UK University Making Universal Game Emulator
Techradar reports that researchers at the University of Portsmouth in England are working on a project to create a game emulator that will "recognise and play all types of videogames and computer files from the 1970s through to the present day." One of the major goals of the project is to preserve software from early in the computer age. David Anderson of the Humanities Computing Group said, "Early hardware, like games consoles and computers, are already found in museums. But if you can't show visitors what they did, by playing the software on them, it would be much the same as putting musical instruments on display but throwing away all the music. ... Games particularly tend not to be archived because they are seen as disposable, pulp cultural artefacts, but they represent a really important part of our recent cultural history. Games are one of the biggest media formats on the planet and we must preserve them for future generations."
Sometimes, I'm still blown away by the music in early 1990s LucasArts and Sierra games.
Monkey Island 1 and 2 ... and so on.
Indiana Jones and the Fate of Atlantis
Leisure Suit Larry 5
They're making music sound good on a Yamaha OPL3 FM chip.
Good luck trying to beat the various forms of DRM through an emulator (without using a crack).
Also DirectX is also a bitch, specially the earlier versions (4-6) have various compatibility issues.
I don't have a problem with the idea, but they are doomed to failure. They will NEVER be able to get up to present day. We still don't have perfect emulation for N64, for example. Saturn emulation is as I understand actually somewhat working now but still highly sketchy. We're talking about systems from the last generation that are poorly documented, and always will be. And I might point out that there are tons of SNES games that don't work right in ANY emulator. We can't get SNES emulation 100% and they want to come up to the modern day? IMPOSSIBLE. Or at least, so improbable (you'll never get the information you NEED out of the manufacturers) that it might as well be impossible.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Gah. I just checked the compatibility list on that site, and their "green" (perfect) and "yellow" game status icons are virtually indistinguishable to me thanks to my (mild!) form of colour-blindness.
Worse, the site does not even provide the information in any other way: no easy-to-recognise symbols (green checkmarks vs. yellow exclamation marks, say), tooltips for the icons, textual representations - nothing at all.
About the only way for me to find out what a game's status is is to select "View image" from Firefox's context menu and check out the filename in the URL.
You'd think web developers would not commit basic blunders like that anymore in 2009...
MESS has really crappy support for a lot of games, it was a great idea but quite a let down from my experience.
You can't take the sky from me.
No, I think the point here is not to just recreate MAME, but to create a legitimate system of emulation that can can be used for valid historic archive purposes and with the proper corporate and social legitimacy perhaps be able to obtain licenses to otherwise copywritten, trademarked and DRM'd material - something not just meant to allow gamers and pirates to play old games and validate seemingly obsolete trademarks, but rather to allow museums and the like to preserve these works, and perhaps commercial ventures to place these systems in arcades, Wally-worlds, malls, etc. and perhaps earn some licensing profit from these sorts of ventures off of software that otherwise only costs them money to enforce trademark on, yet has likely not returned any real profit in a long time.
"Inveniemus Viam Aut Faciemus" 'We will find a way... Or we will make one!' --Hannibal of Carthage
Preserving games is nice and all, but it seems to me to be only part of what should be preserved. I feel it is just as important to be able to look back at old word processors, spreadsheets, desktop shells, disk utilities, programming environments, obscure OSes, and more. They may not be as glamorous as preserving games, but they are just as worthy of preservation.
If we take for granted that preserving history includes videogames, shouldn't game companies that don't disclose specifications, ROMs, etc. be considered as targets for some kind of anti-history-archiving laws, if such a thing exists?
And if such a law exists or ever exists, we get in the same "differents countries, different rules" and "how much time to we give them before asking for the specs", etc.
I bet Tecmo would apply to have a Disney-esque protection on Pac-Man, for example.