Darkfall Set For Launch
Darkfall, a PvP-oriented MMORPG that was first announced in 2001, is finally in the process of going live. After dealing with some launch-day bugs, the Darkfall team reports that servers are going up, and they're processing pre-orders to get players in the game. MMOCrunch has an in-depth write-up from the end of the beta, saying that the game is still "rough around the edges," but also that the team has created a "solid framework of an MMO that offers a unique experience that the genre has not seen in quite some time." Ten Ton Hammer had a similar reaction, tempering criticism with praise for the lack of hand-holding.
It sounds like a review of Ultima Online. Apparently you can do *anything*, and on the internet that generally reduces to "be a prick".
I got into Beta over a month ago.
.so who knows what will happen at release. My guild however is one of the most fun I have been in.
The good:
I like the fact that one can start a fresh character, jump into the game and immediately start to contribute to the cause. Sure, if you are a noob, you will suck, but that is only because you suck, and not just because your character is worthless gimped.
I like the combat. It is shallow, at least to start, but it is FPS based instead of target-based. I found myself in WoW staring at my bars waiting for CDs to expire. In DF, I have to focus on the screen and lead my target with my spells and archery. I couldn't play a caster or ranged DPS character in any MMO before because of the targeting system made it boring. But DFO makes ranged DPS very entertaining. Melee isn't much more than a knife fight in an FPS, but, honestly, I kind of like that.
Full loot. Some might not like it and I thought I wouldn't, but the rush I get from pretty much every PvP encounter in this game is unlike any I have experienced before.
The Bad.
Forum community is terrible and childish. But, honestly, I find that to be true with EVERY forum of an MMO. I haven't had much of a problem with griefing in the game itself, but it was only beta. .
Combat lack of depth. I can see this being a deal breaker for a lot of people. It doesn't bother me at all, but it could have a bit more going on.
Crafting/Harvesting is boring and just terrible in general. Harvesting literally is just sitting there clicking every ten seconds. Or, having a macro do it will you go walk the dog, get something to eat, take a dump, molest the girlfriend, masturbate to gay pr0n.
Company inexperience. Everything has been botched for the past few months from a company perspective. Pre-orders pretty much blew up. They have little communication with the community as to what is happening. They announced a release date, didn't say anything for a month, until the week before release they said it would be delayed. It was supposed to launch around noon EST yesterday, didn't launch until 2 in the morning and the servers went up and down all night.
Graphics are "eh" at best.
All that being said, when the pre-orders went up, I spent 3 hours refreshing the page waiting for it to work so I could get in on this game on the ground floor. To me it like an entirely fresh genre and I have enjoyed my time playing the game. It has some SERIOUS problems right now, but I think that if and when they are able to sort them out, this will be a great game. I wish I were at home playing right now instead of at work. . . but I guess that ain't saying much.