Slashdot Mirror


Resident Evil 5 Dev Talks Demo Feedback

MTV's Multiplayer blog sat down with Jun Takeuchi, producer for Capcom's Resident Evil 5, about the feedback they've gotten from the game's demo, which has been downloaded over 4 million times. He comments on the changed control scheme, which has generated a lot of discussion and criticism, by suggesting that their decision will become clear once the full game is out. "We understand that there are many people who want to run and shoot at the same time, but it's not the right alignment for the game." He also says the finished game will have shorter loading times, and he briefly discusses the media-fueled race controversy over the fact that Africa's zombies have dark skin. Takeuchi says, "People will be able to play the game and see what it is for themselves." Kotaku recently ran a preview of Resident Evil 5.

19 of 114 comments (clear)

  1. Control Scheme by Aladrin · · Score: 4, Interesting

    In other words, everyone really hated the control scheme, but we don't really care what the customers think. We know better than them. It's not like they've played FPSs or Zombie games before and know what they like.

    I played the demo. The controls were horrid. It -acts- like FPS controls, except that you can only turn very slowly, you can't move and shoot, and basically just can't deal with everything that's going on without a lot of grief.

    I am by no means King of FPSs, but I know a good control scheme when I use it.

    On the other hand, they're following the same tradition that has prevented me from playing every other RE game: Horrid controls.

    As for the decision becoming clear once the game's out... It's already clear! Hubris, ignorance and laziness. Period.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Control Scheme by OK+PC · · Score: 4, Insightful

      I couldn't agree more, you should never be made to have to fight the controls rather than the game. The claims of the controls being awkward in order to increase tension is true to an extent but I don't want to play a game like that.
      There are other ways of manufacturing fear and tension without bad controls.
      I think a better approach to not being able to move and shoot would be to allow you to but penalise with reduced accuracy.

      --
      Did you get that thing I sent ya?
    2. Re:Control Scheme by neokushan · · Score: 2, Insightful

      I definitely agree here. The controls are part of the game. They may be a little clunky, but if you were able to run and gun ala gears of war, it would completely ruin the atmosphere of the game.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    3. Re:Control Scheme by MikeBabcock · · Score: 2, Insightful

      Resident Evil has always had this control scheme. If it were changed and they still called it Resident Evil, I'd be pretty upset.

      If you can't figure out how to play the game the way its made to be played, don't play it.

      That's like complaining that your monster can't attack people in Monsters (tower defence game) or that Jumpman Jr. can't jump.

      --
      - Michael T. Babcock (Yes, I blog)
    4. Re:Control Scheme by ObsessiveMathsFreak · · Score: 5, Informative

      The controls were horrid. It -acts- like FPS controls, except that you can only turn very slowly, you can't move and shoot, and basically just can't deal with everything that's going on without a lot of grief.

      Resident Evil does not and never has played like an FPS. Ever. Resident Evil plays like a survival horror game. That's the whole point.

      Resident Evil 5 uses the over the shoulder control scheme as RE 4 (In fact, the exact same control scheme, and indeed gameplay mechanics in every way shape and form(which is not in and of itself a bad thing)), and which can be seen in Dead Space. You have a limited field of vision as enemies slowly advance. The goal is to increase tension by restricting your off-screen view. You must plan the outcome of the encounter with much less than perfect awareness of your surroundings.

      Survival horror games are all about management. Enemy management, ammo management, health management. The game is a long series of encounters in which trade offs must be made. Go for the critical hit but likely to miss headshot, or the more sure body shot. Take down nearby villager or more distant las plagos? Use shotgun/rifle/grenade ammo now, or save if for a more difficult encounter? Use green herb now or wait for a red herb booster? Run or shoot? This is the bread and butter gameplay of the genre. The control scheme is a part of that.

      They are not about fragging enemies in quick succession, while circle strafing or bunny hopping around the room. I would go so far as to say that survival horror games are about as far away as you can get from FPS games without getting rid of guns altogether. The controls promote split second decisions that have serious consequences. Make the ewrong move, and you're in trouble. It encourages players to make serious tactical decisions.

      Resident Evil is not an FPS. It is a survival horror game and plays as such. Long may the genre endure I say.

      --
      May the Maths Be with you!
    5. Re:Control Scheme by Theoboley · · Score: 2, Interesting

      I couldn't agree with you more. I Played through half the demo and because of the horrid controls, and my record of breaking controllers over my knee when games frustrate me, this game will be a pass for me.

      The other RE games weren't nearly as bad as this. Another gripe I have is that I'd rather take care of myself in a game rather than having to babysit another AI computer player who can't shoot for beans.

      --
      Stupidity only gets you so far, then you've gotta try
    6. Re:Control Scheme by N1AK · · Score: 4, Insightful

      thanks for making me pay extra m$

      Someday you're are going to have an epiphany and realise that MS did not hold a gun to your head, march you into the store and make you buy the fucking console.

  2. Loved it! by nighty5 · · Score: 2, Informative

    The demo was so much fun, playing co-op with a friend was really hard. We had to try the scenerio a good 5 times before we finished it.

    The game has a sense of urgency, my heart was pounding during the first invasion of zombies into the house. The game requires a level of strategy I hadn't seen before.

    To all these people that are whinging about the controls, it's refreshing that a somewhat different approach to game playing has been released. I'm tired of all the Doom wannabes.

    Shame on the media for beating up the story regarding "media-fueled race controversy over the fact that Africa's zombies". Here's News! Its in Africa! If the scene was in New York, then you have got a point, but this is just blatant attempt to stir the pot in order to get reviews.

    I'm definitely going to buy this game when it comes out.

  3. Race by Spad · · Score: 4, Interesting

    Of course, nobody cared that the first 4 games featured white zombies.

    Also, I'd imagine that if the game, set in Africa, featured exclusively white zombies, there would be just as much "controversy" surrounding it.

    1. Re:Race by jgtg32a · · Score: 2, Informative

      Only white people can be racist.

  4. Race Issue by N1AK · · Score: 2, Interesting
    To try and chime in before comments saying that there is no race issue, and the fact the Zombies are black is irrelevant. The newsweek journalist who made the comments makes extensive attempts to clarify that having black skinned zombies alone wouldn't be an issue.

    There was stuff like even before the point in the trailer where the crowd turned into zombies. There sort of being, in sort of post-modern parlance, they're sort of "othered." They're hidden in shadows, you can barely see their eyes, and the perspective of the trailer is not even someone who's coming to help the people. It's like they're all dangerous; they all need to be killed.

    I have not seen the trailer, but if the author is correct then this issue isn't as clear cut and it can't be dismissed as a black guy getting excessively defensive. I also wonder whether the reason the pre-zombie people are shown as dangerous is by intention, not due to racial prejudice but instead because it builds tension, or whether the developers thought showing the player character interacting with nice friendly local children and then soon after blowing their heads off wouldn't be taken well by players (sometimes it is nice to have clear good & evil although perhaps a game like RE5 would actually be better with more grey area to make players think?).

    Overall I recommend that people who have skipped the race article link thinking it is a load of bollocks have a read, although the guys style annoys me and it is light on details there is more to it than you might think.

    1. Re:Race Issue by Posting=!Working · · Score: 5, Interesting

      The moron who wrote the article decided that every piece of zombie lore and the objective of every zombie game and movie suddenly is racist if the zombies are black.
      "It's like they're all dangerous; they all need to be killed. It's not even like one cute African -- or Haitian or Caribbean -- child could be saved. They're all dangerous men, women and children. They all have to be killed." - like all the other zombie games where you try to save the zombies. Or most modern FPS. Or space invaders. Killing everything has a long tradition in video games.

      "this dark, dangerous continent filled with people who only want to do you harm goes back a long, long way." - yeah, the first zombie movies used it, and so did King Kong, the Odyssey, "here there be sea monsters", etc.

      "he doesn't really interact with them, he sort of walks through this thing and it's sort of, "Is he there? Is he not?" It's a very strange thing, and it taps into sort of this very racist iconography" - Noninteractive characters in video games are now racist?

      "The music that they're using in the trailer is very reminiscent of the music used in Black Hawk Down which was set in Africa -- Somalia" - Oh just give me a fucking break already. You're really stretching this stuff.

      This next quote rams my point home:
      "The imagery is not the same. It doesn't carry the same history, it doesn't carry the same weight." - So, since the zombies are black, and there's a different history, shooting a black zombie has much more weight than killing a white one. Under this standard, RE4 is full of racism if you look at Spanish history.

      Sorry, but the arguments claiming racism were pathetic. Especially the first one:

      "Wow, clearly no one black worked on this game." - The only truly racist thing I found in the whole article, because it:

      a. creates a stereotype ("all black people think like me, no non-black could possibly think like me")
      b. makes a wildly inaccurate assumption based on personal prejudice (see above)
      c. is wrong factually (anyone want to make a bet that no Capcom employees working on RE5 are black? Anyone?)
      d. is wrong morally (I hope I don't have to explain this)

      Could the game be racist? It's possible, I haven't played it yet. Is anything in the trailer that this guy talked about racist? No.

      --
      This sentence no verb.
    2. Re:Race Issue by interkin3tic · · Score: 2, Insightful

      "The imagery is not the same. It doesn't carry the same history, it doesn't carry the same weight." - So, since the zombies are black, and there's a different history, shooting a black zombie has much more weight than killing a white one. Under this standard, RE4 is full of racism if you look at Spanish history.

      So because no Spanish person complained about RE4, no black person can complain about RE5? It's been grandfathered in? Who knows why Spaniards didn't complain. Maybe it has something to do with the fact that racism against Spanish people has historically been nowhere near as bad as racism against black people, so they don't feel the need to complain?

      I don't think the game is racist, but the illogical responses from gamers are annoying me.

      "Wow, clearly no one black worked on this game." - The only truly racist thing I found in the whole article, because it:

      a. creates a stereotype ("all black people think like me, no non-black could possibly think like me")
      b. makes a wildly inaccurate assumption based on personal prejudice (see above)
      c. is wrong factually (anyone want to make a bet that no Capcom employees working on RE5 are black? Anyone?)
      d. is wrong morally (I hope I don't have to explain this)

      It's a little absurd that you're claiming now the article is racist because of that one overstatement. It is an overstatement, but you're going overboard in your paranoia to prevent your games from being censored, don't try to throw racism back at those who try to bring it up. If people making these arguments are wrong, two wrong racism accusations don't make a right. If their concerns are valid, then let them say what they want.

      And not that it matters (at all), but Capcom is a japanese company, right? They probably didn't do everything in house, the voices at least are probably not japanese people, but it's not like Japan is very diverse. The odds that a black person worked on anything besides voice acting seem pretty low to me. Again, though, that's just odds and is trivial anyway.

    3. Re:Race Issue by Posting=!Working · · Score: 3, Insightful

      "So because no Spanish person complained about RE4, no black person can complain about RE5?"

      Ummm, that's not what I said at all. What I'm saying is that in RE4 you go into Spain, all the Spaniards become zombies (or close enough), and you kill them all. In RE5 you go into Africa, all the Africans become zombies, and you kill them all. Just because you kill all the Africans doesn't make RE5 racist, anymore than RE4 was. It's how zombie games are, you kill everyone who becomes a zombie, and everyone becomes zombies. The author is arguing that this basic premise of most zombie games is racist because this one takes place in Africa and the zombies are black. That's BS.

      People are free to complain about anything they like. If the article was well thought out and had legitimate concerns, that would be great. But when their complaints are moronic I am also free to rip those complaints to shreds.

      "It's a little absurd that you're claiming now the article is racist because of that one overstatement."

      The absurdity is all yours, as I never complained the article was racist, I pointed out the one statement in the article that actually was racist and gave precise reasons why it was. It's really (not-Allanis-Morrisette-type) ironic.

      BTW, you might want to look up paranoia before accusing someone of it again. Thinking an author is a moron and pointing out his fallacies is not paranoia.

      --
      This sentence no verb.
  5. The one thing I still use my Wii for.... by VinylRecords · · Score: 3, Informative

    The one thing I still use my Nintendo Wii for is Resident Evil 4. I couldn't believe the difference the motion control scheme made in terms of offering such refreshing game play for a survival-horror style game. I had played RE4 on the PS2 and enjoyed it but the Wii version shames the previous platform releases overwhelmingly.

    Literally pointing and shooting at the screen for Resident Evil 4 on the Wii has spoiled my expectations for what Resident Evil 5 was going to be on the PS3/360.

    Even if they improve the control scheme (I've played the demo, hate the controls) it's not going to be as fluid and fun (at least in my opinion) as the Wii version of RE4.

    Sony and MS need some better wireless guns and controllers for games like this. If fighting games get arcade sticks, racing games get steering wheels, where are the rail gun controllers?

    1. Re:The one thing I still use my Wii for.... by Toonol · · Score: 2, Insightful

      Resident Evil 4 for the Wii was great, and you're right about it spoiling Resident Evil 5. Anybody that has played 4 on the Wii is going to feel like they took a step backwards when they play RE5. Better graphics? Sure. But who cares, because that's layered over a game that is just not as much fun to play.

      I know you can get gun peripherals for the other consoles, but I think their presence will be a rarity.

  6. RE5 controls by Anonymous Coward · · Score: 3, Insightful

    If it plays like RE4, it is perfect.

    I am tired of dumbing down games by making every single one of them play like Quake. It is highly unrealistic.

    I love RE4, play it all the time, and have never had a problem with the controls, nor have they impacted my performance or enjoyment of the game.

    People complained about Silent Hill's control scheme, then they modernized it for SH4 which left the game unplayable for many veterans as you couldn't pick the old, more intuitive scheme.

    The control issue is an issue for a very vocal minority.

  7. Re:No Wii by RogueyWon · · Score: 2, Insightful

    You have, possibly without realising it, hit upon the real reason there's no Wii port of RE5. And it's far more worrying for Nintendo than any branding/demographic issue.

    The Wii can't handle the game from a hardware perspective.

    The Gamecube was perfectly competitive with the rest of its generation; more powerful than the PS2 and certainly a reasonable match for an Xbox. The Wii is still closer in its hardware capabilities to a Gamecube than to a PS3 or Xbox 360. Where the Wii does get ports of cross-platform games, these often tend to be co-developed with the PS2 version. Expect to see the Wii cut out of more and more "big news" games as this cycle goes on and developers get more comfortable with the hardware on offer elsewhere. It's not just about graphics - more sophisticated physics modelling and more generally elaborate design philosophies also demand better hardware.

    The installed base won't save it, either. The PS2 benefitted from its huge installed base last time around, because most PS2 owners were, to some extent, "gamers". They bought games. The Wii demographic buys, on average, far fewer games (and many Wiis sit unused in cupboards).

  8. Article is old, it's much worse than we thought by NotInfinitumLabs · · Score: 4, Informative
    excerpted from here. A game journalist's experiences with the finished version of the game

    There's also the spectre of the old racism debate, hovering the background. That debate is only going to get louder and more urgent once the game is released, and is being covered beyond the cosy world of the specialist gaming press, since there's imagery in here that goes beyond the general air of foreign menace that caused a ruckus in the first trailers.

    One of the first things you see in the game, seconds after taking control of Chris Redfield, is a gang of African men brutally beating something in a sack. Animal or human, it's never revealed, but these are not infected Majini. There are no red bloodshot eyes. These are ordinary Africans, who stop and stare at you menacingly as you approach. Since the Majini are not undead corpses, and are capable of driving vehicles, handling weapons and even using guns, it makes the line between the infected monsters and African civilians uncomfortably vague. Where Africans are concerned, the game seems to be suggesting, bloodthirsty savagery just comes with the territory.

    Later on, there's a cut-scene of a white blonde woman being dragged off, screaming, by black men. When you attempt to rescue her, she's been turned and must be killed. If this has any relevance to the story it's not apparent in the first three chapters, and it plays so blatantly into the old clichés of the dangerous "dark continent" and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s. That Sheva neatly fits the approved Hollywood model of the light-skinned black heroine, and talks more like Lara Croft than her thickly-accented foes, merely compounds the problem rather than easing it. There are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009, but Capcom has specifically asked that details of these scenes remain under wraps for now, whether for these reasons we don't know.

    There will be plenty of people who refuse to see anything untoward in this material. "It wasn't racist when the enemies were Spanish in Resident Evil 4," goes the argument, but then the Spanish don't have the baggage of being stereotyped as subhuman animals for the past two hundred years. It's perfectly possible to use Africa as the setting for a powerful and troubling horror story, but when you're applying the concept of people being turned into savage monsters onto an actual ethnic group that has long been misrepresented as savage monsters, it's hard to see how elements of race weren't going to be a factor.

    All it will take is for one mainstream media outlet to show the heroic Chris Redfield stamping on the face of a black woman, splattering her skull, and the controversy over Manhunt 2 will seem quaint by comparison. If we're going to accept this sort of imagery in games then questions are going be asked, these questions will have merit, and we're going to need a more convincing answer than "lol it's just a game."