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Researchers Snag 60 TB of Everquest 2 Behavioral Data

A group of researchers who went from game developer to game developer looking to acquire data for studying online social interaction got more than they bargained for. Sony Online Entertainment keeps extensive server logs of everything that happens within Everquest 2. When the researchers asked if there was anything they could look at, SOE was happy to share the entire EQ2 database — upwards of 60 TB — for their perusal. In addition to basic gender and age queries — who interacted with whom, and when — the scientists are also trying to find ways to track more subjective characteristics, such as performance, trust, and expertise. "To get estimates of them, the team is experimenting with trying to track physical proximity and direct interactions, such as when characters share experience from an in-game victory. To give a concrete example of the data's utility, Srivastava described how he could explore the phenomenon of customer churn, something that's significant for any sort of subscription-based service, like cell phones or cable TV. With the full dataset, the team can now track how individual customers dropping out of the game influenced others who they typically played or interacted with. Using this data, the spreading rate and influence factor could then be calculated, providing hard measures to work with."
Update: 2/18 at 21:04 by SS: Sony contacted us to set the record straight about the shared information. All information that could identify players was removed from the data given to the researchers. Chat logs were not shared at all. Read on for SOE's full statement. "The information Sony Online Entertainment provided for the research project was scrubbed of all PII (Personally Identifiable Information) prior to being provided to the researchers. For example, no content of any player chat logs were shared with the researchers. The information shared consisted of data such as which in-game characters chatted with each other and the volume and frequency of the contacts. None of this information was connected to, or linked with, the real names or other PII, of any players. Basically, the researchers looked at the connections between players and how their online networks were built and used, not the content of any actual conversations that these players may have had with one another (that content was not made available to the researchers). Additionally, some EQ2 players voluntarily participated in a blind survey concerning their playing habits and demographic backgrounds. This information was anonymously gathered and shared between SOE and the researchers. Finally, corporations such as SOE and the researchers' universities have controls and safeguards in place to help to protect the privacy of individuals who voluntarily participate in surveys for research projects such as this one."

7 of 66 comments (clear)

  1. Second research finding! by PDX · · Score: 5, Insightful

    The Female elves aren't what they appear to be. LOL

    Don't meet offline, trust me on this!

    1. Re:Second research finding! by Bai+jie · · Score: 5, Funny

      It is very scary that is is modded insightful.

  2. Back in my day... by jack2000 · · Score: 4, Funny

    People didn't just go down the road to the local shindig. They organised meetings online and went on booze binges with fellow socially inept MMO players. We knew we were awkward, at least we were awkward Together!

  3. Re:Back in my day... by flyingsquid · · Score: 4, Funny

    This reminds me of the study on that data downloaded from the Diablo II servers. After several years of research, they concluded that the data consisted of 60 terabytes of "clickclickclickclickclickclickclickclickclickclickclickclick..."

  4. Actually, that would worry me more by Moraelin · · Score: 4, Interesting

    Actually, it was probably a survey, but you do raise a valid issue there about privacy. Exactly how much data did Sony share?

    We were outraged that AOL shared some improperly anonymized search strings, which in some cases could lead to the guy's real identity. Here, if they even knew who to survey, it means that Sony just handed over RL names on a silver platter.

    What else? Chat logs? 60 TB is a hell of a lot of data. And probably a lot of things you said at one point, but didn't think them too carefully, and probably didn't mean them in the long run.

    As an easy example, think of all the people who've bought gold, or played a flirty female when they're male, or flirted with one who turns out to be male. Lots of public embarrassment potential. Or what if you talked about sex to someone who, as it turns out, was 8 years old? I'm sure some people would love to jump to conclusions there.

    Sent some tells about sometimes wanting to kill your classmates or co-workers? I'm sure those will be worth some hysteria when the next school shooting comes around. Talked about drugs or about homosexuality? I'm sure some future potential employers would make a fuss about that. Confessed playing or chatting from work 'cause you're the network admin and the logs don't apply to you? Well, now Sony's logs do. Etc.

    And how much of the billing data is in there, anyway? Enough for someone to steal your identity? But even if it was just enough to contact those people IRL and survey them, I'm guessing at least the email address must have been in there. I'm sure some spammers and phishers would love to have it too.

    Basically even if you trust that those researchers probably won't do that, the circle of people with access to someone's private data just grew. It only takes one irresponsible git or disgruntled admin, or even an insecure network which someone can break into and look around, for that circle to grow even further. How many steps until someone does do something unethical with it?

    Sony already did their part in not giving a flying fuck about protecting their customers' privacy, after all. It only takes one or two more people with the exact same cavalier attitude, before it bites some people in the arse for just trusting Sony.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Actually, that would worry me more by RobotRunAmok · · Score: 3, Insightful

      Sony already did their part in not giving a flying fuck about protecting their customers' privacy

      Why did you think you have any reasonable claim to privacy in an MMO? If you "sent some tells about sometimes wanting to kill your classmates or co-workers" not only would I not expect you to retain your privacy and anonymity, but I would expect Sony -- and anyone who read your tells -- to feel an obligation to notify the law. Talk "about sex to someone who, as it turns out, is 8 years old"? You should spend a night in jail just to cure you of your stupidity. Don't they teach you in school specifically *not* to make any assumptions about the age and gender of someone you "meet" online? You're worried that because you "Talked about drugs or homosexuality" potential employers might not hire you; if I were you I'd be concerned they wouldn't hire me because I lack any discretion and the common sense God gave a dog.

      Do not write anything in any online forum anyplace, even under a pseudonym, that you would not be comfortable having viewed by your teacher/boss/wife/husband/neighbor. Period. You do not have any right to privacy online (somehow this slipped past the Founding Fathers) and you are a fool if you expect any.

  5. Re:I can see that, but... by Bieeanda · · Score: 5, Interesting

    Expecting privacy in an MMO is like expecting Santa Claus to come down your chimney on Christmas Day: it displays a charming naivete when children express it, and psychotic ignorance in an adult.