Brave New World of Open-Source Game Design
Greg Chudecke writes "The New York Times recently ran an article on game companies that get design input from gamers. The article is branded as 'The Brave New World of Open-source Game Design.' The title may be a little misleading as it isn't exactly like the game design is open source for editing, however it is interesting that gamers are getting an opportunity to shape the games they play."
www.nexuiz.com
www.openarena.ws
www.tremulous.net
I don't know how this is considered "new". It's been going on for at least 6 or 7 years. I know because I've been involved from the community side of things since then with EA on their Need for Speed titles. In fact EA flys community webmasters out to thier studios quite regularly and puts them under NDA's to talk about what's coming up and what they think, especially on thier bigger franchises. As webmaster of Racerplanet I've had lots of interaction with the developers, mostly EA but other Publishers have stopped by the forums at least over the years.
Really? I seem to remember a game written back in '96 called "Subspace". The players of the game were the ones driving its design and development based on their feedback. The bad news is that the game effectively tanked in the market. The good news is that it's still around thanks to all the players who poured their efforts into the game not wanting to see it die.
Javascript + Nintendo DSi = DSiCade