Slashdot Mirror


City of Heroes Mission Creator Explained

Kotaku is running an article with details on an update to City of Heroes which will allow players to create their own missions and publish them for others to play. Quoting: "The Mission Architect for City of Heroes and City of Villains actually appears in game within buildings belonging to Architect Entertainment, a company that has developed a virtual training program for super-powered beings. Players will log in to a computer terminal in said buildings to gain access to the mission editor, where they can create anything from a quick mission that lasts a few minutes to a massive, five-chapter epic. Players write the dialogue, create the enemies, and map out the goals other players need to achieve to complete their mission. Once they've got it perfect, they can upload it to NCsoft's Arc Server, which delivers their content to all of the game servers. Once it's live, anyone can access the terminals in Architect Entertainment and run through the mission."

54 comments

  1. I can see it now.... by dropzonetoe · · Score: 3, Funny

    - Stand back fools, I Dildomaster have taken control of this building for my feidish plot. You think you can stop me, I have something for you. Peter, Dick; Get those troublemakers boys. Give them a good pounding, ...So you have defeated my henchmen, Prepare to be rattled by my vibro-pummel!!!

    --
    Look out, you'll shoot Dorkus.
    1. Re:I can see it now.... by drinkypoo · · Score: 2, Funny

      Saffi: Oh, give it to me, you big stud!
      Rodgers: I'm not a stud!
      Saffi: Huh?
      Rodgers: I am not a stud! I'm...
      [takes off his mask to reveal Clark]
      Clark: ...JIZZ MASTER ZERO!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:I can see it now.... by Tryle · · Score: 1, Informative

      If you bothered to RTFA. Quote "6.How are you dealing with inappropriate content? a.We've worked very closely with our customer service department to develop systems for this. In the end, we implemented a number of different systems. We have language filters that check for bad words and won't let you publish them until you remove them. We're also allowing players to flag content for inappropriateness. We also track all users and flags for any potential vote griefing."

    3. Re:I can see it now.... by LingNoi · · Score: 1

      It's never going to be on par to content created by the company. It'll be poorly worded, have spelling mistakes or just be stupid.

      "Go to the building and kill the guy"

      Anyway, don't their subscribers pay them monthly? Hasn't anyone asked why they have to make the game content and pay for the privilege?

    4. Re:I can see it now.... by Toonol · · Score: 2, Informative

      There are a number of games that allow user created content, where the amateur content has significantly surpassed the professionally created content. Never Winter Nights is one example, as are the excellent mods for many first person shooters and RTSs.

      It just depends on the flexibility of the tools, and the size and interest of the community. This has a large community built in, so I think it just depends on the functionality of the mission editor.

      I imagine that 'recreations' of famous missions from comics will pop up a lot... I wonder if that will perk litigious-happy Marvel's interest?

    5. Re:I can see it now.... by Anonymous Coward · · Score: 0

      We're not talking modding here, we're talking about a few text boxes..

    6. Re:I can see it now.... by Anonymous Coward · · Score: 0

      This feature is actually more important than just allowing players to create missions. Prior to Architect, the developers created missions using Excel spreadsheets. Creating missions is a chore.

      Architect allows most things the devs can do with Excel (not including tapping a programmer on the shoulder for a custom script or tapping an artist on the shoulder for a custom map) while adding new features (custom enemy factions). This is a tool that is a tremendous benefit to the developers for creating canon content, as well as letting players play in a sandbox.

    7. Re:I can see it now.... by Anonymous Coward · · Score: 0

      Dildomaster! Your vibro-pummel is vigorous indeed, but I now call your attention to MY henchmen, whom I have planted as agents in your service! Johnson! Wang! Unstrap me and sieze my enemy firmly but gently by the head!

    8. Re:I can see it now.... by LandDolphin · · Score: 1

      There will certainly be a few select people that use this as a creative outlet. In doing so, they will provide wonderful content to everyone. But, they will be dwarfed by the talentless masses.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
  2. Awesome! by MSojka · · Score: 1
  3. Do these guys look for new ways to get sued? by the+white+plague · · Score: 1

    I mean this is a cool idea and all, but it seems like any quest that could be considered a rip-off of a comic book plot could be another invitation for Marvel to sue. And with 60 years or so of comic books it's not likely that any story, even one that is an *entirely* original creation, will have great similarity to something, somewhere, in that massive pile.

    1. Re:Do these guys look for new ways to get sued? by Bieeanda · · Score: 2, Informative
      You can't sue for using similar themes and tropes, otherwise Lucasfilm would have steamrolled JK Rowling the moment Harry Potter hit the shelves.

      Besides that, player created missions are written in plaintext. When you've got a database of inappropriate words, names and variations, a system in place for flagging both inappropriate and wildly popular content, and a human-readable output, catching stuff like House of W is pretty damn easy.

  4. Your quest, should you choose to accept it... by ActionJesus · · Score: 1

    Is to battle the giant flaming cocks of planet PEENZOR.

    Which will no doubt make up 90% of the user generated missions (judging by pretty much all other user genrated content available in any game)

  5. Case of by RenHoek · · Score: 1

    Too little, too late?

    Can anything stop the Warcraft juggernaut?

    Hmm sounds like a mission plot right there.

    1. Re:Case of by TOGSolid · · Score: 3, Interesting

      I never understood the mentality between trying to create a 'WOW killer.'
      There's really nothing that can topple it so long as Blizzard doesn't suddenly go squirrely and pull a Star Wars Galaxies on itself. The MMO market is still quite open, unfortunately most devs don't look beyond the same tired fantasy RPG formula. Some like City of Heroes offer up something different enough in setting to keep an active user base. Others like Eve Online have done something so drastically different that there really is no competition, not even from WOW. The industry just needs to accept that it needs to innovate rather than clone, and WOW will suddenly become a non-issue. I know I'd be all for a Warhammer 40k MMO with Planetside style gameplay.

  6. Stop it? Why? by rdwulfe · · Score: 1

    I think you're thinking about this incorrectly. Blizzard made a successful piece of software with WoW, and its working well for them. Good for them, they found something that works for them. It's still good to have competition out there, to have other MMO's, variety, and so on. Eve Online comes to mind. I've been playing Eve Online for over two years now, and I played WoW for 4 months. Eve has enough depth to hold me, and in my personal experience, WoW is too cartoony. But more power to them! Why stop them? Laud them for being successful, but if you don't like playing it, personally, support something else!! Tell your friends about it, get them involved, teach them how it works.

  7. Kinda sad, though by Moraelin · · Score: 4, Informative

    It's kinda sad, though. The game had actual potential, so it was a bit painful to see it fuck up repeatedly. And while it's not half as bad nowadays than in Statesman's time, the game still has real problems.

    The biggest of which IMHO is the screwed up difficulty curve, which makes it really hard to keep newbies there even if they try the game.

    See, for example WoW starts easy and simple. You're awesomely powerful at level 1 compared to level 1 enemies. (The wolves in Northshire do 1hp per attack, so it would take a while to kill you even if you were trying to get killed.) There is no downtime. There isn't much running around. As the game progresses, actually you become weaker compared to the enemies. You need more tricks, more talents, purple equipment, etc, just to kill an enemy as easily as you were doing it at level 1. But at any rate, you can start having fun right here and now.

    In COH it's exactly the other way around. In the beginning you have:

    - buggerall attacks for a long time. (As a tanker or defender it's not uncommon to have one single weak attack until the mid-20's or so, and much twiddling your thumb while you wait for it to recharge.)

    - you run out of endurance (think: mana) within a fight, and the "rest" button recharges once in a blue moon, so mostly you just get to sit around twiddling your thumbs for 3 f-ing minutes until it slowly recharges. And it gets even worse if you actually use your defenses, because those suck your endurance even faster.

    - get to run to the other end of a zone and back all the time, and often through enemies which can kill you easily (running into level 6 enemies when running to a level 1 mission is not really great fun. And as that level means, it's more like running through level 10 enemies on WoW.)

    - your accuracy sucks, so you'll have big streaks of missing the enemy

    - you only need to take one wrong turn to wake up at the hospital

    Etc.

    And, you know, because that sucks already, let's add some enemies which make it worse. E.g., I know, if everyone is missing lots already, let's give them enemies which debuff to-hit. (The Circle Of Thorns ghosts, for example.) If everyone is already running out of endurance all the time, like they're The Amazing Asthmatic Man, let's give them enemies which actively drain endurance. (E.g., Clockworks or the Mu guys on Arachnos missions.) Etc. Oh, and just because nobody has any defense against knock-back or status effect yet, let's give them enemies which mez (tsoo) or that Kadabra Kill guy in a villain mission, which can perma-bounce you to death if he gets his Singularity out.

    To get an idea how bad it can get, I was in a low-level task-force again recently where I was actually hitting the enemies 5% of the time. Measured, ffs. Whole chains of 20 to 50 swings at thin air, because some idiot designer thought it would be fun to fill the mission with accuracy-debuffers, at levels where nobody can have much accuracy to start with. That's the face that COH shows to new players.

    What I'm getting at is that for the vast majority of classes, levels 1 to 20 are a frustrating grind. Unless you were the kind of masochistic guy who actually likes being kicked in the nuts hard and often. Or for some classes (e.g., controller) a grind to level 32. (Which in terms of time and effort invested is akin to having to grind to level 60 on WoW.) _Then_ you can start to actually enjoy the game.

    Could they stop losing to WoW? Well, they could. The game keeps getting new people trying it all the time. I know I meet new newbies in it all the time. It would just need to give them a reason to stay there. But it just doesn't even try to be nice and gentle to them, so it loses them right back. Whoever expects to just enjoy the game right away, instead of gnashing teeth, counting xp and grinding to a level where it stops sucking, is gone by level 14.

    Which incidentally is also the level cap in the downloadable demo. Yes, you've heard that right. They put the worst and most frustrating

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Kinda sad, though by GospelHead821 · · Score: 2, Interesting

      The same folks make Guild Wars and it occurs to me that it suffers from the same sort of problem. In Guild Wars, there are only 20 character levels. Once you hit level 20, you really only "advance" by acquiring new skills. In the Nightfall expansion, you start on an island and play there for a while before moving to the mainland. You have access to most of the skills you'll get on the island by the time you're level 5 and getting off the island basically requires you to be level 20. You get to play with the same, limited, sometimes boring set of skills throughout the entire grind and it's only when you're done grinding to level 20 that the "real" adventure of the Nightfall expansion begins and they let you start acquiring new, more interesting skills.

      --
      Virtue finds and chooses the mean.
      Aristotle, Ethica Nichomachea
    2. Re:Kinda sad, though by Anonymous Coward · · Score: 0

      only when you're done grinding to level 20 that the "real" adventure of the Nightfall expansion begins

      Not to mention the fact that once you're on the mainland, the enemies all suddenly jump to level 23-26, and no, your level cap does not. The original game had better pacing though there were still places where taking a wrong turn runs you into monsters twice your level, and one map where an entire economy has sprung up around running players from one end of the map to the other using classes that were added in the third game.

      Oh, and did I mention that the Death Penalty sucks, especially when you're already level 20 and killing things no longer earns enough XP to wipe it out?

    3. Re:Kinda sad, though by Moraelin · · Score: 2, Informative

      Well, I understand your point, and the comparison has merit. Still, just to clear things up a bit:

      1. Well, it's the same publisher, not the same developers. So, to be pedantic, it's not exactly the same people who made both.

      2. The problem is that COH actually has 50 levels. So it doesn't even have the excuse of normal content vs endgame content. (By and large COH doesn't even have endgame content.) It's just almost half of the normal zones and content that one has to just gnash the teeth and grind through, just to get to a point where they don't have 50%+ downtime.

      That is, if you knew to plan ahead. Which already isn't fun by itself, because you have more than half of your skills already accounted for just so you can stop sucking at level 20. There's not much flexibility or room for experimentation, just grinding ahead and checking checkmarks on a list of skills you must have by level 20.

      But most newbies don't even know they need to do that. So if they made it to 20 without quitting, typically it's with a character which still sucks, and it just got suckier than ever. Now they're moving towards 75% downtime without those mandatory skills. If they hadn't quit in the teens, half of them will quit in the 20's, after discovering that the game let them plough ahead and get a non-viable character.

      It just makes me wonder what the heck were they _thinking_ when they came up with that system.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:Kinda sad, though by Anonymous Coward · · Score: 0

      While I think there are some valid points you've made with your comment, I think they are fairly extreme.

      I think the biggest problem with a constantly changing game like CoH is that there is no set of documentation that is maintained and updated so that new and mid range players can understand what is going on. The closest thing is the paragon wiki and perhaps red tomax, but there is no directed tutorial that gets you into the nuts and bolts of CoH.

      This means that new players are 'dumped'into zones and the tutorials are pretty skimpy. Part of this is from the original vision that the game should NOT reveal the numbers (mechanics/math) of the game so that people should feel more comic book play instead of meta game things.

      The developers now has changed their stance and have published numbers and mechanics for the game, but you must go into the forums in order to find out how and what the game is like for each of the separate parts of the game. It also doesn't help when the game is still evolving in areas such PvP (wholesale revamp), economy (marketplace and loot, and reward merits) and general powers and powersets (new primaries and secondaries, and invention origin enhancements and set bonuses).

      The 'greybeards' of CoH tend not to have any problems with the issues you've described because they know what to take/not to take, how to avoid/slot/team to minimize the downsides to having low endurance/recovery and low accuracy and speed.

      To be honest, once you understand some of those mechanics, the level 'grind' from 1-10 can be accomplished well within 2 to 3 hours, solo. I know specifically that the developers included the option to stop xp gain in order for people to enjoy the content, since they were leveling too quickly.

      The sad part of the demo caps were that spammers and gold farmers were using them to do nefarious things. The demo used to be the full version of CoH, no restrictions except it ran out in 14 days before you had to pay. The bad people forced the devs to clamp down on demo accounts harder and harder each round until it really doesn't seem worthwhile to try nowadays.

      To address your specific complaints:
      If you have a defender or tank with a single attack, and you want to build a character who does have some kind of attack, use mids hero designer. It is third party standalone, and accurate enough where you can plan ahead to choose what powers you have and what the powers do.

      Knockback at any level can be problematic until you get to higher levels. Some ATs/powersets have a lot of -kb in specific powers, like tankers and scrappers. Use mids or the forums to find out which. Acrobatics is available at level 20 in the Leaping Pool if you don't have access to -kb in your powerset, although the current trend for a lot of people is to slot -kb procs in the karma, steadfast or zephyr sets. Again, the forums and mids can help if you have any questions regarding that. Those can be available as low as level 10.

      There are some late blooming controller sets which still have it tough until 32, but for the most part controllers have it as easy (or hard) as everyone else since the introduction of containment (extra damage applied to foes when they are mezzed) in i5.

      Endurance issues are solved by bringing a buffer toon. At low levels, kinetics is probably best since Speed Boost, available at level 12, bring +recovery (endurance), +run speed (travel speed) and +attack speed. Other powers that help with endurance are Accelerate Metabolism (radiation powerset) and recovery aura (empathy powerset). If you do have endurance issues, it is best to take Stamina (Fitness pool) as soon as you can (level 20 minimum). Again, mids and the forums can help.

      As far as the combat mechanics go, accuracy is a big issue at the low levels, enough where the developers did address it by implementing Beginner's Luck (90% base accuracy at level 1 degrading to 75% base acc at level 20 onward) and streak breaker (random number override so you do not miss too many in a row). Ba

    5. Re:Kinda sad, though by HoboCop · · Score: 1

      I get a a lot of your points. IMHO, most of the mistakes with COH are actually simpler than that. The big problem is you start with a name and a costume. Coming up with a name up front is really tough, since people used up tons of them. It's possible to look cool at level 1, and suck. They should have started everyone with normal names and no costume, and given pieces of both as you level. The appearance factor is a huge carrot.

    6. Re:Kinda sad, though by Sage+Gaspar · · Score: 1

      I actually... two weeks ago reactivated my CoH account, and I strongly agree that the new players experience needs some serious work.

      Hero side, I'm duoing with my friend and we hit level 4. Neither of our contacts in AP had any more missions for us. They didn't send us to the new and improved Hollows, no generic door missions, no other contacts in our range to talk to, nadda. We were both referred to Kings Row where after running across the zone the contacts said whoops, must be level 5! All told we spent about a half hour running around the city before we realized we were just going to have to street sweep. Sure, big deal, ten minutes of grinding, but just leaving a complete newbie floating when you could easily refer them to an appropriate contact is very very poor design.

      We finally hit level 5 and get a radio mission for Vahz. We are getting just knocked around and finally die on the second spawn. She is an inv/dark tanker and I am an ill/TA controller. My character doesn't have much flexibility at level 4 and I notice that she's taken three attacks and only RPD out of the inv set. I had to mentor my higher level defender in so that she could finish a mission without getting completely discouraged right out of the gate (she's a complete newbie to the game). Granted my character was not a fantastic early game choice and hers made one bad power decision, but how many games can you torpedo yourself so thoroughly at level 4? How many people will read the forums to figure out what they're doing "wrong" and stick with it? DDO is the only other example I can think of and it's not exactly thriving.

      Then I logged into my old level 32 tanker and remembered why I thought the game was fun. He basically jumps into the middle of a crowd of ten enemies and starts smashing. There needs to be something to make the leveling process smoother towards the beginning. I think recommended newbie level templates would be nice, along with a newbie temp attack power like you suggested to let people have a decent early attack chain. Also something to make enhancements less opaque. I think a free generic IO every level up to 30 would be a nice way to get people started on slotting things and understand their power.

    7. Re:Kinda sad, though by MaxDuo · · Score: 1

      Actually I didn't think the start of the game was too hard. I think I made 3 or 4 classes in the game at least.... But once you got to level 12 or so it started sucking. Unless you were a tank you couldn't hope to do most of the missions on your own. And grinding was usually the better way to go than do the instances or quests it seemed. I kept making characters, I'd get to level 16 or so, and just get tired of it. I remember that frostfire guy or whatever always pissing me off too..... His building took an hour or more to go through was it? And the only enjoyable part was going into the iced slide room.... Also it always seemed boring to me that, when you reached max level, you had nothing to do anymore. There was no gear to obtain, only places to run through for no reason. No reward aside from knowing you beat some mission. I did always LOVE the character creation though, my friends and I spent tons of time just building cool looking characters.

    8. Re:Kinda sad, though by Moraelin · · Score: 1

      About level 10-12 sounds just about right, come to think of it.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    9. Re:Kinda sad, though by Rajani_Isa · · Score: 1

      I seriously wonder at your playstyle. 1 attack until the mid-20's? Totally player choice. Accuracy does feels real streaky at times, but I felt that in WoW too. And in City of, you can just use an Insight inspiration. You do use those, right? They drop frequently, for free, and you can even combine three of the same type & tier to change them to one of another type. 3 minute downtime for endurance recovery? Unless you have Vahz's desease (granted, and removed, by a story arc) end only takes 1 minute to recover completely (of non-use. don't be afraid to turn off your toggles). Also, do turn off Sprint in combat, helps a bunch. Yes, the power curve is different from WoW. Of course, City of Heroes, although it has an enhancement system, doesn't do gear like WoW does. You complain about level capping the trial - WoW does too. And the levels in the demo have always gone by fast, to me. At least I can move in City of Heroes, in WoW you move so slowly. If you team, and choose both primary and secondary powers, you don't grind much. But every MMO has grind. And they are not trying to compete with WoW - frankly they can't, because WoW and it's numbers are a freak of nature. And if you give City of Heroes a try, don't be afraid to say Hi in the forums - you can get a ton of help there with questions/issues that may arise. The only times I have played versus Kadabera Kill, it was in a 20+ mission from a 20+ contact. And hover, while not granting full immunity, does mitigate KB substantially, and is available at level 6. There are also one or two IO sets that have KB protection as a set bonus, and those are much less expensive then the single-IOs. Also, if they play and accumulate merits, the KB IOs are some of the easiest to afford with merits if you want to purchase them specifically and not do the random rolls. Also, two of the three IOs that grand KB protection are npc drops, so it is not impossible for a character to get the recipe for free. Also, none of the KB Kadabera Kill or his pet is auto-hit - and so +Defense (either from your powers or Inspirations) protect against it on the "You can't hit me" principal. Also, the break free line of inspirations also provides KB protection.

    10. Re:Kinda sad, though by Walkiry · · Score: 1

      There have been lots of improvements to low levels that address your concerns. To wit:

      buggerall attacks for a long time. (As a tanker or defender it's not uncommon to have one single weak attack until the mid-20's or so, and much twiddling your thumb while you wait for it to recharge.)

      Having a single attack is not just uncommon, it's downright impossible. You get brawl and a ranged attack as inherents. They become useless soon, but at the low levels they are indeed quite useful. Brawl does about 20% of an enemy's HP at level 1. And it recharges in 2s. The ranged inherent does about 15% of the enemy's HP, and has a secondary effect (a debuff, sleep, hold... to get people familiar with these things). So at the low levels you're in fact pretty well equipped for the low level weak enemies.

      A single weak attack till the mid 20's also sounds really bizarre because that'd imply getting nothing but powers from the "non-attack" part of your powerset and non-attack pool powers constantly (as there are levels where you will simply not have a new power from the primary open up for you, and then you'd have to choose a non-attack power from the pools), technically you CAN do it, but you'd be quickly advised by anyone you care to ask in-game about making a more balanced power choice - and the community is rather friendly that way. If you messed up the build the first time, not to worry, you now can have a second build for your character, so the newbie can switch to the second one and re-do it with more knowledge at no cost.

      Also, you don't have to "waste" a power choice to travel around at the low levels. As soon as level 5 you can do a safeguard/mayhem mission to acquire a temporary travel power, then again at 10, and that will easily last you into the 20s. And if you are a villain, you can just buy a temporary jetpack outright as often as you want (the heroes have the contact for this locked in a hazard zone, which is a rather bizarre idea, but there you go).

      you run out of endurance (think: mana) within a fight, and the "rest" button recharges once in a blue moon, so mostly you just get to sit around twiddling your thumbs for 3 f-ing minutes until it slowly recharges. And it gets even worse if you actually use your defenses, because those suck your endurance even faster.

      Rest now recharges (unenhanced) in three minutes, so unless you just used it and want to immediately use it again, you don't have to wait for 3 f-ing minutes - and a single dual origin enhancement will put that at 2m30s. At the rate things go at low levels, you have it available every other fight or so, it's rather uncommon to need it much faster, and if you start with full end and HP bars, I doubt you'll have to wait much more than 30s to use it when you've finally gone through all your HP and need it again.

      At the very low levels you'll hardly have any need for your defense toggles. That is pretty much evident after a couple of fights for any new player.

      get to run to the other end of a zone and back all the time, and often through enemies which can kill you easily (running into level 6 enemies when running to a level 1 mission is not really great fun. And as that level means, it's more like running through level 10 enemies on WoW.)

      A level 1 character is, first of all, someone who skipped the tutorial, where you get to level 2 quickly and safely and learn about the game - something a newbie or a trialer will likely not do. Second, your starter missions will NOT send you into the red zones of the starter areas - which is where the level 6s lurk. Third, Most everything CoV and all the better streamlined areas in CoH will not have you running back and forth, the contacts will give you their phone number after a mission, maybe two.

      your accuracy sucks, so you'll have big streaks of missing the enemy

      Your accuracy is 90% at level 1 thanks to the "beginner's luck" buff that slowly diminishes as you level up - and there is the obvio

      --
      ---- Take the Space Quiz!
  8. It's cool, but a little underwhelming by Endo13 · · Score: 1

    I am looking forward to it though.

    On the plus side, you can create your own custom villains, using anything in the costume creator, which gives you a ton of options. You can also create your own dialog, story, etc.

    On the minus side, you can't build your own maps, nor do you have any direct control over exactly where any villains/objects/etc. are on your map.

    So in the end, the only thing you can *really* customize in any meaningful way is the appearance of the villains. It's a great idea, but I think for it to really work, players are going to have to have more creative freedom.

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    1. Re:It's cool, but a little underwhelming by Anonymous Coward · · Score: 0

      You can choose where to place them, El Dopo. Read up on CoH forums.

    2. Re:It's cool, but a little underwhelming by Rajani_Isa · · Score: 1

      Only in a general sense. Front/Middle/Back range of the map. But to be fair, the MA is based of the MISSION designers themselves wanting a better mission tool. We pretty much have access to everything the mission designers do, that doesn't require resources from Art, Code, Powers, etc. As for the maps - they generally either choose just a type of map, or select a already-generated layout, like (again) we will be able to do. Pretty much every map will be available to us, although it has been stated that some resources will require an unlock - which isn't unusual in this game.

  9. NCSoft is scoring big by Bonker · · Score: 2, Informative

    Player comments over at the official boards are pretty much ecstatic. NCSoft and their players are getting endless free content and every fanboy who's interested in 'rolling their own MMO' now has a way to write for a real MMO.

    Oh, there are concerns about abuse and stupidity, but the general consensus is that Mission Architect is a very, very good thing. It's been designed from the ground up with player requests in mind and NCSoft has a pretty decent track record of pleasing players.

    No one at NCSoft, nor their players expect CoH anything to be a 'WoW Killer', but City of Heroes is profitable and has an active community. This will only help expand that.

    - A very lengthy podcast about the design and testing of Mission Architect

    Basic features include:

    - Ability to create NPC allies and enemies using CoH's costume creator and power selector
    - Ability to link up to 25 mission objectives into one mission
    - Ability to link up to 5 missions into one arc
    - Ability to customize all dialogue, souvenirs, etc...
    - User voting for 'Hall of Fame', Dev selection for 'Dev's Choice'.
    - Vote tracking to reduce 'vote griefing'

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:NCSoft is scoring big by Anonymous Coward · · Score: 0

      Player comments over at the official boards are pretty much ecstatic. NCSoft and their players are getting endless free content and every fanboy who's interested in 'rolling their own MMO' now has a way to write for a real MMO.

      Oh, there are concerns about abuse and stupidity, but the general consensus is that Mission Architect is a very, very good thing. It's been designed from the ground up with player requests in mind and NCSoft has a pretty decent track record of pleasing players.

      No one at NCSoft, nor their players expect CoH anything to be a 'WoW Killer', but City of Heroes is profitable and has an active community. This will only help expand that.

      - A very lengthy podcast about the design and testing of Mission Architect

      Basic features include:

      - Ability to create NPC allies and enemies using CoH's costume creator and power selector
      - Ability to link up to 25 mission objectives into one mission
      - Ability to link up to 5 missions into one arc
      - Ability to customize all dialogue, souvenirs, etc...
      - User voting for 'Hall of Fame', Dev selection for 'Dev's Choice'.
      - Vote tracking to reduce 'vote griefing'

      Of course it's big on the official forums, those are where all the people are who pay to play the game. Ask all the people that they've chased away with all their "interesting" choices on how to run the game how exciting this new feature is and I bet you'd get some less-than-ecstatic opinions.

    2. Re:NCSoft is scoring big by Anonymous Coward · · Score: 0

      Ask all the people that they've chased away with all their "interesting" choices on how to run the game how exciting this new feature is and I bet you'd get some less-than-ecstatic opinions.

      Like those who recently quit over the inanities of Issue 13, which among things: added a number of changes nobody asked for, overhauled the PvP system into something most of the PvPers didn't want after ignoring all of their suggestions for the past four years, destroying the market economy in their attempts to make the invention system more "fair", and showing that they have no clue how to balance anymore when they buffed some already powerful sets while nerfing a set that really needed some buffs and making it nigh-unplayable.

    3. Re:NCSoft is scoring big by Anonymous Coward · · Score: 0

      Is Blizzard running it? 'Cause that sounds exactly the way Blizz behaves with WoW.

    4. Re:NCSoft is scoring big by Anonymous Coward · · Score: 0

      Like the poster above me indicated, response to MA shouldn't be judged by the forums. Dissenting opinions are frequently deemed "nonconstructive" and deleted. Posters who disagree with the developers are labeled as trolls and banned from posting.

      They control the information so that points like "well, their forum loves it, so the new feature must be excellent for business" seem valid on sites like this.

      If CoH was truly expanding then NCSoft wouldn't have chosen to omit the cumulative subscription rate from the Q4 report. An essential stat that's been included in every report of every NCSoft associated game until now, probably because the number has been decreasing at about about 8,000 subs monthly and wouldn't market their game very well.

    5. Re:NCSoft is scoring big by Anonymous Coward · · Score: 0

      Destroyed the market economy? Not so as any of my 30 alts noticed. Compared to back in the day, a dog could make a profit in CoH.

      If, by chance, you're one of 'those who recently quit,....can I have your stuff?

    6. Re:NCSoft is scoring big by Anonymous Coward · · Score: 0

      I post on the CoH boards regularly, and I see dissenting opinions all the time.

      You pretty much invented everything you just said.

    7. Re:NCSoft is scoring big by Anonymous Coward · · Score: 0

      http://www.ncsoft.net/global/ir/overview.aspx Here are NCSoft's q4 report that neglects monthly access numbers.

      I can't direct you to deleted posts from banned posters for obvious reasons. The disagreeing posts you see are the tip of the iceberg. I'm sure it would appear that this info is invented if you never saw it in the first place. Which is what all the thread locks, deletions, and bans are meant to accomplish.

      The difference in the criticism allowed now and a year ago is staggering.

    8. Re:NCSoft is scoring big by Anonymous Coward · · Score: 0

      You couldn't point me at them anyway, because they don't exist. You don't even have to show me a 'removed' post - if a post was deleted, there would still be posts referencing it. Your 'all posts critical of NC get deleted' position is completely refuted by the existance of this thread, which includes comment gems like "the animation engine was written by someone under the influence of some heavy-duty 'shrooms".

      In answer to your second lie, here's the populations chart: For your perusal. Your assertion that subs are dropping by '8,000 a month' is so far off target it's hilarious. Taking a round figure of the most favourable negative difference on that chart, they were 200,000 about 2 years ago, and they're about 140,000 now. 60,000 / 24 months is 2,500 a month, not 8,000, and that's the worst case scenario from those statistics.

      If you have a better source, please feel free to supply it, otherwise I'm forced to conclude that you're talking out of your arse.

    9. Re:NCSoft is scoring big by Anonymous Coward · · Score: 0

      Please re-read both my posts. I never said all "all posts critical of NC gets deleted". I said posts like that are frequently deleted. Like ones commenting on actual developer decision controversies rather than petty insults accusing developers of drug use.

      Your sheet is missing 2008's numbers though and doesn't cite accurate numbers specifically. http://spreadsheets.google.com/pub?key=pUGlSzzxQb51bM9UkkKYeWg Take a look at this record of City of heroes subscribers. Highest monthly access was very close to 200K, just shy at 194K (Dec 05). But the last documented number of monthly subscribers (Sept 08), puts it at 124K which is down 13K from June 08.

      So, yes, my original guess of losing 8K a month was high. But your numbers weren't exactly accurate either, and certainly doesn't reflect an expanding player base which was what my original post was referring to. I apologize if my comments on City of Heroes' forum moderation policies and NCSoft's omission of Q4's monthly subscribers is offensive to you, but there's no need to insult me personally for it, thank you.

    10. Re:NCSoft is scoring big by Anonymous Coward · · Score: 0

      Your 'all posts critical of NC get deleted' position is completely refuted by the existance of this thread, which includes comment gems like "the animation engine was written by someone under the influence of some heavy-duty 'shrooms".

      The quote you reference comes from Arcanaville, who is probably the most knowledgeable player with regard to the game's internal workings. I'm sure BackAlleyBrawler (Senior animator) chuckled when he read her comment.

      City of Heroes was the first MMO any of its developers had worked on, and in some cases (see: Jack Emmert/Statesman), the first video game of any kind they'd worked on. There's a lot of systems that, frankly, suck. The state of the animation engine is why Power Customization is so cost-prohibitive as to be impossible, and why separate animations are needed just to use a non-weapon power (eg, Brawl) with a weapon drawn, even if the animation appears to be the same.

      However, you are correct that dissent does not get deleted. Few things are ever deleted on the City of Heroes official forums: mainly, exploits and posts about delving into the game's *.pigg files. Flame wars get locked, and while any flame war is going to have dissenting opinions, the dissent itself is not what causes the lock.

    11. Re:NCSoft is scoring big by Anonymous Coward · · Score: 0

      So your response to my post is basically to admit that you were wrong on both counts (weaseling out aside) and take offense to me telling you that you were talking out of your arse, when in fact you were talking out of your arse.

      If you're taking it personally, maybe you shouldn't have talked out of your arse.

    12. Re:NCSoft is scoring big by Rajani_Isa · · Score: 1

      added a number of changes nobody asked for

      From what I noticed, the changes were on areas where changes WERE asked for. It was simply a case of "Be careful of what you wish for".

      destroying the market economy in their attempts to make the invention system more "fair"

      Destroy? Changed, certainly, but I think "destroy" is a little far. And it's settling down, and they have already done some adjustments to the merit values.

      showing that they have no clue how to balance anymore when they buffed some already powerful sets while nerfing a set that really needed some buffs and making it nigh-unplayable

      And which ones would those be?

    13. Re:NCSoft is scoring big by Rajani_Isa · · Score: 1

      NCSoft's forum policy is to lock, with exceptions for : Vulgarity/Profanity Some real over the top personal assualts Posting other player's private information (exceptions for things like "If you want in the SG, talk to @Player, or an artist's website). Combined with the nature of their boards, they really don't like to delete posts (as it is, 75+% of their post deletions delete the post's content, not the post itself, leaving ample evidence of how often they do such.), especially since that always results in "Wow, this thread got shorter", etc.

  10. I did say there was more than one issue :P by Moraelin · · Score: 2, Informative

    I think the biggest problem with a constantly changing game like CoH is that there is no set of documentation that is maintained and updated so that new and mid range players can understand what is going on. The closest thing is the paragon wiki and perhaps red tomax, but there is no directed tutorial that gets you into the nuts and bolts of CoH.

    I did say there was more than one problem, and yes that's another one. The game violates the principle of least astonishment big time.

    E.g., based on actually interacting with newbies, the ED is _the_ biggest and least obvious surprise, and it isn't documented anywhere except on the forums. I've had at least one sidekick o' mine get all upset and outright quit the game when he discovered that his 6-slots in Hasten early became 3 wasted slots once he got to SO's. There was absolutely nothing in the game to warn about it. Either you just knew about the soft cap from somewhere else, or you can shoot yourself in the foot big time with it.

    The developers now has changed their stance and have published numbers and mechanics for the game, but you must go into the forums in order to find out how and what the game is like for each of the separate parts of the game. It also doesn't help when the game is still evolving in areas such PvP (wholesale revamp), economy (marketplace and loot, and reward merits) and general powers and powersets (new primaries and secondaries, and invention origin enhancements and set bonuses).

    Glad that you mention that, because that's a thing that got even _me_ angry: the game does give you some info, but actually it flat out _lies_ to the player. Because the detailed info screens are not generated from the actual info used by those powers, and nobody updates them.

    E.g., both the load-screen tips _and_ the detailed info for the powers, still tell new players that Brutes taunt with their attacks like the tanks. That hasn't been true in more than a year. Probably even two, IIRC. E.g., after the activation times for most of the Assault Rifle attacks were reduced to 0.9s, and the patch notes said so, last time I played my AR Blaster the in game info for those powers still said 1.0s activation time and calculated the wrong DPS by 11%!

    I'm sorry, but that's just bloody sad.

    The 'greybeards' of CoH tend not to have any problems with the issues you've described because they know what to take/not to take, how to avoid/slot/team to minimize the downsides to having low endurance/recovery and low accuracy and speed.

    Just for the record, I've been there for more than 4 years, according to my veteran awards.

    But that brings me to another thing: it's not us "greybeards" that the game needs to cater the most to. It's the newbies that are needed to grow, or even to replace the oldies that eventually get bored anyway and bugger off.

    My perfect example are the veteran reward attacks. Everyone who's not a DPS class needed extra attacks at low levels, but they give them only to veterans of many years. Why? Just so they can continue to shed new players almost as fast as they get them?

    If you have a defender or tank with a single attack, and you want to build a character who does have some kind of attack, use mids hero designer. It is third party standalone, and accurate enough where you can plan ahead to choose what powers you have and what the powers do.

    Oh, I have Mid's Hero Designer. Newbies don't have it, though, and that's who COH really needs to start retaining more.

    Knockback at any level can be problematic until you get to higher levels. Some ATs/powersets have a lot of -kb in specific powers, like tankers and scrappers. Use mids or the forums to find out which. Acrobatics is available at level 20 in the Leaping Pool if you don't have access to -kb in your powerset, although the current trend for a lot of people is to slot -kb procs in th

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:I did say there was more than one issue :P by Anonymous Coward · · Score: 0

      E.g., based on actually interacting with newbies, the ED is _the_ biggest and least obvious surprise, and it isn't documented anywhere except on the forums. I've had at least one sidekick o' mine get all upset and outright quit the game when he discovered that his 6-slots in Hasten early became 3 wasted slots once he got to SO's. There was absolutely nothing in the game to warn about it. Either you just knew about the soft cap from somewhere else, or you can shoot yourself in the foot big time with it.

      Hasten speeds up your recharge speed so that you attack more often. Attacking more often will obviously require more endurance.

      SO enhancements become available at level 22. By that level, you've received a total of 10 enhancement slots to augment your powers. 6-slotting Hasten means that 5 of the 10 slots have been allocated to one power. This means the ability to slot for endurance mitigation in attacks is one of the things that will have had to be sacrificed.

      I'm sorry your sidekick did not find the game enjoyable, but the decision to slot Hasten for maximum recharge early on was one that had to come with a knowledge that something else would be sacrificed.

      These days, that mistake wouldn't even require a character respecification; your friend could have just swapped to his/her second build (since dual builds were introduced recently) and slotted differently as s/he went through the mechanics of leveling up.

      Glad that you mention that, because that's a thing that got even _me_ angry: the game does give you some info, but actually it flat out _lies_ to the player. Because the detailed info screens are not generated from the actual info used by those powers, and nobody updates them.

      E.g., both the load-screen tips _and_ the detailed info for the powers, still tell new players that Brutes taunt with their attacks like the tanks. That hasn't been true in more than a year.

      Actually, brute attacks still have a limited form of that taunting, and still can be slotted for Taunt duration as a result. They just don't have the AoE effect tanks do.

      Can't speak to Blasters, since I don't play them much.

      Just for the record, I've been there for more than 4 years, according to my veteran awards.

      I've met folks with more vet badges than you who make some of the same mistakes you do below.

      If you have a defender or tank with a single attack, and you want to build a character who does have some kind of attack, use mids hero designer. It is third party standalone, and accurate enough where you can plan ahead to choose what powers you have and what the powers do.

      Oh, I have Mid's Hero Designer. Newbies don't have it, though, and that's who COH really needs to start retaining more.

      I don't believe any tutorial, in-game or out, should be required for players to understand that in a combat-focused game, having only one attack by the mid-20s is probably a bad idea if you want to solo. :)

      And anyway the Kadabra Kill mission is a teen level mission, so that doesn't help much.

      Kadabra Kill appears in an arc in the level 25-29 range. That is the only place he appears. If you faced him in your teens, you would have had to be sidekicked to someone higher level.

      Such perma-mez or perma-bounce enemies are a stupidity that just shouldn't have happened at any level, except maybe as raid bosses. But doubly so at low levels.

      Players have the ability to prevent perma-mez by carrying Break Free inspirations. Further, three of any type of inspiration can be converted "on the fly" to create an inspiration of choice, including a Break Free. Even a small amount of teaming will result in players being exposed to this knowledge, and the function of Break Frees in general is part of the descriptions of the inspirations offered by every

    2. Re:I did say there was more than one issue :P by KyoMamoru · · Score: 1
      You can purchase Inspirations during a TF in the Oro Portal. You can also get them from your Super Group Base. In regards to the traveling powers issue... Players can do a bank mission string [five misisons] and get rewarded with a Flight Pack or a Jump Pack during that level range.

      You call getting to level 20 a grind. Just who are you playing with? If you focus on doing story archs such as the initial contact arch, the Hollows Story Arch, and stick to a team. You'll to level 20 in less ten hours of playtime.

      Furthermore, when you claim that the game punishes new players for lack of knowledge. They do allow you to respec your characters slotting and powers after doing a Task Force designed to be relatively easy. Let's not forget that at level 10 you get a separate build for your character so that you can get a second chance at it. Or maybe you've gotten about the Test Server where you can copy a character over and test everything out?

      Accuracy is largely dependent on the level of your opponent. In a Task Force [your main complaint] the opponents that you are facing are typically +4 to +5 above your level at the start. As you level through the task force, you've gained levels towards the end were everything is down to +2 or +3. Let's not forget the amazing bonuses that the leader ship pool give to your entire team. [especially when stacked.]

    3. Re:I did say there was more than one issue :P by Moraelin · · Score: 1

      You can purchase Inspirations during a TF in the Oro Portal.

      ... except you're not allowed to use the Ouroboros portal until you're level 25. Which makes it less of an option for the teen-levels I was talking about :)

      You can also get them from your Super Group Base.

      I don't know about other players, but I waited a bit more before jumping in a SG. So that option won't help that many new players.

      You call getting to level 20 a grind. Just who are you playing with? If you focus on doing story archs such as the initial contact arch, the Hollows Story Arch, and stick to a team. You'll to level 20 in less ten hours of playtime.

      ... if you're in 8 player groups all the time, otherwise it goes a lot slower. And God help you if you're trying it with some of the pickup-groups I've been in over the years. Or God help you if you're on the COV side and actually want a large group, or at times a group at all.

      Nevertheless, that's 10 hours of being out of breath all the time like Captain Asthmatic. I haven't found it enjoyable on many builds.

      They do allow you to respec your characters slotting and powers after doing a Task Force designed to be relatively easy.

      You're kidding, right? It's a TF with force shields (pretty much accuracy debuffers) at a level where most people miss as it is. And otherwise the difficulty is just about on par with any other task forces, albeit with fewer missions.

      Try it with a pickup group which actually _needs_ a respec badly because they messed up their spec, and watch the reactor blow up. I mean, I've actually been in a group there where one scrapper actually had 1 attack but the full Medicine pool, because he thought he's a paladin, the defender had all 3 travel pools maxed, but only the two heals and no buffs, another scrapper had two travel pools and no Stamina, and so on. People who knew they need a respec. The only saving grace is that we didn't blow up because we never made it to the reactor: by the second instanced mission before that the group disbanded because we had no chance.

      I always wondered what's the big idea of aiming a TF-class challenge at people who are there because they messed up their spec.

      Let's not forget that at level 10 you get a separate build for your character so that you can get a second chance at it.

      ... very recently. And at twice the cost. A genuine newbie won't be able to afford even two sets of DOs, unless they had had some insane luck and got a rare drop to sell.

      Or maybe you've gotten about the Test Server where you can copy a character over and test everything out?

      Except again, in the actual game almost nobody knows about it. Yet another feature that nothing in the game ever tells you about. I keep educating people about using it before using a respec and genuinely, everyone who isn't the seventh alt of a seventh alt has no clue that it even exists.

      Look, it illustrates just what I'm saying: the game can do all this wonderful stuff, except nothing in there tells you about it. And when it does, it flat out lies. It's like the devs live in some imaginary wonderland where everyone automatically knows something that was only once announced on a board 3 years ago, or maybe was somehow born knowing it. The game should do a better job of educating people how to play, if it wants to compete with other games which do.

      Accuracy is largely dependent on the level of your opponent. In a Task Force [your main complaint] the opponents that you are facing are typically +4 to +5 above your level at the start. As you level through the task force, you've gained levels towards the end were everything is down to +2 or +3. Let's not forget the amazing bonuses that the leader ship pool gi

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:I did say there was more than one issue :P by Anonymous Coward · · Score: 0

      I believe that ED is documented in the training levels (level 1) Outbreak and Breakout. However, it's pitifully small and single paged wall of text makes everyone click out of it without reading it.

      I think a lot of the numbers that have changed over time without being updated shouldn't be considered a 'lie', it's just outdated. No malice was intended. I think if you're really that angry at the devs and don't think that the game is working for you, perhaps a break would be in order.

      I believe that CoH needs some serious attention from the devs that Cryptic didn't bother with when they had MUO on their table. Now that NCSoft has picked up the CoH franchise lock stock and barrel, they might actually put in the effort to revive and refine the game.

    5. Re:I did say there was more than one issue :P by Moraelin · · Score: 1

      I believe that ED is documented in the training levels (level 1) Outbreak and Breakout. However, it's pitifully small and single paged wall of text makes everyone click out of it without reading it.

      That too, but I'd say the biggest problem is that it's vague and uninformative anyway.

      I think a lot of the numbers that have changed over time without being updated shouldn't be considered a 'lie', it's just outdated. No malice was intended. I think if you're really that angry at the devs and don't think that the game is working for you, perhaps a break would be in order.

      Well, I do think that Hanlon's Razor applies: "Never attribute to malice, that which is adequately explained by stupidity."

      So, no, I don't think it's malice. I think it's stonking incompetence _and_ a half-arsed effort.

      Why incompetence? Because that info should have been just read from the actual values used by those powers. That's what WoW does when it shows you those numbers, for example. It actually ready the min/max damage and attack rate values of your sword, looks at your actual modifiers and bonuses, and gives you the actual DPS you do with that weapon. It _can't_ show you false values there, because it's the same data and functions used when you actually swing that sword.

      That they duplicated the data in the first place, is incompetence as it is. That they didn't even bother updating the copy, now that's such a half-arsed effort. It's exactly an illustration of why you shouldn't duplicate data or do copy-and-paste programming in the first place: you end up changing one copy without the other. Or would be, if it were a transient bug in one patch or another, but that it stays there for _years_ makes me wonder if they even give a flying fuck.

      Look, there is no big secret to WoW, since we started this thread at competing with it. WoW didn't invent much new, it just took the basic existing MMO idea, removed all rough edges and inconveniences to the players, balanced the hell out of it, and gave it all an amazing polish. That's it: in a world where MMOs were traditionally launched as unfinished crap, they polished the turd. There is no reason why COH couldn't do it too. But seeing them ignore known errors for years, or launch an issue/patch while they know it's buggy or unbalanced, it's blatant on the test server that it dosn't work right, and devs post on the boards that they know it is, but will probably fix it later, is just not the way to do it. It's blatant not even caring about quality and testing, and in the end their declining player numbers and inability to retain new players reflect that too.

      I think if you're really that angry at the devs and don't think that the game is working for you, perhaps a break would be in order.

      Well, thank you Captain Obvious. Whatever would we have done without you? ;)

      I believe that CoH needs some serious attention from the devs that Cryptic didn't bother with when they had MUO on their table. Now that NCSoft has picked up the CoH franchise lock stock and barrel, they might actually put in the effort to revive and refine the game.

      Well, exactly. That's really all I was trying to say. They need to have a good look at it, because the twelfth hour is nigh. Before, they at least retained oldbie comic-book-fans because they were the only superhero MMO, and those people stayed there no matter what. Just for lack of choice. But this year there are _two_ super-hero MMOs scheduled for launch, the first one in a mere couple of months. COH is about to lose a lot of old players, and they still aren't even trying to attract new ones.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    6. Re:I did say there was more than one issue :P by Walkiry · · Score: 1

      ... except you're not allowed to use the Ouroboros portal until you're level 25. Which makes it less of an option for the teen-levels I was talking about :)

      Pocket D will sell you inspirations whenever you want.

      if you're in 8 player groups all the time, otherwise it goes a lot slower

      No, actually, if you're in an 8-man team all the time you get there in like an hour or two. Heck, the "Sewer Teams" in Atlas Park will get you to level 6 in less than 20 minutes.

      I always wondered what's the big idea of aiming a TF-class challenge at people who are there because they messed up their spec.

      The respec trial has been made so easy that you need exactly ONE player who knows what he's doing to succeed. That's it. A single good player can carry a whole team of misfits through the trial. And secondly:

      very recently. And at twice the cost. A genuine newbie won't be able to afford even two sets of DOs, unless they had had some insane luck and got a rare drop to sell.

      No, actually, a genuine newbie will be playing the low level content, and just the common salvage will be enough to kit him out with as much money as he could need for DOs. Seen the prices of Luck Charms in Wenworth's lately? Low level common salvage just keeps on giving to the newbies, not jut Luck Charms. And why the "very recently"? It's been less recently than your actual post complaining about it.

      My complaint is that on _top_ of that, at least one of the teen level ones is full of COT ghosts which debuff accuracy majorly.

      You didn't have any blasters in your team or something? The acc debuff is a PBAoE aura with a rather meh radius. Quite frankly, it's annoying, but it's not the end of the world by a long shot.

      --
      ---- Take the Space Quiz!
  11. World of World of Warcraft by HTH+NE1 · · Score: 1

    So in the game you can create game adventures you play on terminals in the game you play on your terminal?

    Can I create a game in the game where the goal of that game is to create a game?

    --
    Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
    1. Re:World of World of Warcraft by Rajani_Isa · · Score: 1

      It's more like you play them in the Holodeck.