Sony Makes It Hard To Develop For the PS3 On Purpose
adeelarshad82 writes "CNet reports on a bizarre comment from Sony's Computer Entertainment CEO in response to complaints from developers on how hard it is to develop games for the Playstation 3. 'We don't provide the "easy to program for" console that (developers) want, because "easy to program for" means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is, what do you do for the rest of the nine-and-a-half years?' Given that games heavily drive console sales, and the fact that the PS3 is already 8 million units behind the Xbox 360, I think making a developer's job harder is the last thing Sony needs."
There's a lot more about programming than just "satisfying customers". Comparing VisualBasic "rapid programming" to "real" software products is like comparing tunes created for TV commercials and "real" music.
If you do programming for money only, then you will never advance above a certain, "good enough" level. That is a valid strategy, though. Not everyone wants to dedicate his/her entire life to a single activity.
Coding etudes
Some people obviously didn't read even the subtitle of the DDJ article: "It may be tricky, but the performance gains are worth the effort."
Yes, that's right, DDJ said its worth the effort.
The games being written directly to the PS3 are incredible in quality and performance. Games like Drake's Fortune, Ratchet & Clank, Killzone 2 and the Motorstorm games simply aren't being made for other platforms. These games are unparalleled on other systems, and just being ignored by fanboys who think console sales are everything.
- Michael T. Babcock (Yes, I blog)