What Spoils a Game For You?
MTV's Multiplayer Blog is running an interesting piece about what constitutes a spoiler in video games. The interactivity of a video games, argues the author, often makes it necessary to spoil or reveal at least general characteristics of a game during a review or other informative article. He says, "I believe that writing about games is overly careful. I believe that game scripts, game plots and game endings have been given a pass because critics tend to avoid them or address them with the most ginger touch. I'd at least like the discussion about spoilers to cease being so binary. There is room between avoiding mentioning a plot event and reporting its main details. There is value to addressing anything and everything that is most interesting in a game, and value in doing it with words that express meaning rather than those designed to mask it." So, what do you consider a spoiler for a video game, and how do they affect your enjoyment of the game?
Characters named after people whose stories I know, like Merlin, Atlas, Midas, etc; Overdramatized situations (if I'm the last best hope of humanity, you're fucked.); Bad music; Bad graphics (this, seriously, does not take much, just make sure that what I look at is easily identifiable and consistent with the other graphics in the game); Really glaring inconsistencies (walk into a 5x5 house, and the indoors area is as big as a gymnasium); Any "race" that is basically just a renamed version of something from some other setting/game; Vampires (exception: when said vampires are killing nazis); Any futuristic game with melee weapons (use your fucking gun); Any game that thinks the attractiveness of a female is defined by her attire (hint: posture, voice, face, and attitude. Past that it could be a toaster and still be hot. Consult: Baltar.); Grinding through boredom to get to something new, and then being slapped in the face with something so trivially different it's insulting. (see: world of warcraft armor in northrend);
I am tired; Semicolons should be enough to make this readable.
If you can read this, I forgot to post anonymously.
Until recently I viewed the vitriol spewed by anti-DRM zealots with mild suprise. I'd never really felt it was all that bad. Then I bought and installed Bioshock. CD keys and mild disc protection I can live with, but those PLUS activation PLUS forcing a 10MB patch download every single time the game is installed took my breath away. After a few hours trying to install it under Wine I was ready to put my foot through my screen.
THAT ruined Bioshock for me. Spoilers I don't really mind.
And time passed validates spoiling something for somebody.. how?
Let's say MindlessAutomata never played the Final Fantasy games.. he'd heard about them in the past, heard they were pretty good, but really he was out and about playing... I don't know, baseball. Whatever. But he grows too old for the game and they kick him out. Too bad, so sad. So what's he to do.. books, sure.. maybe some TV.. but then he thinks back to those computer games and figures 'hell, why not' and gets a buddy to drag over his old PS1 and a bunch of games including Final Fantasy VII. So he sits there on the couch, playing the game for the first time ever, enjoying it (presumably) and getting quite captivated by it.
Then YOU walk in and tell him "oh hey, fun game, eh? Yeah, Aeris dies."
See how f'ed up that is?
As far as Titanic goes.. that's not a spoiler. Even if you'd never heard of the Titanic, if you watch the movie for the first time, it becomes clear pretty early on that the damn thing will sink. But tell somebody who's never seen the movie that Jack dies, and I think they may be a bit miffed with you.
...but in roughly descending order
Good point, and that is also applicable to party oriented games. Guitar Hero and Rock Band make you go through the career mode to unlock all the songs, which is annoying if you have a party and want people just to be able to play whatever songs they are interested in, rather than which songs are in the next unlocked group.