Study Compares Brain Activity In Games Against Humans and AI
Ars Technica covers research done using an fMRI machine to map brain activity game players. The study compares brain patterns in players competing against what they think are other humans against what they think is AI. It also goes into the differences in how games affect the male and female brain.
"The human brain appears to try to parse the intentions of others by engaging its own decision-making process; in short, it appears to model another person's mind by seeing what it would do if it were in that other person's skull. The three areas of the brain that the authors identify are involved, in part, in making executive decisions for that brain's owner, in addition to evaluating other people's executive decisions. So, the fact that they're busier when a person thinks they're playing another human could also be interpreted as them focusing harder on an identical decision making process."
"So, the fact that they're busier when a person thinks they're playing another human could also be interpreted as them focusing harder on an identical decision making process."
See n00bs. The player won't need to focus harder on playing, but at telling them to STFU.
But n00bs might not be considered human.
I think it's interesting that they chose the Prisoner's Dilemma for the game - a 2 choice discrete turn game. While not everyone knows the algorithms computers use for such games, people generally consider computers to be quite good at turn-by-turn games (like chess) and should be regarded as more formidable opponents. Not to mention playing a computer at this game should provoke our minds to attempt to decipher the pattern if we believe we are playing a computer so that we can beat it.
But the main reason I find it interesting is that it is very easy to get into an always defect loop. If you opponent has been defecting every turn, what incentive is there for you to defect? In this sense playing a human is an almost random process as to when to stop defecting, and when you do you will most likely lose the turn anyways. If I were playing a human I would think less about my opponents thoughts and fall into a tit-for-tat play style (repeating the last move), starting cooperatively.
I think it would be more interesting to see the effect of thinking you are playing a computer vs a human in a game with more information. For example, in chess you may leave a piece open when playing a human if you believe your opponent will not see it given the large number of possible moves, whereas with a computer you know at least every immediate move will be considered.