Slashdot Mirror


Creating 3D Environments Without Polygons

Igor Hardy writes "I've conducted an interesting interview concerning a new episodic indie adventure game series called Casebook. What's quite uncommon, especially for these kinds of independently developed and published productions, is that they include professionally created FMV — all of the footage is filmed in real locations. Yet what's even more interesting is that the games use an innovative photographic technology which recreates a fully explorable 3D environment through the use of millions of photos instead of building from polygons. The specifics of how it works are explained by Sam Clarkson, the creative director of the series."

10 of 74 comments (clear)

  1. You mean... by TheSHAD0W · · Score: 1, Informative

    Something like this?

    That's so eighties...

    1. Re:You mean... by Turiko · · Score: 2, Informative

      why did you just link to a site containing a worm?

    2. Re:You mean... by Anonymous Coward · · Score: 1, Informative

      Here's the page source if anyone's interested.
      http://pastebin.com/m2a02a25
      I didn't get any of that happen, but I can see from the source that it was trying to. I just hope the telnet stuff didn't run in the background or anything like that. I didn't even realise I had it installed, but it's purged now.

  2. .DO NOT CLICK PARENT LINK by a+whoabot · · Score: 4, Informative

    Do not click parent link, it is a shock site.

  3. Oh, whoa... by TheSHAD0W · · Score: 3, Informative

    These posts are for a REPLY to my original post; it was trolled down and thus became invisible, making it look like my original post was the malicious one.

    Srsly, do not click on the zoy.org link.

  4. Re:Buzzwords by Anonymous Coward · · Score: 2, Informative

    This is called photogrammetry, and was used to create CG environments in the Matrix trilogy, for one.

  5. Quite impressive by janwedekind · · Score: 4, Informative

    Quite impressive. Not much information how it works though.

  6. Re:Buzzwords by Shados · · Score: 2, Informative

    To oversimplify things, these scenes are just prerendered videos with more or less all possibilities of position in a database. So no matter where you are, you're seeing a prerendered "still" picture. They just select and display the pictures fast enough that it looks like its 3d. So it doesn't need hardware acceleration for anything beyond buffering the images, which are probably rendered as textures on a flat plane.

  7. Light Fields! by Anonymous Coward · · Score: 1, Informative

    Right in the video they say they are doing Light Fields:

    http://graphics.stanford.edu/papers/light/

  8. Re:Is it any better? by blahplusplus · · Score: 2, Informative

    Nope. It's not part of the same series. The way the Prince of persia franchise has functioned is more like an isolated series of different worlds based on the core general ideas.

    The sands of time is the first installment in what we might call the "Sands of time" trilogy, where the 2nd and 3rd games (warrior within + two thrones) were the same world referring to the same storyline.

    Here's a wiki entry (in case you're interested)

    http://en.wikipedia.org/wiki/Prince_of_Persia

    The way the Prince of persia franchise has functioned is the games that bear the Prince of persia name, are usually different games more along the lines of reimagining the series in alternative world/universe.

    Prince of Persia "2008" (as many call it to differentiate it from the original), is another re-imagining of Prince of persia - new universe, cast of characters, and storyline.