Xbox Live Players Targeted In Denial-of-Service Attacks
The BBC reports on a growing trend where some Xbox Live players are launching denial-of-service attacks against those who beat them or otherwise irritate them in games. Quoting:
"'The smart thing about these Xbox tools is that they do not attack the Xbox Live network itself,' [Chris Boyd, director of malware research at Facetime Communications said.] He said the tools work by exploiting the way that the Xbox Live network is set up. Game consoles connecting to the Xbox network send data via the net, and for that it needs an IP address. Even better, said Mr Boyd, games played via Xbox Live are not hosted on private servers. The tools mean anyone with a few dollars can boot rivals off Xbox Live. 'Instead,' he said, 'a lot of games on Xbox Live are hosted by players.' ... For $20 (£13) some Xbox Live hackers will remotely access a customer's PC and set up the whole system so it can be run any time they need it. Some offer low rates to add compromised machines to a botnet and increase the amount of data flooding a particular IP address."
...that's all I ever find on Xbox Live.
When I beat someone so badly that they have to resort to those sorts of tactics, I feel like the winner. If that happened to me I would brag for years how I had beaten 1337d00d94 so badly that he had to DDOS me.
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CINC, 4th Penguin Legion
Just submit a story full of buzzwords to Slashdot, and instead of linking article link your victims IP address. The editors won't check the link, and your victim will be slashdoted for a while.
I was just playing Halo 3 today on Xbox Live(hey, I get bored too), and I'd say 92% of the people I played were what sounded like 10-12 year-olds. One pronounced another person's gamertag, XdamnedsoldierX, "ecks damm-ed soul-digger"[sic], and after reading TFA I could only think: "So, the new conductors of DDoS attacks these days are no longer the smart, possibly disgruntled computer engineering majors of the 80's and 90's, but prepubescent kids who can't even pronounce words like 'damned' (despite using it online since mommy's not home) and 'soldier".
But from what this says, they can still be considered "script kiddies", since they still seem to be relying on the work of others to accomplish these misdeeds. Whatever happened to the good 'ole 80's and 90's when you had to actually know something about the trade in order to accomplish something like this? I'm not justifying it, but come on, whatever happened to working towards something? I don't remember the movie "WarGames"'s plot including the act of downloading some program to do his work.
It defeats the purpose of the game
However this could come in handy for suspected bots and cheaters
"Even better, said Mr Boyd, games played via Xbox Live are not hosted on private servers."
Say what? The way I understood it, Xbox Live Gold is a subscription service because Microsoft owns and operates the game servers.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Heh, not particularly surprising, and seems a bit blown out of proportion. I don't know what would contribute to this being more of a problem than it might be for PC games, and I really don't think it's a problem for them.
I only got DoS'd off once when I was playing Tribes 2 a few years ago. Apparently I joined some server where a fellow was waiting for someone to arrive so he could impress his friend by knocking me offline ("look at his ping!"). Things turned around pretty quickly when I noticed he had decided to use his own dedicated server box to take me down :>
that sucked my dick in college?
Erm, it has nothing to do with "cheapness".
Hosting in this manner has two advantages:
1. It's far more scalable than using Microsoft servers. Microsoft just need to add an new login server to increase capacity. If they were to be 'host' for everything, they'd have to upgrade far sooner. Result would be far more downtime on Live around the holidays.
2. With smart player matching, it can also be much faster. If all players are from the same region, but the servers from Microsoft are in an different region, then there'll be far less lag.
It probably has environmental benefits too: Microsoft'd have to keep lots more servers running 24/7 to provide hosting, whereas now they don't require any more resources (the Xboxes are all on in either situation).
This whole page is in desperate need of moderation, because (like the parent) the trolls are excessively bad, and not all are anonymous cowards for once. Please, mods, do this page a justice!
XBL has now just caught up to PC gaming in 1995.
You'll know it happens to you when your box's logo turns to one of these. Instantly recognisable!
http://rocknerd.co.uk
Not that DOS isn't already an obvious trademark of Microsoft....
If it's flaky and broken do you really need to look outside? I am smelling something fishy here and I think it's Red Herring.
Sorry about the writing. Robot fingers, you know? Cliff Steele in DOOM PATROL #23
Then what the FUCK are those players PAYING for, then? I thought there could not be another reason I consider the Xbox and everything that it brought with it was the toxic bane of gaming as we once knew it. There is no fairness in that at all. Silver service included. you're still giving away part of your oneline identity, as seen here by these "hacks," even if you only use the free service and I don't think it can even play all the games. Microsoft is failing their customers yet again and unlike the Windows situation, a LOT of them don't even realize it.
The eternal struggle of good vs. evil begins within one's self.
Paying a hacker to access your computer and install something sounds like a very bad idea...
I get less latency from a colocation facility in the States with a dedicated server using a tier 1 connection than someone on the same ISP I'm on, in the UK hosting 6 people.
Of course, we're ignoring the fact that Microsoft's xbox content distribution network has servers in every region.
Change is certain; progress is not obligatory.
I bitch that Nintendo's friend code policy is far too draconic, yet I see shit like this and I get powerful pangs of doubt...
The challenge isnt MS (or any company with the volume of XBL) having enough capacity at any one time, its in how fast they can grow their capacity.
Look at last christmas, when they couldnt keep up in capacity growth when CoD4 came out and everyone was home playing on the holidays.
That was just them hosting the login servers.
Imagine how bad it would have been if they not only hosted the login & matchmaking servers, but had to host reflectors/multicasters to host 2-12x the amount of traffic of every xbox player in the world (or region).
Obviously their design and capacity arrangements were flawed, despite getting paid by all those users - the users got nothing.
They should of had the methods that PC users use, since they can't do it right.
Change is certain; progress is not obligatory.