UK University Making Universal Game Emulator
Techradar reports that researchers at the University of Portsmouth in England are working on a project to create a game emulator that will "recognise and play all types of videogames and computer files from the 1970s through to the present day." One of the major goals of the project is to preserve software from early in the computer age. David Anderson of the Humanities Computing Group said, "Early hardware, like games consoles and computers, are already found in museums. But if you can't show visitors what they did, by playing the software on them, it would be much the same as putting musical instruments on display but throwing away all the music. ... Games particularly tend not to be archived because they are seen as disposable, pulp cultural artefacts, but they represent a really important part of our recent cultural history. Games are one of the biggest media formats on the planet and we must preserve them for future generations."
It's going to be a GUI that just links dozens of different emulators?
What? You guys are just gonna mash up a bunch of emulators? That's so stupid!!
I could just download a bunch of different ones doing a bunch of research and do it that way!!
I hate that you guys are just putting all that together for me, cause I could just do it myself!!
That's why you can't have nice things assholes, you don't appreciate it.
Why do people have a problem with this?
mess is just that for home systems (consoles and computers), while mame is for the arcade machines... so where are the news except that someone just decided to invent the wheel once again?
You've already answered your question right there. The article specifically mentions that they won't focus on certain emulator types. This is FAR more reaching in scope than MESS or MAME are. Also, it's entirely possible that they're getting permission to use MESS and MAME code in their project. The article doesn't go into enough detail. But to pretend that these guys aren't aware of the emus that are already out there (since they mention them in the article) is disingenuous.
Accepting games as a cultural artifact is very important. This will in the long run open up a legal way of running abandonware, which is a great thing both for history as well as entertainment.
When credible, tax-funded institutions start highlighting the legal problems with running and copying old software the law will eventually adapt.
.: Max Romantschuk
This is cute, but just think about the problem of trying to preserve the gameplay of various MMO games, without the servers. I'm not thinking of a real preservation, but of how you might attempt to reconstruct the graphics and the movement and battle models from captured screen video + synchronized keyboard + mouse inputs.
To be more concrete, say we have as many players as we want playing WoW using a real time KVM-over-IP setup and we record the IP streams. How could we use the information to produce a single-user "game" which would give a cursory impression of what WoW was like, minus all the social interaction?
Now this is a real research-level problem, I think.
I'm glad someone is taking preservation seriously. These are a part of our history. I wonder what the government will do about copyright, which is the usual counter-argument. Especially now that copyrights last for 6 billion years or so.
If they really want to emulate systems of old are they going to add the loading screens to the tape loading computers?
The countless hours I lost of life watching the eplieptic fit inducing loading screen of my Spectrum 48k really made you appreciate the game once you did finally start playing (oh and then when you did get them loaded up a speck of dust would land on the power cable or you had the temerity to press a key a little too hard and the whole system would reset)
How are you going to play the games?
What is pong without the rotary control?
Imagine (in 50 years time) playing Wii bowling without the wiimote.
How are you going to get a light gun to work without a screen that does a full refresh.
etc.
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Few things.
(1) Portsmouth, like many "universities" in the UK, is only so by name. It was historically a polytechnic until Thatcher renamed them all to universities in the late '80s. A polytechnic is more for vocational than theoretical activity. The unfortunate thing is that polys and unis both had different non-competing roles in society - now the ex-polys are considered second-rate unis.
(2) Cambridge is probably the most highly regarded university in the country. Of course, Microsoft also managed to build a "research" campus there to suck up graduates, so obviously they're not selecting quite the right candidates. I assert that no-one lacking a passion for a particular subject should be selected at a top university, and that no-one with a passion for computer science will work for the stifling Microsoft. MS opened their campus there around the time I was applying to uni, and for that reason, among others, I applied for Oxford and Imperial. Cambridge seems to commercialise its comp sci efforts too much for my liking - if you're bright and want to make big $, fuck off to America.
(3) Don't overestimate Xen. As with many of today's computing fads, virtualisation's all been done before by IBM at least two decades ago. Xen is not a theoretical or engineering breakthrough (nor is VMware, nor is "cloud computing", ...).
> I don't know why you got downmodded for this... There's a lot of really cool music in early games, especially considering the hardware and software restrictions of early devices. Take the C64 SID
> chip for instance. Composers had to learn some pretty interesting techniques for making music in those days.
I think it's because only computer nerds like computer game music. It's generally dreadful (largely until CDs became available for in-game soundtracks and they got proper musicians in). Lets face it - there's a good reason why the people who did computer game music in the 70s-90s are only known for doing computer game music.