Slashdot Mirror


Brave New World of Open-Source Game Design

Greg Chudecke writes "The New York Times recently ran an article on game companies that get design input from gamers. The article is branded as 'The Brave New World of Open-source Game Design.' The title may be a little misleading as it isn't exactly like the game design is open source for editing, however it is interesting that gamers are getting an opportunity to shape the games they play."

5 of 105 comments (clear)

  1. Re:Bad title by vivaoporto · · Score: 5, Interesting
    As well summarized by mengwong

    Web 2.0: We make the apps. You make the content. We keep the money.

    Web 2.1: You make the content. You make the apps. We keep the money.

  2. Eamon: My first experience with open source gaming by Biff+Stu · · Score: 2, Interesting

    Eamon was framework for a text-based adventure game on the Apple II long before the New York Times was writing articles about open source software (and getting the definition wrong.)

  3. Re:Take a deep breath by sesshomaru · · Score: 4, Interesting

    It's not linguistic snobbery. For example, in the case of hacking versus cracking, the fact that hacking now equals malevolent programming means that people who want to refer to the old definition of hacking have to come up with yet another word, or qualifier to refer to it.

    The other problem is that it makes other documents that refer to hacking in the archaic context seem confusing to the modern reader. Example, someone reads "RMS was a Unix Hacker," goes to a pointy-haired boss meeting and says, "Look, another reason why we shouldn't use Linux is that it encourages criminal behaviour, I just read an old story that said that one of the main programmers of Linux was a hacker!"

    This is more of a problem with Open Source because the meaning creep is relatively recent. It would be very confusing for a company to tout a product as "Open Source," if what they mean is that it includes the ability for user created content.

    --
    "MIT betrayed all of its basic principles."
  4. Interesting.... by OldSpiceAP · · Score: 2, Interesting

    User suggestions are great and its good they are doing this. That said one thing I would prefer is if there were more good open source games available. Better yet I would love to know why something like an Open Source Online RPG game has a hard time finding developers but other projects with less global appeal seem to have larger developer bases. Its interesting. (Disclaimer: I'm a core developer for an online RPG called Peragro Tempus ( www.peragro.org ) and have always pondered why gaining developers is so difficult.

  5. Re:This is new how? by illumin8 · · Score: 3, Interesting

    A game company asks people to play the game before it is released and then uses their input to adjust the game?

    It's not new and it's definitely not open source at all.

    This is a closed source game copy, Acclaim, that finds grindy, asian-themed MMOs made by small studios. They buy the US rights to the game, and use the beta testing community to do their translation for them, because they can't even be bothered to spend the money to localize their own content...

    I played one of these terrible, terrible games called 9 Dragons for a couple days. It's an asian-themed martial arts based MMO, which sounds like it could be very cool, but when you realize it's like World of Warcraft but with 10x the grind and half of the dialog is in Korean, it makes you want to scrape your eyeballs off with a cheese grater just to stop the pain.

    Acclaim releases free to play shovelware, asian grind themed MMO games for dirt cheap in the US, and basically admits that they don't want to spend money to do localization and voice acting, so they just let the community do their work for them for free.

    Why is this news?

    --
    "When the president does it, that means it's not illegal." - Richard M. Nixon