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Brave New World of Open-Source Game Design

Greg Chudecke writes "The New York Times recently ran an article on game companies that get design input from gamers. The article is branded as 'The Brave New World of Open-source Game Design.' The title may be a little misleading as it isn't exactly like the game design is open source for editing, however it is interesting that gamers are getting an opportunity to shape the games they play."

15 of 105 comments (clear)

  1. Bad title by Anonymous Coward · · Score: 5, Funny

    The title may be a little misleading as it isn't exactly like the game design is open source for editing

    Indeed. The correct title is, Finding Syngergies with Valued Customers Through Web 2.0 Social Methodologies.

    ...

    The scary part is that title actually makes sense. 0_o

    1. Re:Bad title by vivaoporto · · Score: 5, Interesting
      As well summarized by mengwong

      Web 2.0: We make the apps. You make the content. We keep the money.

      Web 2.1: You make the content. You make the apps. We keep the money.

    2. Re:Bad title by iron+spartan · · Score: 3, Funny

      Indeed. The correct title is, Finding Syngergies with Valued Customers Through Web 2.0 Social Methodologies.

      ...

      I refuse to take anyone or anything seriously that the word, or any form of the word "Synergy"

    3. Re:Bad title by Anonymous Coward · · Score: 3, Insightful

      That should be a joke. It isn't:

      Google Gadgets
      Microsoft Popfly
      Yahoo Pipes
      Apple Dashboard
      Anything that calls itself a web mashup service

  2. The REAL world of open-source game design by Anonymous Coward · · Score: 4, Informative

    www.nexuiz.com
    www.openarena.ws
    www.tremulous.net

    1. Re:The REAL world of open-source game design by Qbertino · · Score: 4, Informative
      --
      We suffer more in our imagination than in reality. - Seneca
  3. This is new how? by cortesoft · · Score: 4, Insightful

    So the 'input design input' is basically beta-testing. It is in NO way open-source, by any of the definitions people use. A game company asks people to play the game before it is released and then uses their input to adjust the game? Shocking!

    1. Re:This is new how? by AKAImBatman · · Score: 4, Informative

      That is new.

      Really? I seem to remember a game written back in '96 called "Subspace". The players of the game were the ones driving its design and development based on their feedback. The bad news is that the game effectively tanked in the market. The good news is that it's still around thanks to all the players who poured their efforts into the game not wanting to see it die.

    2. Re:This is new how? by Kjella · · Score: 3, Insightful

      No, it's not. The first couple of paragraphs are misleading, yes, but if you actually read the entire article you'll find that what they've done is get players involved involved with the basic conceptual design before ever writing a line of code, as well as things like voice-acting and localization. That is new.

      It's almost indistinguishable from free work ;) The trouble is, you have no obligation being a volunteer... so you have one of them do voice-acting, then somewhere down the road near release you decide "Hey, we need to change these couple scenes" and the guy goes "Sorry, I'm busy with exams right now" or "Oh yeah that, I'm in a WoW guild now and don't have time." At any rate, I've heard many great games on paper, not many survived into becoming actually good games. Fans with various pet features could be good, or just a distraction from making the basic gameplay fun and interesting. Somehow, I think I'll see a little more actual results before I decide if this is good or not. Btw one of several reasons many open source games just don't make it, games aren't supposed to be all-flexible tools like a word processor - they're supposed to be one coherent vision with one really well done interface and gameplay.

      --
      Live today, because you never know what tomorrow brings
    3. Re:This is new how? by illumin8 · · Score: 3, Interesting

      A game company asks people to play the game before it is released and then uses their input to adjust the game?

      It's not new and it's definitely not open source at all.

      This is a closed source game copy, Acclaim, that finds grindy, asian-themed MMOs made by small studios. They buy the US rights to the game, and use the beta testing community to do their translation for them, because they can't even be bothered to spend the money to localize their own content...

      I played one of these terrible, terrible games called 9 Dragons for a couple days. It's an asian-themed martial arts based MMO, which sounds like it could be very cool, but when you realize it's like World of Warcraft but with 10x the grind and half of the dialog is in Korean, it makes you want to scrape your eyeballs off with a cheese grater just to stop the pain.

      Acclaim releases free to play shovelware, asian grind themed MMO games for dirt cheap in the US, and basically admits that they don't want to spend money to do localization and voice acting, so they just let the community do their work for them for free.

      Why is this news?

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
  4. Been going on for at least 6 years at EA by Anonymous Coward · · Score: 4, Informative

    I don't know how this is considered "new". It's been going on for at least 6 or 7 years. I know because I've been involved from the community side of things since then with EA on their Need for Speed titles. In fact EA flys community webmasters out to thier studios quite regularly and puts them under NDA's to talk about what's coming up and what they think, especially on thier bigger franchises. As webmaster of Racerplanet I've had lots of interaction with the developers, mostly EA but other Publishers have stopped by the forums at least over the years.

  5. Three words. by chill · · Score: 3, Funny

    Full frontal nudity.

    --
    Learning HOW to think is more important than learning WHAT to think.
  6. Take a deep breath by AdmiralXyz · · Score: 3, Insightful

    Before we all start hyperventilating and berating the NY Times for their faulty definition of "open source", let's remember who their audience is. Using "open-source" to refer to a development process where the customers get much more ability to view and modify the content "en route" is not technically a correct definition, but it's a succinct phrase that people understand; it gets the point across.

    Think of it like the difference between "hacking" and "cracking". Yes, mass media uses hacking "incorrectly" 99.9% of the time, but they are using the definition that people can understand: to insist they do otherwise is linguistic snobbery.

    So no, there is no willful ignorance (or Microsoft plot to water down the definition of open source) at work here, they're just making things plain for their readers.

    --
    Dislike the Electoral College? Lobby your state to join the National Popular Vote Interstate Compact.
    1. Re:Take a deep breath by sesshomaru · · Score: 4, Interesting

      It's not linguistic snobbery. For example, in the case of hacking versus cracking, the fact that hacking now equals malevolent programming means that people who want to refer to the old definition of hacking have to come up with yet another word, or qualifier to refer to it.

      The other problem is that it makes other documents that refer to hacking in the archaic context seem confusing to the modern reader. Example, someone reads "RMS was a Unix Hacker," goes to a pointy-haired boss meeting and says, "Look, another reason why we shouldn't use Linux is that it encourages criminal behaviour, I just read an old story that said that one of the main programmers of Linux was a hacker!"

      This is more of a problem with Open Source because the meaning creep is relatively recent. It would be very confusing for a company to tout a product as "Open Source," if what they mean is that it includes the ability for user created content.

      --
      "MIT betrayed all of its basic principles."
  7. Still not exactly new by Moraelin · · Score: 3, Informative

    It's still not that radically new a concept IMHO. Most games are involve one or more of the following:

    1. are made by gamers in the first place. The reason why so many people want to work in the game industry, even at ridiculously low wages, is that they are gamers in the first place. So not only you have one or more gamers involved before even writing the first line of code, you'll have actual gamers actually writing those lines of code, scripting the NPCs, drawing the cut scenes and textures, designing the levels, and writing the dialogue.

    Sometimes it's even people who love the thing that the game is themed around. E.g., the way I hear it, Statesman (of City Of Heroes fame) is actually a genuine die-hard comic fan. And he plays video games.(E.g., supposedly he got the much maligned ED idea while playing a platformer on his GBA.) And he made a video game about comic-book superheroes. I'd say he was very qualified to give input in the conceptual design phase there.

    (Though true enough, you often can tell when a company just gets into a genre none of them played or liked, by their building an awful game based on awfully wrong assumptions.)

    2. involve some focus groups, other forms of dialogue with gamers, etc.

    Heck, Sony for example seems to be pushing really hard to please female gamers and pulls stunts like having a player play Queen Antonia Bayle of Qeynos for the various events. (Sorta like Lord British's character in UO, but this time it's not the character of a dev, but of an actual girl who plays EQ2.) Plus, gives a lot of attention to female gamer guilds and the like. I'd be genuinely surprised if they don't get at least some occasions to voice their concerns and such.

    3. involve experience, including player input, from previous games.

    E.g., Statesman's new project is Champions Online, another superhero-themed MMO. I should think he took with him a lot of the experience of what worked and what didn't work for the players in COH, and a lot of player input received along the way.

    E.g., Raph Koster IIRC worked on a MUD before joining UO, and then took his experience with both over to SWG. (Ok, ok, so I guess sometimes experience doesn't precluse fucking up;)

    4. indiscriminate player input can actually be bad, if not verified by other means.

    E.g., Blizzard makes the servers generate a _lot_ of statistics, so they can know exactly which class killed which other class too often, what spec did more damage to a given boss, etc. So they can actually use hard data to check if some class's complaints or wishes for more power are justified, or just whining. That long period of fine-tuning and tweaking they gave all their games after release, was essentially very much based on player input... just not (only) the post-on-a-board type. They looked at what those players actually do in the game.

    --
    A polar bear is a cartesian bear after a coordinate transform.