Half-Life Short Film Grabs Attention
switchfeet writes "For any of you Half-Life fans out there, this new short film based on the game by The Purchase Brothers is really garnering some attention on pretty much every gaming site out there. 'It's a mixture of live action and game footage, and makes smart use of in-game sound effects, and some really fantastic location hunting. ... The Purchase Bros describe the production as 'guerilla style with no money, no time, no crew, no script, the first two episodes were made from beginning to end on a budget of $500.'"
I heard Uwe Boll is free. I'll give him a call...
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Valve had this to say in the latest steam news...
Seems they liked it too :)
...
guerilla style with no money, no time, no crew, no script
(Time) First of all, as someone who works in CG, I can say without a doubt, that those effects would have taken a while to do. You don't just whip up cloud vortexes and comp them in a mere hour. It's this kind of talk that helps support the belief that you can push a button, and a computer takes care of all the effects.
So it would be prudent to say that the actual filming of the live action component was done in "no time". The entire film from concept to final would have taken at least a few weeks, if not a couple of months I imagine.
(Money) Second, they would have had to work with legitimate copies of 2D and 3D software. If it was done with anything other than Blender, then that's at least a few thousand dollars right there.
(Script) Third, it's the story that makes films great. Without a good script, a film is meaningless. I mean look how much effort the storytellers of the game put in to tell a great story in an fps shooter. I don't think it's a wise thing to boast that one has no script.
I am not trying to belittle the film, as an amateur short with the given constraints it works as best as it can. But I just wanted to expand on the angle that they are trying to push their film from.