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Study Compares Brain Activity In Games Against Humans and AI

Ars Technica covers research done using an fMRI machine to map brain activity game players. The study compares brain patterns in players competing against what they think are other humans against what they think is AI. It also goes into the differences in how games affect the male and female brain. "The human brain appears to try to parse the intentions of others by engaging its own decision-making process; in short, it appears to model another person's mind by seeing what it would do if it were in that other person's skull. The three areas of the brain that the authors identify are involved, in part, in making executive decisions for that brain's owner, in addition to evaluating other people's executive decisions. So, the fact that they're busier when a person thinks they're playing another human could also be interpreted as them focusing harder on an identical decision making process."

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  1. Re:Could have chosen a better game by artor3 · · Score: 4, Informative

    I recall reading years ago that one of the most simple, common, and effective Prisoner Dilemma strategies, used by both humans and computers, was "tit for tat with random forgiveness". Basically, start by cooperating, then always repeat the other player's last move, except sometimes cooperate even if they defected last move. It doesn't really matter whether your playing with a computer or a human. The rules are simple enough to negate the ability of the computer to consider all possible moves (there are only two!), and the interaction is so limited as to negate the advantage humans normally have in reading each other. Heck, it would probably be impossible to determine whether it was a computer or a human you were playing with.

    I can't help but wonder why they chose such a simple game. Maybe they wanted something non-competitive?