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Tabula Rasa Going Out With A Bang

Mytob notes that sci-fi MMO Tabula Rasa is set to close down tomorrow, and the development team has something special planned for the game's final hours. The decision to close the game was made in November, and it went free-to-play a month later, while the developers continued to roll out the new content they had planned. Now, after a round of patches and server merges, the beleaguered MMO has reached its shutdown date. The game's primary enemies, the Bane, are launching an all-out offensive on Allied forces, which will culminate in a battle beginning at 8PM on Saturday and lasting until midnight. All players are being called in as reinforcements in this apocalyptic fight, though the final announcement says, "Penumbra has been informed of the situation and is standing by on the use of their last resort weapon. We can not afford to be complacent or uncertain, but if it is truly our destiny to be destroyed, we are taking them all with us."

15 of 162 comments (clear)

  1. Re:Open sauce by Aranykai · · Score: 2, Insightful

    Someone could always 'leak' some documentation and perhaps enough info for dedicated people to get it working. It wouldn't be the first time.

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  2. Has an MMO ever had an ending before? by dreemernj · · Score: 4, Insightful

    As in a proper, scripted end to the entire world?

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    1. Re:Has an MMO ever had an ending before? by telchine · · Score: 3, Insightful

      As in a proper, scripted end to the entire world?

      Has an MMO ever had a proper, scritped beginning? Or a proper, scripted middle?

      What makes you think that devs would bother scripting an end?

    2. Re:Has an MMO ever had an ending before? by Khyber · · Score: 2, Insightful

      I haven't had an MMO make me cry.

      I've had two single-player RPGs make me break out in tears.

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      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    3. Re:Has an MMO ever had an ending before? by murdocj · · Score: 4, Insightful

      Sure, they have backstory, but as far as the in-game story goes, it may as well just be a news report of what's going on while you're grinding

      The quests in WotLK get you up close and personal with Arthas. My priest is level 80 and I'm doing the Ice Crown quests, not to grind or get experience or loot, but because I've GOT to know the rest of the story.

      You pay for the game, you pay for the expansions, and you pay for every month you sink into the damned game.

      Well, let's see... should Blizzard give the game away for free? Should they be running servers for 12 million people for free? And as for expansions, Blizzard has release a ton of content w/o charging. Just off the top of my head both Black Temple and Sunwell were released well after BC came out, no extra charge, and they've already indicated that WotLK will include several more expansions, no extra charge.

      You're in no way involved in any moving plot, and you're in no way involved in anything epic that's truly yours.

      It's hard to imagine how you could be more involved with the story. Look at the Wrathgate and tell me you don't make permanent changes to the world. Yes, other players can have that same experience. What computer game have you played where each individual player gets a completely unique, custom tailored experience? For $15/mo should Blizzard have a couple of GMs follow you around and create events for you?

      There is zero gameplay, and there is zero point to the game, especially since the game "doesn't really start" until you reach level 60 and start going on raids that thousands of people have already done before you. There's no glory, no nothing.

      Sounds like you played hard and then got burnt out. Well yeah, you don't play for glory, you play for fun. No one is going to think you are uberz just because you are 60, or 70, or 80, or have the bear mount, or whatever. You play ALL computer games for fun, not glory. If you want glory and adventure, go climb a mountain. Go trek into uncharted wilderness. Computer games are spare time relaxation. What's wrong isn't the game, it's your expectations of what the game will provide you.

  3. Worse than most MMOS by TooMad · · Score: 3, Insightful

    This game was just un-fun. I played during the open beta and it was 'fun' for the first night like just about any game. However, by the end of the second night it had already become a chore and there was no third night. Although I am a little surprised that it made this short of a run. Even Earth and Beyond nearly made two full years TR couldn't even make it for 18 months.

  4. Re:Nuke it from orbit... by amaupin · · Score: 5, Insightful

    Wow. Your Slashdot membership is hereby revoked.

  5. Re:Open sauce by illegalcortex · · Score: 2, Insightful

    In addition to what the other posters said, there's also the issue of proprietary third party code. They may have a large chunk of that in there that they don't have the rights to release. Happens with a lot of closed source.

  6. Re:Let it out as open source - DONT let it die by Rogerborg · · Score: 3, Insightful

    There are dozens of open source graphical MMO projects out there already. Name one that has reliable servers and an active, sustainable playerbase.

    It's OK, we'll wait while you do the research. Take your time.

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  7. You must have been the only one by Moraelin · · Score: 4, Insightful

    I guess it just shows how subjective tastes are. I also tried it when it was first released, like many other people did -- you know, because it's Lord British and all -- and my conclusion was the exact opposite: there was not much to like about it. In fact, I hated every single design decision about it, except for "let's make it SF." Even as the "let's make a bastard child of MMO and FPS" went, it had been done much better before: e.g., Planetside.

    In fact, you're the first person I even hear about which considered it a great game. I know several gamers IRL, and lemme tell you their tastes are spread all over the spectrum. There are a couple which prefer EQ2 over WoW, there's one guy who's actually become a big WAR fan, the mandatory couple of WoW addicts too, etc, among other distinctions. So, you know, at least about them you can't say that they didn't even try TR because of WoW, because more than half don't even like WoW. And invariably the talk went something along the lines of:

    Mr X: "So, what have you been up to lately?"
    Me: "Ah, I got Tabula Rasa last week."
    Mr X: "And, how do you like it so far?"
    Me: "To be honest, I'm don't like it that much."
    Mr X: "Heh. Why don't you ever ask first? I could have told you it sucked."

    Mind you, I'm not going to tell you that you're wrong in a matter of subjective tastes. Just that you were obviously a too small minority to keep the game running.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:You must have been the only one by The+Living+Fractal · · Score: 2, Insightful

      It's pretty simple for me why TR failed...

      There was no real endgame. A game without serious, multi-tiered, Player vs. Environment raiding, with many very tough encounters which reward players with exceptional loot is going to FAIL. MMOs are about progression and customization, and loot is the best way to provide that, period. Whether it's "Epic PurpZ" in WoW or Skill Enhancers etc in CoH, if the loot a game offers (including crafting) is weak, the game WILL fail. Glorified chat rooms are not going to survive.

      This is why TR failed. Crafting was absolutely horrible, and the endgame pve was equally as bad. It's simply not enough that you can dye your armor. That would be like trying to charge a monthly fee for Guild Wars. That, my friend, is a laughable concept.

      Despite everything you said, TR was a good game and would've succeeded if it had been released as a finished product instead of an abortion. It did NOT try to ignore all that was known about game design -- that statement of yours is false. The name of the game was a product of the storyline. If you'd paid any attention to the opening cinematic you'd understand that. Any attempt to make it sound like a revolutionary new game design, which 'ignored' all previous knowledge on game design was nothing more than PR spin.

      I don't blame Lord British at all really. He had a vision and he was only allowed to see part of it through to completion before the stupid publisher forced the release and doomed the game, as has happened so many times in the past. Was he taking longer than anticipated to finish the game? Yes. But to release it early was an even bigger mistake.

      As you may have realized, this is not really a problem Blizzard had with WoW. When WoW was released there was significant endgame PvE content in the form of several 5 player dungeons, a 10 player raid, and two 40 player raids. In other words, enough to hold over hardcore players until Blizzard could publish the next tier of content.

      When an MMO is being developed, and subsequently before its release, if the studio is able to show the true depth of the endgame, and show that it is complex and rewarding, then the game will have a chance. If not, it will fail. Example: Age of Conan.

      The age of shallow MMOs is over. The bar has been raised, and rightly so.

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      I do not respond to cowards. Especially anonymous ones.
  8. Re:Unfortunately the bankruptcy officials ... by SupremoMan · · Score: 2, Insightful

    I don't think the company that owned this is going under. However, I'm sure they use the same software in some of their other MMOs, so no way would they release the sourcecode.

  9. Re:Open sauce by Bieeanda · · Score: 3, Insightful
    Righty-o, then! They'll just have someone go through tens of thousands of lines of source code, take out the bits they don't own, then leave the rest in a tidy little depository for you to...

    Uh, no.

    First off, you're making a ridiculous assumption that the code belongs to the developer, and not the company's creditors. This is not iD, this is an outfit whose assets have gone into hock.

    Second, you're making the ridiculous assumption that the developers are being paid to go through the source and make it open-source friendly. Instead of, you know, shopping their resumes around, hoping to God that they've got enough socked away to make it until they're rehired somewhere, and not providing you with entertainment for free.

    Third... you're ridiculous, period.

  10. Re:Why stop there? by PFI_Optix · · Score: 4, Insightful

    I think the community needs to be saying a HUGE thanks to these guys for showing the industry how to bow out gracefully and give closure to customers. Too often they simply abandon communities to wither and die; it's wonderful to see a company recognize when a game can't support itself in the long term and give the users a positive experience as they end it.

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  11. Re:Unfortunately the bankruptcy officials ... by mR.bRiGhTsId3 · · Score: 2, Insightful

    Raise money and buy it for open source. It worked for Blender in ages past when whatever company originally wrote it went bankrupt.