We're Just Not That Into You, iPhone Apps
maximus1 writes "A new report compiled by iPhone analytics firm Pinch Media finds the majority of people stop using apps the day after they download them, and only 1 percent develop a long-term relationship with any given app. Instead, most tend to lose interest after a few minutes, according to this article. Paid apps fare slightly better. 30% of the people downloading a paid app return the next day compared to 20% who download a free app. No surprises that the survey found that apps that focused on games and entertainment seem to outlast other categories when it comes to long-term love."
I just used twitter for the first time this morning. What the fuck is the point of that website? Even the 'official' twitter feeds were stupid & had no content....
The Apps store has a lot of junk. Quite a few apps are buggy. Some are interesting. The business apps are typically tied to third party services. Some are only interesting for 10 minutes. And some have a great deal of potential that's unrealized.
For instance I'd love a restaurant locator app that works outside of San Francisco, Chicago and New York.
You got your app and the author got paid. What is the problem here again?
Only the State obtains its revenue by coercion. - Murray Rothbard
A mobile phone is a device that most people will have on them pretty much all the time. And if you are carrying it around anyway, why not use it:
- to make pictures (you don't carry a camera around all the time, do you? neither do I, but I use my phone all the time to make snaps of notes on whiteboards and such).
- to manage your agenda and to-do list (instead of having to carry around a separate organiser or diary).
- to look up stuff on the internet (The apps with the Dutch train schedule and road conditions are ones that I use pretty much every day, on the go).
- to find directions? (we're men; god forbid that we should have to *ask* someone).
Come to think of it, I don't actually make that many calls on my iPhone. But even that functionality is there when I need it, and for all that I have to carry around just one tiny, lightweight device. I for one am glad that the functionality of phones has been expanded, the latest meaningful change (to me) being always-on internet that is actually usable.
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
Rubbish. I use my iPhone for business, where before I used to have a WM device (besides an old iPod, the iPhone is my first Apple device). When I first got the iPhone I hated the little incompatibilities with Outlook and the reliance on iTunes for synching. Actually, I still hate that... but for the rest, I found the iPhone to be vastly superior to WM phones when it comes ease of use. The GUI is fast and responsive, the on-screen keyboard is very usable even with fat fingers (and I hate the tiny physical keyboards that many phones have), and I can hold the phone in a sinlge hand and operate it with the thumb, something I somewhat surprisingly find very convenient.
It's a matter of preference, I suppose. The iPhone falls well short of full compatibility with Outlook, which is the de facto industry standard in business whether we like it or not. A big mistake on Apple's part if they are truly after the business market (as they claim to be). There's a reliance on iTunes and it only accepts Apple-approved apps, which some may object to. But the ease of use of the phone more than makes up for all that. I'll not switch back anytime soon to a WM phone.
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
I know I'll probably get shot down in flames for saying this, but you could always use the damn thing as a phone. ;-)