Creating 3D Environments Without Polygons
Igor Hardy writes "I've conducted an interesting interview concerning a new episodic indie adventure game series called Casebook. What's quite uncommon, especially for these kinds of independently developed and published productions, is that they include professionally created FMV — all of the footage is filmed in real locations. Yet what's even more interesting is that the games use an innovative photographic technology which recreates a fully explorable 3D environment through the use of millions of photos instead of building from polygons. The specifics of how it works are explained by Sam Clarkson, the creative director of the series."
I don't know much about computer graphics, but here's my story:
I dropped a brown rope this morning the size of a small black child. At one point, I wasn't sure if I was taking a shit, or it the shit was taking me. And while I'm on that point, what's the deal with taking a shit? Shouldn't it be leaving a shit? I'm certainly not taking anything with me when I'm done.
But back on topic, computer graphics suck ass
No, more like this.
Shut the fuck up scrub.