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EVE Devs Dissect, Explain Massive Economic Exploit

In December we discussed news that a major exploit in EVE Online had just been widely discovered after being abused by a few players for up to four years, creating thousands of real-life dollars worth of unearned in-game currency. Representatives from CCP Games assured players that the matter would be investigated and dealt with; a familiar line in such situations for other multiplayer games, and often the final official word on the matter. Yesterday, CCP completed their investigation and posted an incredibly detailed account of how the exploit worked, what they did to fix it, how it affected the game's economy, and what happened to the players who abused it. Their report ranges from descriptions of the involved algorithms to graphs of the related economic markets to theatrically swooping through the game universe nuking the malfunctioning structures. It's quite comprehensible to non-EVE-players, and Massively has summarized the report nicely. It's an excellent example of transparency and openness in dealing with a situation most companies would be anxious to sweep under the rug.

2 of 139 comments (clear)

  1. Re:Cool! by paulhar · · Score: 0, Offtopic

    No. And I can't believe I was marked as a troll. Anybody who already plays eve will know the eve-o forums regularly have rickrolls. *sigh*

  2. Old EVE_Online by TheHawke · · Score: 0, Offtopic

    This was 3-4 years ago now. I recall when jet can mining was the cats meow and finding a niche in the regional market and making a few million ISK off of it was the Big Deal.
    I'd build Medium and Large Energy Shield II's and III's and sell them in Amarr space to Caldari drivers for a fine killing.
    I used to do Cattle Runs, running NPC livestock between systems and stations, buying low and selling high, turning a few million in the process, until they flipped the market upside down and turned Jita system into a Major Trade hub.

    --
    First rule of holes; When in one, stop digging.