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World of Goo Ported To Linux

christian.einfeldt writes "Lovers of both games and Free Open Source Software will be pleased to see that the popular indie puzzle game World of Goo has been released for Linux. It was designed by a small team of two ex-Electronic Arts developers, Kyle Gabler and Ron Carmel, who used their entire combined savings of $10,000.00 USD to create the gooey game aimed at guiding goo balls to salvation. The developers built their gooey world with open-source technologies such as Simple DirectMedia Layer, Open Dynamics Engine for physics simulation, and TinyXML for configuration and animation files. Subversion and Mantis Bug Tracker were used for work coordination. Blogger Ken Starks points out that the release of this popular game for Linux could be a big step toward ending the chicken-and-egg problem of a dearth of good games that run natively under Linux."

4 of 223 comments (clear)

  1. DRM-Less by Bonker · · Score: 5, Informative

    World of Goo is DRMless. There are no copy protections upon it.

    It's also very worth the $20. There's a level editor and fan-made levels starting to spring up as well, so even after you've exhausted the LENGTHY puzzle challenge, you can play other challenges to your heart's content.

    Go purchase this game.

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    1. Re:DRM-Less by X0563511 · · Score: 3, Informative

      Edit the preferences file. There is a disclaimer in it that states playing with the resolution might cause your computer to explode.

      I haven't seen it happen yet.

      Meanwhile, I enjoy my World of Goo in glorious 1680x1050.

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      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:DRM-Less by Sibko · · Score: 3, Informative

      As someone who's played it... No. No, it is not worth the $20 they charge for the game.

      Look, it's common courtesy to say such and such is great or fantastic so you don't hurt feelings, but I'm being honest here. This is a glorified flash game with all of about 15 minutes of actual gameplay that is simply repeated over and over.

      It's alright, it's what you might expect from a flash game on Newgrounds or wherever. But it most certainly is not worth $20. Just want to put that out there so people don't buy this expecting something different. [I'd recommend playing the demo first, so you know what you're getting into.]

  2. Re:Did they actually use all $10K? by X0563511 · · Score: 3, Informative
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    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...