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First Doom 4 Production Shots Revealed

An anonymous reader writes "Actor Brad Hawkins has been tapped to do motion-capture work for Doom 4, and revealed that the game features the military and civilians fighting side by side. Does this mean the game is set on Earth for sure? GGL Wire has an interview with Hawkins and a selection of production shots. '[Filmmaker Mark Bristol] was very specific on the civilians having a certain personality and the military characters having a separate one as well. The body language of the civilians is less, well, "trained." They carry their guns in a looser fashion and are a little sloppier when they run, a little more freestyle. The military characters are sharp as razors, with very swift moves, exact hand positioning and can turn on a dime.'" This follows news from last month that British novelist Graham Joyce was brought in to develop the story for the game.

3 of 136 comments (clear)

  1. Re:...and? by Secret+Rabbit · · Score: 5, Insightful

    You're assuming that they are in it to make games. Are you sure that's a good assumption? Because, from where I sit, they seem to be more in the business of making game engines and licensing them, using DOOM to show it off rather than anything else.

  2. Re:...and? by Makarakalax · · Score: 5, Insightful

    Id actually developed an awesome survival horror game that those of us who enjoy such games loved. But everyone else in the world expected a shotgun gorefest and thus described it as boring, or whatever.

    And the expectations were thus because they called it Doom.

    I'm not sure why they did that. Possibly because Carmack is not a marketing guy. Possibly because Doom 3 was inevitably going to sell buckets whatever the content.

    Saying they have dropped out is nonsense, you've just attached yourself to the 13 year old fanboi meme. Doom 3 was actually a very well executed game with good level design and well written game progression. It just wasn't what people expected.

    However having said that, I'm not sure I care anymore either. FPS games bore me nowadays, and Id seemingly can only make those.

  3. A derivative survival horror game by the_raptor · · Score: 5, Insightful

    I like survival horror, but DooM was a derivative shockfest, it is what your typical big budget horror movie is to real horror movies. DooM III tried to be System Shock and failed (even copying the audio diary story telling format).

    Hint: When something jumps out of every corner it ceases to be a surprise. I "won" DooM III when I realised the level designers would put the monster door right in the spot an FPS player would put their back to instinctively. After that point I would know roughly where the monsters were going to be.

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    CINC, 4th Penguin Legion