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Does a Game Have To Fail To Get a Real Ending?

After the closure of Tabula Rasa over the weekend, the Opposable Thumbs blog asks if that's what it takes for a game to have an actual ending these days. Quoting: "It's no surprise that most games hope for a sequel, as it's the easiest way to get some of that money back while taking advantage of the staff, engine, assets, and other advantages you've banked while creating the first title. The problem? This has lead to a generation of cliff-hangers at worst, and endings that hedge their bets at best. ... As all the game's characters die, as the servers are shut down, as the data is erased or backed up and then boxed or whatever happens to MMO data once the game is done, it's hard not to be a little sad. The sights and sounds of the world of Tabula Rasa are gone, forever. All the memories written into those ones and zeroes will quickly be forgotten, and no one will walk those grounds again." Massively put together a few screenshots and videos to commemorate the ending of the game.

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  1. Re:Not just - or primarily - games that this affec by averner · · Score: 3, Informative

    2001? Long anime has been around before that. For example, Detective Conan started airing in 1996, and still is. Dragon Ball, though a bit shorter at ~150 episodes, aired back in the 80's in Japan.

    On the other hand, there are still way more "stand-alone" animes than long ones. Though, if a stand-alone anime becomes really popular and well-received, they'll produce a second season for it, such as with Code Geass. I see nothing wrong with that as long as the second season is good as well (and in the case of Code Geass, it was good).

    --
    Member of the 7 Digit UID Club
  2. Leisure Suit Larry series by rwa2 · · Score: 3, Informative

    LSL is the counterpoint... these games were full of fail, and yet there was always a happy ending.

    And they produced what, half a dozen sequels to it? Well, I'm including the missing one.