestly, it hurts me to look at it even for web browsing :)

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  3. Always testdrive displays (and TVs) by dk90406 · · Score: 2, Insightful

    You really should test drive ANY display before you buy it. Or at least read a lot of reviews from reliable sources.

  4. huh? by Lord+Ender · · Score: 4, Funny

    The upshot is, you may want to test drive very carefully any display boasting low integer millisecond pixel response times.

    First of all, I'm not really sure why that's considered a "upshot." But more importantly, I baffled by the submitters implication that I would have to carefully test an 8ms lag screen but not a 7.5 or 8.2ms screen. Huh?

    --
    A slashdotter who didn't build his own computer is like a Jedi who didn't build his own lightsaber.
    1. Re:huh? by blueg3 · · Score: 4, Funny

      What you really have to watch out for is those -4 ms screens.

    2. Re:huh? by Spatial · · Score: 2, Funny

      Bollocks.

      *whoooooooosh* :(

  5. and all this time I thought input lag by joeflies · · Score: 2, Funny

    was when I fire up Outlook and start typing a new email, and nothing shows up on the screen for 10 seconds

    1. Re:and all this time I thought input lag by eln · · Score: 2, Funny

      was when I fire up Outlook and start typing a new email, and nothing shows up on the screen for 10 seconds

      No, that's just your keystrokes battling all the viruses on your computer for CPU time.

  6. How about plasma displays? by fumanchu182 · · Score: 3, Insightful

    Do plasma displays have this same issue?

    --
    http://www.anthonyw.net
    1. Re:How about plasma displays? by Who+Is+The+Drizzle · · Score: 5, Informative

      No, plasmas have near instantaneous response times that are pretty much identical to what you get on a CRT. The issues you get with a plasma is called "phosphor lag" which has to do with the three colors not quite lining up perfectly and it gives you a trailing image of the colors. It's especially noticeable on high contrast edges or if things are moving really quickly. It can be especially noticeable in gaming, but at least IMO it's much less annoying an artifact than the ghosting, smearing, and horrible motion resolution you get with LCDs (and yes they are present even on 120hz LCDs before someone brings that up).

  7. Common knowledge by Rotaluclac · · Score: 3, Informative

    I really thought this was common knowledge.

    When I bought my Eizo LCD last summer, the first thing I did was read around. These issues came up immediately.

    Long story short: Prad was my friend.

    Rotaluclac

  8. same old... by apodyopsis · · Score: 5, Insightful

    reminds of my time making CDROM drives when we ere chasing 4x, then 8x, then 16x, then...

    never mind the fact that the interface at the time could not handle the high speeds were were getting too so they were totally pointless, the effort was still to physically read some data off the outer edge of the disc at the quoted speed so we could sell the unit and keep up with the arms race.

    I now purposely buy technology a few years old, just so they can work the bugs out and I can ensure it is fully supported under all operating systems, it is rare indeed that I adopt early.

    any technology arms race will promote one specific feature above all others and rarely end up with a device that is fit for market and a well rounded balance of features - though I grant that there are some exceptions.

    1. Re:same old... by ivan256 · · Score: 4, Informative

      CD-ROMs don't. They use "Zone CAV". It's much cheaper and easier to make a drive spin at a constant angular velocity. Unfortunately that results in higher data rates at the outer edges of the disc, so what drives do is they split the disc up into zones. The disc is spun faster for a zone closer to the center of the disc.

      Older CD-ROM drives used straight constant-angular-velocity, and would advertise the fastest data rate (which was at the outer edge of the disc).

      The only time a modern CD drive will spin with constant linear velocity is when it's playing back audio in real-time. And even then, many players buffer now, so they use the Zone CAV method anyway.

  9. Review display's MODES by MessyBlob · · Score: 2, Interesting

    Dell screens have 'desktop', 'media', and 'gaming' modes, which (I guess) affect colour curves and pixel response. If you're really interested in these artifacts, I suggest you research the available modes that the screen supports. I also call upon reviewers to test these modes before commenting on problems.

  10. Reason for input lag by Rotaluclac · · Score: 5, Interesting

    The reason for input lag is that manufacturers want the on-screen image to quickly change without ghosting. Here, quickly means "in as few ms as possible", not "without delay". So if you see a change only two seconds later, but the change is instantaneous, that's considered good.

    To achieve this, the display electronics must know what the next frames look like. So they buffer two or three frames, then adapt the overdrive on a per-pixel basis to the contents of the next few frames.

    Pro: smoother video playing
    Con: a delay of two or three frames

    Rotaluclac

  11. Online reviews sites and LCD reviews by dusanv · · Score: 2, Interesting

    None of the online review sites ever mention input lag and on some monitors, it's a huge problem. Three years ago I bought a Dell 2405FPW based on excellent reviews from a number of sites. The monitor lagged badly and as I was using it, more issues became apparent (incendiary backlight, bad viewing angles), none of which were mentioned by any of the review sites.

    So beware online reviews of monitors. Better look for user reviews.

  12. Overdrive only slightly related to input lag by A+Friendly+Troll · · Score: 4, Insightful

    Overdrive is commonly used on all types of panels - TN, *VA, *IPS.

    It isn't related to input lag as much as the summary would like you to believe. Somewhat, yes, but not that much; also, PVA panels are generally the ones with biggest input lag.

    Some *VA panels have an input lag of 3-4 frames, some have only 1; some TN panels have a lag of 1 frame, some have 3. Some panels have overdrive that you cannot even notice, some - like the Dell 2407WHP-HC - will make you want to poke your eyes out.

    What's much worse than input lag and ghosting are the eternal marketing races for MOAR BRIGHTNESS!!!11 and MOAR GAMUT!!1ONE, eventually leaving you with a monitor with a *minimum* brightness of 250 cd/m2, happily roasting your eyes out in anything but daylight, and with a gamut so large that skin tones heavily shift towards red, wildly inaccurate colours, and easily-visible fringing when you turn ClearType on (surprisingly, Windows Se7en will have proper low-level wide gamut management and will tone it down to sRGB on request, eliminating all issues; probably one of the few things that are actually good enough in that OS).

    When it comes to monitors, HardForum is generally the place you want to thoroughly check out: http://www.hardforum.com/forumdisplay.php?f=78

    1. Re:Overdrive only slightly related to input lag by A+Friendly+Troll · · Score: 2, Informative

      Er isn't more brightness and gamut a good thing for pictures that INTEND those qualities? There's always the brightness and saturation knobs for you to turn down if need be.
      A display which has a higher gamut will always be able to adjust to a lower gamut, while the reverse is not true. Same thing with brightness.

      Sadly, it doesn't quite work that way.

      The DTP standard is calibration to 120 or 140 cd/m2, depending on the lighting. On some monitors, that's impossible to achieve; even that value is too high for dim environments. Right now I'm using a CRT which is - subjectively speaking, as I don't have a colorimeter - around 70 cd/m2, and I find it very comfortable as the only light in my room is an incandescent 60W bulb.

      With some backlights, getting a low level of brightness is extremely hard, so monitor manufacturers resort to a really nasty trick: panel blocking. It basically means software control of brightness (crushing dynamic range), and tends to lead to very, very poor black levels and contrast because the backlight is too powerful and bleeds through the panel itself. It might help if you think of this as an audio system: you have an amp dialed all the way up to eleven, so you have to use your sound card's volume control to lower the amplitude of sound waves. The hiss and static when nothing is playing will still be present, and instead of having all 16 bits of possible amplitude values, you have artificially decreased it by a couple of orders of magnitude and got a very small dynamic range (that would be the contrast for our monitor).

      In a similar fashion, you cannot adjust a wide gamut monitor to standard sRGB gamut without losing dynamic range and without software emulation. Gamut is a hardware property of the backlight. For an example, see a comment I've recently left in another story; I couldn't think of anything better but it should be simple enough to understand: http://slashdot.org/comments.pl?sid=1107919&cid=26650833

      The wide gamut problems cannot be solved until we have at least 10-bit visual content paths. The software needs to work with 10+ bits per colour, the graphics card needs to output extra levels, and the monitor needs to know how to display them. Until all that happens (and it's not happening any time soon; think at least five years from now), the best thing you can get is an imperfect software emulation, either through the monitor's built-in DSP, or some code in the operating system. The only thing that does work is a fully colour-managed environment (Photoshop), but the amount of crap you have to go through to make your images look good to everyone is mindboggling.

      Gamut and colour management are incredibly complex topics, with whole books written about them. I won't pretend I understand everything, but I know enough to understand that wide gamut had been brought upon us by marketing droids instead of engineers.

  13. I'm a CRT holdout (rant) by Bobtree · · Score: 4, Insightful

    This is one of the reasons why I refuse to buy LCDs for gaming, both on my desktop and for consoles. Other factors include refresh rates, variable resolution, and numerous quality problems (dead or stuck pixels, color reproduction, viewing angle, brightness uniformity, etc).

    Given a choice, nobody would prefer to play on a laggy ISP, so it's really awful that manufacturers don't inform about multiple-frame image processing delays on 60hz monitors.

    CRT technology is so mature and LCD so comparatively half baked that I'm totally revolted by the general consensus to throw out completely superior performance in favor of smaller form factor (it's not like they're moved often).

    I spent months last year looking for a flat panel to buy that I would want to game on, and came up empty handed, so I simply abstain.

    I'm currently using a ViewSonic P220f from a friend after my 8 year old Sony GDM f500r was recently retired, both 21". My consoles are on a 34" Sony WEGA KV-34HS510.

    When my tubes finally give out in a few years, I'll be looking for something far better than LCDs to replace them with.

    1. Re:I'm a CRT holdout (rant) by turing_m · · Score: 2

      At the very least, manufacturers need to start listing input lag as part of the spec sheet. It is often an order of magnitude greater than the response time, which is always listed. There is no excuse as far as I am concerned, enough consumers play fps games and the like.

      --
      If I have seen further it is by stealing the Intellectual Property of giants.
    2. Re:I'm a CRT holdout (rant) by NitroWolf · · Score: 2, Informative

      This is one of the reasons why I refuse to buy LCDs for gaming, both on my desktop and for consoles. Other factors include refresh rates, variable resolution, and numerous quality problems (dead or stuck pixels, color reproduction, viewing angle, brightness uniformity, etc).

      Given a choice, nobody would prefer to play on a laggy ISP, so it's really awful that manufacturers don't inform about multiple-frame image processing delays on 60hz monitors.

      CRT technology is so mature and LCD so comparatively half baked that I'm totally revolted by the general consensus to throw out completely superior performance in favor of smaller form factor (it's not like they're moved often).

      I spent months last year looking for a flat panel to buy that I would want to game on, and came up empty handed, so I simply abstain.

      I'm currently using a ViewSonic P220f from a friend after my 8 year old Sony GDM f500r was recently retired, both 21". My consoles are on a 34" Sony WEGA KV-34HS510.

      When my tubes finally give out in a few years, I'll be looking for something far better than LCDs to replace them with.

      This tired old refrain almost wears me out. With 5 minutes of Googling, you can find an awesome LCD> I'm a hard core gamer - I spent some time researching monitors and ended up with several different ones and they all work great. I've never had a dead pixel issue with any quality monitor I've purchased. I've never had a DOA. Lag on a quality LCD is immaterial to gaming, as is ghosting. If you are experiencing these issues, you have a shitty LCD. My current monitors are a pair of 30" Dells. Somehow, I always manage to score at the top of the scoreboard in COD4, TF2, etc...

      If you can't find a flat panel that you want to game on, you aren't looking very hard. There are plenty out there. I recommend the Planar 2611W for a 26" monitor. These Dells are exceptionally nice - in fact, I had no idea 2560x1600 made that big a difference in enjoyment when playing a game. I will never go back to 1920x1200. Show me a CRT that does that resolution at 30" that isn't several thousand dollars (Do they even exist?).

      So yeah - the tired BS about LCDs being unfit for gaming is just that - BS. I will gladly play you any day you want and we'll see who is superior. I'll have the "handicap" of the "laggy" LCD to go against your awesome skillz and CRT response.

    3. Re:I'm a CRT holdout (rant) by toddestan · · Score: 2, Interesting

      Actually, I don't know if I would say LCD technology is mature yet. LCD technology really hasn't done much in the past few years except get cheaper. In some ways it's moving backwards, with new problems like input lag cropping up in the pursuit of meaningless marketing numbers. You could argue days of the best LCD panels are behind us - you can't even get a decent quality LCD anymore in any new laptop (they are all TN-based), and the most amazing LCD ever made (the IBM T221) was discontinued several years ago with nothing to replace it. You would think that the Sony LCD I bought, like you, about 5 years ago would be an antique by now, but sadly with its IPS panel, it's probably better than anything being sold in Best Buy right now.

  14. It you aren't a serious gamer or video editor by olddotter · · Score: 2, Insightful

    If you aren't a serious game or video editor this probably doesn't matter. I recently bought a new LCD for a dirt low price. Some of its specs are unbelievable (possibly with good reason) like the 15,000 to 1 contrast ratio. It claims a 5ms response time. I haven't tested it like CNET would, but I have seen no problems and am very happy with it.

  15. OLED to the rescue by Twinbee · · Score: 4, Insightful

    Ugh, input lagging. To me, this would be an even worse issue than blurring or flicker. Lagging (at least above 30ms) means a 'soupy' cursor, and an end to games which require quick reactions.

    I hope this becomes another stat to put on advertising. It's very hard to see unless you hook up a computer and do some testing, so joe public won't care... :(

    It's exactly this kind of thing which will make OLED technology win in the end. All the problems associated with LCD (response time, blurring, lagging, contrast levels) will be gone in an instant.

    --
    Why OpalCalc is the best Windows calc
  16. Sadly, it wouldn't do much by Moraelin · · Score: 3, Informative

    I've got a LCD panel with 5 ms latency and I don't notice problems when gaming. If you're quick enough to say anything over 1 ms is too slow, you're a pretty hardcore (and quick) gamer. And if you're that good, you're probably best served by a pro setup anyway, not low-level consumer grade shit. But I'm not as twitch quick as I used to be, and my gamertag certainly isn't "Fatal1ty," so 5 ms seems fine to me.

    1. You seem to assume that there actually is some kind of pro gamer gear. All the pro LCDs are actually as in graphics artist pro, and usually actually have the slowest response times of them all. It's "pro" as in "it'll look like that when printed too" (and maybe we'll throw calibration hardware and software in too, 10bit per colour component instead of 8 if it's a several thousand dollar model, led backlight, etc), not as in "it'll display the image in 1ms". It's mostly static images that'll get displayed on those.

    The very panel that goes into one already works against you. The fastest ones are TN+Film, but those tend to be in 6 bit per component and dithering instead of 8, have shitty viewing angles (often to the extent that you can see a slight difference between the centre and the corners just because the line from the pixel to your eye falls differently), and at least according to behardware.com the "+Film" part creates more non-homogenity too. The most accurate ones are VA ones (as in, MVA or PVA), but those are also the slowest by far. Guess which goes into a "pro" level display for graphics professionals? Right.

    2. If you have that fast reflexes and actually live or die by shooting 1ms earlier, most TFT's have an extra problem: most first buffer the whole image, then scale/display it, because it's the easiest way to deal with scaling an image of a different resolution. Unfortunately they do it even when you use their native resolution.

    I.e., what you see on the screen is actually what they received 1 to 3 frames in the past. At, say, 60 fps, on some models you can actualy see the image as it was received 50ms ago. I.e., the difference between 1ms and 5ms latency of the panel is entirely the wrong bottleneck to optimize there.

    (Since you mentioned Fatal1ty, last I've heard he used a CRT, btw.)

    Better models in this aspect are starting to appear, but it took a while and they're still few and far in between. Mostly because it's not one of the numbers dangled in front of the fashion victims, so there was very little incentive to do anything at all about it.

    3. The numbers you get told are by and large... well, not lies, but the standard was written by the vendors for their benefit not yours. E.g., a 5ms display if it's measured black-to-white-to-black can be actually faster than a 1ms grey-to-grey with massive overdrive, and produce less ghosting.

    The short and skinny was that the black-to-white-to-black standard was already a lie by itself, and only used because it was the smallest number you can measure without overdrive. The standard as defined by the vendors lets them ignore the first and last 10% of the moving from colour A to colour B. Even that ought to give you cause for thought: that number didn't say "it will reach colour B in time X" but merely "it will get within 10% of colour B within time X". A 10% error is piss-poor on the logarithmic scale of the eye. And it lets them ignore the long asymptotic rest of the curve. But in a transition from black to white or back they can ignore more of the long tail than in a grey to grey transition, according to their own bogus standard, so that's why everyone quoted that.

    This all changed when someone invented overdrive. The idea here basically is that you can accelerate faster and overshoot the finishing line if you want to. The measured time still is "in how much time you can get within 10% of the finishing line." It doesn't matter that then you overshoot by 50% and spend even more time coming back asymptotically from the _other_ side. But you can't do much overdrive o

    --
    A polar bear is a cartesian bear after a coordinate transform.
  17. But... by Zebra_X · · Score: 2, Funny

    Low double millsecond displays are ok?