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Quake Live Public Beta Launches To High Demand

x1n933k writes "For anybody who was sitting on top of Quake Live's website today, clicking refresh and waiting for it to open, you can now browse over and join the fun. Unfortunately you'll have to hold in a queue: 'Here we are all dressed up and nowhere to go. Don't worry, to make sure everyone can enjoy the game we have activated our super secret Queue system, which keeps the server from being overloaded and affecting the website.' I've been waiting 40 minutes and now up to 591, after starting from 9982 but have been playing Quake 3 to kill time." The queue bounced up over 15,000, and as of this posting, is down to about 7,000. It moves pretty quickly, and there's an explanatory tour to watch while you wait. Reader Rogerpq3 contributes an interview with id's John Carmack and Marty Stratton, in which they discuss the game's technology and server infrastructure, as well as their thoughts on mod support.

67 of 93 comments (clear)

  1. plugin required by shird · · Score: 2, Insightful

    I just waited in queue for 5 minutes or so, only to be taken to a 'download plugin' page, which probably isn't compatible with my browser Opera.

    I don't get it, this game requires a plugin to play? If you require players to download and run client side non-sandboxed code, why not just have a standalone client rather than playing through your web browser?

    It's a .msi installer too, so probably requires admin access. So what's the point of this?

    --
    I.O.U One Sig.
    1. Re:plugin required by mybadluck22 · · Score: 5, Informative

      The game is a plugin. The point is that matchmaking and all non-gameplay related stuff is handled through the browser, which reduces the code and the amount of time between thinking "I'd like to play a game" and being in a server.

      --
      If I could rearrange the keyboard, I'd put U and I together.
    2. Re:plugin required by SpazmodeusG · · Score: 4, Interesting

      They couldn't give you a stand-alone .exe for free because that wouldn't help them acheive their goal of creating a 3D engine browser plug-in with a large install base.

    3. Re:plugin required by Anonymous Coward · · Score: 1, Insightful

      REALLY?

      I had honestly thought this was going to be a java or flash built in-browser game.

      Man, that sucks.

    4. Re:plugin required by RichiH · · Score: 1

      _Very_ interesting point. Thanks!

    5. Re:plugin required by Steauengeglase · · Score: 1

      It worked with Adobe for flash, so I can't say it is a bad move on Id's part.

    6. Re:plugin required by HellYeahAutomaton · · Score: 1

      That goal sets the bar real low.

      It'll be a matter of days before someone makes it into a standalone client that will take it out of the browser and put it back onto the desktop.

    7. Re:plugin required by tixxit · · Score: 1

      Which is fantastic, by the way. I booted into Windows and tried to play TF2 the other day, after not playing or booting into Windows for several months. Between Windows updates, Steam updates, and then actually finding a server that would let me in, I was playing in about 1h 30m. I only wanted to play for 1h and it was now passed my bed time. My most played game is still Quake III Arena (Linux). Takes about 20 seconds from "hmm, I feel like playing a game for 20 minutes" to actually playing said game. If this can make that just as fast, but multiplayer, I'm sold.

    8. Re:plugin required by Hatta · · Score: 1

      Just play OpenArena. Problem solved.

      I can't believe the hype around this. So they turned a 10 year old game into a browser plugin. Big deal.

      --
      Give me Classic Slashdot or give me death!
    9. Re:plugin required by chrish · · Score: 1

      See also Unity 3D, which features a cross-platform (well, Windows and OS X) 3D engine browser plug-in. Spiffy demo here.

      --
      - chrish
    10. Re:plugin required by BPPG · · Score: 1

      java or flash built in-browser game.

      No, THIS would suck. Especially for linux users ;-)

      --
      What's the value of information that you don't know?
    11. Re:plugin required by BPPG · · Score: 1

      well, then that client would probably just act like a browser wrapped around that plugin. There will hypertext links and other browser-y stuff to deal with too.

      One of the main ideas behind Quake Live is to give PC gaming something it could actually take advantage of.

      --
      What's the value of information that you don't know?
    12. Re:plugin required by Ihmhi · · Score: 1

      What possible advantage does this afford over just running a program in my OS -- a program that, mind you, has already existed on every platform for over nine years and is long since open-source besides!

      I'd say the primary advantage is downloading and playing it with everything good to go, including custom configs and whatnot. It's all stored server-side.

      Even Steam can't do cool shit like that... yet.

    13. Re:plugin required by Brian+Gordon · · Score: 3, Insightful

      Wait what? How is an in-browser version any better than the standard Quake 3 if you have to download and install a plugin? "Reduces code" doesn't make sense, they've already written the lobby code and it's in Q3A. "Reduces the amount of time" is also nonsense; it takes less than 10 seconds to start Q3TA and connect to a server.. I'm not playing an fps in my browser when I can fire up the real game.

    14. Re:plugin required by bonch · · Score: 1

      They're trying to demonstrate a successful web browser 3D engine.

    15. Re:plugin required by dr_wheel · · Score: 1

      The "idea" as I understand it is two-fold:

      -id releases a free game (Yay!).
      -Testing the viability of web-based, ad revenue-supported games (QLive will have in-game ads).

      So, we all get to play a free game with matchmaking and stat tracking. But, it also appears to be a business move as well. id releases a free, unified version of Q3A/Q3:TA and gets an attaboy from the gaming community, while at the same time they get to test the waters of ad-based revenues. It's a win-win for them.

      I played quite a bit of QLive in the closed beta. The open beta has had a rocky start thus far, but I'm sure they'll hammer things out. FWIW, I think this is a good thing.

    16. Re:plugin required by Brian+Gordon · · Score: 1

      If they're trying to demonstrate that it's possible then they've succeeded. They still haven't demonstrated that it's a good idea.

    17. Re:plugin required by tixxit · · Score: 1

      Also TF2 runs just fine under current wine, in DX9 mode, if you disable GLSL.

      I'll give it another go, but my last couple of experiences getting HL2 or any other source games installed, and Steam itself, on Wine was not spectacular. It also took a long time, just for it not to work. I just don't have the free time I once did a couple years ago =[

      But... Q3A IS multiplayer.

      Have you tried to play multiplayer Q3A recently? Not a lot of servers out there.

    18. Re:plugin required by Nicolay77 · · Score: 1

      How is an in-browser version any better than the standard Quake 3 if you have to download and install a plugin?

      If you think about it, the only way a in-browser version can be as good as the standalone client is by doing it as a plugin. Do you expect the thing to be done with javascript in a canvas? Now that's nonsense.

      I think it is awesome, and I already have some friends in the site.

      It's not some flash abomination, it is, as far as I can tell, the whole real game, with some added Internet ladder features.

      I play fullscreen with a 2048x1536 resolution, and it is as smooth as any game I have ever played.

      --
      We are Turing O-Machines. The Oracle is out there.
    19. Re:plugin required by Nicolay77 · · Score: 1

      You can play fullscreen if that's what bothers you.

      --
      We are Turing O-Machines. The Oracle is out there.
    20. Re:plugin required by AutopsyReport · · Score: 1

      What you say makes sense -- if you own Q3A.

      But you seem to be forgetting that Quake Live is free and accessible worldwide, while Q3A was not. Plus, if Quake Live is as successful as hoped, you'll have a lot more people to play against in Quake Live than in the old Q3A.

      --

      For he today that sheds his blood with me shall be my brother.

    21. Re:plugin required by Brian+Gordon · · Score: 1

      So give Q3A away. Valve would certainly distribute it for Id for free to bring customers to the Steam platform.

  2. This looks fun. by CrazyJim1 · · Score: 3, Interesting

    There are ranked games and that appeals to me. I like to know how good I am in relation to the general populace. In the old quake, you could be top dog on a server, but still not know how good you are in relation to the world. I waited 3 hours through bugs, crashes and the queue to get it to work. It didn't work on IE6 or Firefox because the mouse wouldn't move, but I did get it to work on IE7. I played the training missions, but I was not able to play live because I was looking through the options to see how I can set weapon priorities. I always find it annoying when I am wielding a rocket launcher for me to switch to a shot gun just because I walk over it. While I was looking through my options and browsing the QuakeLive forums for help, I timed out. I'll wait until tomorrow if someone has an answer how I can set weapon priorities on the forums. It may just be another FPS, but it is a classy enough one that it is worth playing if for no other reason than to enhance your FPS skill.

    1. Re:This looks fun. by Anonymous Coward · · Score: 1, Informative

      You can(and should) disable weapon switch on pickup.

      use ctrl + alt + tilde to get to the console.

      From there, the option you want either cg_ or cl_autoswitchweapon -- set it to 0. You can use tab completion to find option names.

  3. Terrible. by jrj0001 · · Score: 2, Informative

    XP or Vista only.

    1. Re:Terrible. by Agent+ME · · Score: 1

      It works well, just refuses to minimize if you use Compiz (wtf?). I'm thinking Quake Live will work as well under wine, but I'm disappointed there doesn't sound like there's a linux build. id always seems to make sure to have linux builds; maybe they're just going to take some time before putting one out for Quake Live.

    2. Re:Terrible. by drik00 · · Score: 4, Insightful

      What part of "BETA" don't you understand? You expect a beta version for three platforms INSTEAD of someone using their head and putting together a beta for the most popular platform while they work out the kinks?

      And yes, I'm a linux user, but I have common sense.

      J

      --
      Beer, now there's a temporary solution -- Homer Jay S.
    3. Re:Terrible. by Thorwak · · Score: 5, Informative

      When you log in to the web site with an unsupported browser (like Chrome) you get to know that:


      We're sorry, but your web browser or operating system is not compatible with QUAKE LIVE. You must be using a combination of the following:

      Windows XP Windows Vista
      Firefox 2.0 / 3.0 Internet Explorer 7 / 8
      Support for Mac & Linux, along with alternative browsers is under development.


      Seems fair to me.

      --
      Connection closed by foreign host.
    4. Re:Terrible. by MrHanky · · Score: 1

      First time I heard about Linux used for games was when id released their first betas of Quake for Linux before Windows.

    5. Re:Terrible. by tixxit · · Score: 1

      Luckily Id has a long history of Linux support and have stated that they are developing both Mac and Linux versions of Quake Live. They've even GPL'd the Quake III engine. It's why I buy every game they make.

    6. Re:Terrible. by bonch · · Score: 1

      I assumed that being a web browser plugin meant it would be cross-platform, like most of the web is.

    7. Re:Terrible. by Anonymous Coward · · Score: 2, Funny

      Seriously, what a-holes. The nerve of these people to release a public beta of a free game that only supports 90% of the general public. Clearly id has no idea what they're doing, they are most likely a flash in the pan and will be out of business over the next few years.

    8. Re:Terrible. by drik00 · · Score: 1

      Fair enough, but "beta" is the key word, which was kinda my point.

      --
      Beer, now there's a temporary solution -- Homer Jay S.
    9. Re:Terrible. by Schraegstrichpunkt · · Score: 1

      A bit too well, perhaps. Better than natively, according to some benchmarks. :-/ (via the Linux Haters blog)

    10. Re:Terrible. by Schraegstrichpunkt · · Score: 1

      You expect a beta version for three platforms INSTEAD of someone using their head and putting together a beta for the most popular platform while they work out the kinks?

      s/popular/quirky/

      You have to develop for Windows not because it's popular, but because it's far easier to port from Windows to other platforms than vice versa. At least for some things. (Then again, not for others.)

  4. Re:Prepare to asplode by urbanriot · · Score: 2, Interesting

    It's funny, I was getting up there, into 900 and then my queue position started rising not lowering. I gave up when it hit a few thousand. I'll wait until the fresh popularity wanes and give it a shot again.

  5. No linux or mac support by falcon5768 · · Score: 1, Informative

    Not to mention from what I can see, its pretty much a repackaged free version of Quake III with new maps. But the lack of Mac support just kills it for me, Im not running emulation just to play a FPS when there are plenty of free and maintained FPS out there of the Quake and UT variety. Interesting concept but crappy execution.

    --

    "Slashdot, where telling the truth is overrated but lying is insightful."

    1. Re:No linux or mac support by GF678 · · Score: 1
      Not to mention from what I can see, its pretty much a repackaged free version of Quake III with new maps. But the lack of Mac support just kills it for me, Im not running emulation just to play a FPS when there are plenty of free and maintained FPS out there of the Quake and UT variety. Interesting concept but crappy execution.

      Slashdot is a really weird place at times. It's full of people who actually think Linux is mainstream enough now to warrant priority support from commercial vendors.

      *shakes head*

      FFS people, Linux is not a priority for most companies. You're lucky if they even bother with a release after time as passed. Of COURSE they're gonna focus on the primary operating system - Windows. Mac? Maybe sometime later. But please, don't keep getting disappointed whenever high-profile software is released and doesn't have a Linux version. You'll become exhausted very quickly.
    2. Re:No linux or mac support by WiiVault · · Score: 4, Interesting

      As a Mac user let me say sir, you are a moron. iD has already stated there will be a Linux version. Granted us Mac users will more than likely get it first but seriously dude get off your high horse. You sound like a mega troll.

    3. Re:No linux or mac support by alienunknown · · Score: 2, Informative

      *shakes head* FFS people, Linux is not a priority for most companies. You're lucky if they even bother with a release after time as passed. Of COURSE they're gonna focus on the primary operating system - Windows. Mac? Maybe sometime later.

      id will probably release a version for linux and mac in the future. Quake III has a linux native version.

      But please, don't keep getting disappointed whenever high-profile software is released and doesn't have a Linux version. You'll become exhausted very quickly.

      I don't think any of us that use FOSS are disappointed if a commercial vendor doesn't release their software for linux or other free operating systems. There is plenty of great software available that is free and will meet the demands of most people.

      If the trade off for using a stable, secure and free linux operating system that won't be constantly infected with viruses/trojans/malware is that I can't play 10 year old games in my browser then I think the trade-offs are well worth it :)

    4. Re:No linux or mac support by TheKidWho · · Score: 1

      Not in the world of gaming there isn't...

    5. Re:No linux or mac support by BPPG · · Score: 1

      Hey! That's unreal, not quake!

      --
      What's the value of information that you don't know?
  6. Punkbuster service by Anonymous Coward · · Score: 2, Informative

    Be aware that the installer leavs a punkbuster (anti-cheat) service running, even while not playing, at least the earlier betas did.

    1. Re:Punkbuster service by Iron+E · · Score: 3, Interesting
      Some of the hilarious wording from the Punkbuster license agreement:

      Licensee agrees that the invasive nature of PunkBuster software is necessary to meet this purpose and goal. Licensee agrees that any harm or lack of privacy resulting from the installation and use of PunkBuster software is not as valuable to Licensee as the potential ability to play interactive online games with the benefits afforded by using PunkBuster software.

    2. Re:Punkbuster service by DragonTHC · · Score: 1

      Despite the obvious paranoia, honest players have nothing to fear from the punkbuster service.

      If you're afraid of punkbuster, you must be a punk!

      --
      They're using their grammar skills there.
  7. Re:Why ... ? by crawdaddy · · Score: 1

    Here are some quick marketing-style bullet points about the latest version of Flash Player (including the 3D API): http://labs.adobe.com/technologies/flashplayer10/ I wasn't able to find any details on the implementation of Quake Live, but I wouldn't be totally shocked if the Flash Cross-Compiler (compiles C/C++ into Flash) is involved. I'm expecting someone to blow my mind with that somehow.

  8. ugh by revxul · · Score: 1

    I miss CLOSED beta already. At least then I could get in.

    --
    Truth, Just Us, And Hatred For All Mankind!
  9. haha mac gaming by revxul · · Score: 3, Informative

    Mac and Linux support are promised for final release. And yes, it is Q3. It is Q3 for free and in a browser with leaderboards and such.

    --
    Truth, Just Us, And Hatred For All Mankind!
  10. Re:Why ... ? by spire3661 · · Score: 1

    Free and ubiquitous

    --
    Good-bye
  11. I just played a couple rounds by Scorpinox · · Score: 1

    I wandered onto the site just as it launched, lucky me. I got 2 matches under my belt. The tutorial is really handy for new players. The game servers seemed stable, everything looked pretty good and polished, even though it looks like a 10 year old game.

    I was surprised at how nice the social networking stuff was implemented, it seems really easy to see which friends are online and join their games, and see people you recently played with.

    1. Re:I just played a couple rounds by x1n933k · · Score: 1

      I'm glad someone got through on the open beta day. After initially posting, I installed the plugin but had to restart the broswer, and join the cue again. When I came back it was over 12000, I waited again and then it told me there was an error and that the game couldn't launch.

      This is a pretty big lesson in public betas, the site has been up and down fixing everything they can.

      [J]

  12. No email for people on list by WiiVault · · Score: 2, Funny

    I signed up to get altered by Id when the beta opened up, but have yet to hear anything. Why bother collecting emails of people if you aren't going to bother contacting them about what they signed up for?

    1. Re:No email for people on list by RichiH · · Score: 1

      Prolly because they figured that would increase the load even more. I understand your pov. And theirs.

    2. Re:No email for people on list by nonades · · Score: 1

      If that was a while ago when the closed beta first came out, that was just to try to get into the closed beta.

  13. Re:Why ... ? by rachit · · Score: 1

    To distribute a 3d plugin widely and show that heavy 3d can work well in a browser environment.

    I can see some interesting things coming out of it. Decent chance it will just fade away, though.

  14. Re:Why ... ? by RichiH · · Score: 1

    They pull a ninja _replacing_ Adobe Shockwave as de facto standard stunt.

  15. Windows Only, glade I waited 30 minutes by Anonymous Coward · · Score: 1, Insightful

    Well apparently its Windows only, would have assumed the website would not keep you waiting for 35 minutes only to have you download a "Windows Only" plugin, would think a simple OS check would return that your platform was not supported and save you the time. Kind of eliminates the benefit of a browser plugin, if that plugin only supports 1 platform.

    1. Re:Windows Only, glade I waited 30 minutes by Ihmhi · · Score: 1

      It's Windows only at this point in time. Mac and Linux versions are planned, as well as support for other browsers. Considering the successes of OpenArena I don't see why the people who made the damned game couldn't do the same thing.

      That said, it is pretty stupid of them to have the OS check *after* you download the plugin.

  16. To pull down the console by quzer · · Score: 1

    hit Ctrl + Alt + ~ !! then type com_allowconsole 1 and it should be accessible again by just hitting ~ For those who might be wondering. I was annoyed at first because I thought there was no console, but I found out that I can use my old config file too :)

  17. 1500 in the queue, try 35000+ by Enik+R · · Score: 1

    I see it says that the queue bounced over 15000, which is true. I was 11141 the first time I tried and it froze on me. I was 35000+ in the queue after the restart, but I did get in.

    1. Re:1500 in the queue, try 35000+ by Mishotaki · · Score: 1

      35000 !!! Lucky bastard... I got 52000 just to try the damned thing, I have no idea if i'll even like the damned thing!

  18. Re:Opera support, of course not by BPPG · · Score: 1

    I'm assuming you're running window... would you consider using more than one browser just for the beta?

    I'm on Linux. I've just finished downloading firefox for windows, and I'm just waiting in the queue now so I can try it in wine. I don't even consider this a big deal.

    --
    What's the value of information that you don't know?
  19. Re:Opera support, of course not by Thorwak · · Score: 1

    Sure, Wolfenstein 3D and Doom brought nothing new to the world at all. ;) I could agree with you that lately they haven't impressed me that much, but to say that the software company that more or less created the FPS genre has created only crap seems weird to me...

    (And by the way, it says clearly what is supported if you login in to the site as I have stated elsewhere. Perhaps you have modified your browser to report being something else? :) )

    --
    Connection closed by foreign host.
  20. Queue, Queue, Queue. by Agrivane · · Score: 1

    The queue seems to be modeled after a civic licensing bureau... After waiting in a queue of 20k to get the plug-in, I get to line up again in a queue of 30k to login.

    1. Re:Queue, Queue, Queue. by Agrivane · · Score: 1

      After letting it tick away all day, I now stand at number 42912 in the line. Any /.ers playing yet?

  21. Do you want to play quake RIGHT NOW! by JochenBedersdorfer · · Score: 2, Informative

    Want to play Quake now? From the browser?
    No matter what Operating System?

    Take a look at Jake2.

    http://bytonic.de/html/jake2.html

    So where exactly is the innovation here?

  22. Fun, But not amazing. by Anonymous Coward · · Score: 1, Informative

    I actually signed up right before the rush so I didn't have to wait for the plug-in.

    I experienced absolutely no problems with the game, unlike a majority of the people who tried it.