Does a Game Have To Fail To Get a Real Ending?
After the closure of Tabula Rasa over the weekend, the Opposable Thumbs blog asks if that's what it takes for a game to have an actual ending these days. Quoting: "It's no surprise that most games hope for a sequel, as it's the easiest way to get some of that money back while taking advantage of the staff, engine, assets, and other advantages you've banked while creating the first title. The problem? This has lead to a generation of cliff-hangers at worst, and endings that hedge their bets at best. ... As all the game's characters die, as the servers are shut down, as the data is erased or backed up and then boxed or whatever happens to MMO data once the game is done, it's hard not to be a little sad. The sights and sounds of the world of Tabula Rasa are gone, forever. All the memories written into those ones and zeroes will quickly be forgotten, and no one will walk those grounds again." Massively put together a few screenshots and videos to commemorate the ending of the game.
I'd go broader than games. Pretty much any mass market entertainment these days has to fail to get a real ending, and even then it doesn't usually manage it.
When was the last time you went to the cinema to watch a major release that didn't end with a blatant hook for a sequel? When was the last time you saw a TV show end without some form of cliff-hanger? And yes... when was the last time you saw a game end without a plug for a sequel?
I think TV has it worst. The push to wring as many seasons as possible out of a particular intellectual property has destroyed the capability of a generation of screenwriters to actually write an ending for a story. They write a strong beginning to get people going, then just sit down and churn out "middle" for season after season until the ratings drop and the network starts to swing the axe. Then, if possible, they write in an ending from whatever point in the story they'd managed to get up to.
I remember when I got into watching anime, back in around 2001, the first thing that struck me was that many series did actually have endings. Sure, in some cases the endings were incomprehensible, but at least they were there. However, even with anime, as time has gone one, the classic stand-alone 13 or 26 episode series has fallen from favour in recent years.
The problem is that we are creating a body of cultural products which will not stand the test of time. Now, ok, you can write off 95% (at least) of modern pop culture as ephemera, but it would still be nice to think that we might actually be creating a few things that will still be watched, read or played in fifty years time (and beyond). But unless things have ending, it just won't happen.
Can you imagine if Hamlet never came to an end (ok, if you've ever sat through a bad student production, it might have felt like that) but instead ran on for 17 plays, with 8-12 comprising the little-loved Finland arc, play 4 introducing a new love interest who got written out in play 9 and then the whole thing stopped abruptly after play 17 because the Globe burned down? How many modern TV stories have been ruined by this kind of thing? The X-Files? Lost? Buffy?
Ironically, given what sparked this discussion, MMOs don't actually need an ending. They're not usually intended as a story as such - more as an ongoing, but usually static, world that players participate in. They generally kind of exist in the same continuity-free zones as daily-gag comic strips in newspapers and the like. That they ended Tabula Rasa in the way they did is actually kind of cool and probably rather better than the shoddy game deserved.
It possible to end a story and still leave enough open for a sequel. A cliff-hanger doesn't end a story, it just stops it. And with the time it takes to create a sequel people will have forgotten about the cliff-hanger when they start the sequel.
"When was the last time you went to the cinema to watch a major release that didn't end with a blatant hook for a sequel?"
The only films this statement really applies to are the "Blockbuster" style of films. I would say that the majority of films don't end in this fashion (then again, I am rather choosy regarding the films I watch these days, so perhaps I just don't notice).
What's perhaps worse are those films that are not expected to have sequels, but because they're successful, you end up getting a bright spark claiming it's time for a sequel.
That small gripe aside, you're spot on. I remember an interview with Dominic Monaghan (from Lost) who was saying (around Season two or three) that the original script for Lost was intended to end after Season Three or Four, but the studio executives objected and told them to stretch it out much further. Funnily enough, this was around the same time I lost interest in the show.
I find this approach alienating. It decreases the chance of new viewers being attracted to a show (how many people want to play catchup with a weeks' worth of viewing just to figure out what's going on), not to mention that the "indefinite" approach is likely to encourage a high fall-out rate as people either get bored, annoyed at the never-ending and increasingly more unbelievable plot twists, or simply fatigued.
Oh, and yeah, kids, get off my lawn!
'If Christ had tweeted the sermon on the mount, it might have lasted until nightfall.' - John Perry Barlow
Authors may also want to decide whether they are actual people who deserve to have a life of their own, or simply story vending machines which exist to provide people with a lfew hours entertainment and then fade away.
And he has this to say on the subject. Given the choice between hearing about how GRRM has been watching football all day, or reading a hacked up finale to an otherwise great series of books which he just felt he needed to put together even though he was miserable doing it, I'll be one of the first to order him some beers and pizza and hand him the remote.
Ooooh, surveys! We're getting so MySpace these days.
"When was the last time you went to the cinema to watch a major release that didn't end with a blatant hook for a sequel?"
Changeling
"When was the last time you saw a TV show end without some form of cliff-hanger?"
Off the top of my head, Life on Mars which is extremely ironic since the TV show has a sequel and the sequel is actually pretty decent once you get past the first two episodes.
"And yes... when was the last time you saw a game end without a plug for a sequel?"
Mario Galaxy (also ironic since there will no doubt be a sequel)
"Can you imagine if Hamlet never came to an end (ok, if you've ever sat through a bad student production, it might have felt like that) but instead ran on for 17 plays, with 8-12 comprising the little-loved Finland arc, play 4 introducing a new love interest who got written out in play 9 and then the whole thing stopped abruptly after play 17 because the Globe burned down?"
Yes.
"How many modern TV stories have been ruined by this kind of thing? The X-Files? Lost? Buffy?"
42
Now pass this along to 6 other friends or you will be cursed forever and your wang will fall off (if equipped).
TOS - canceled by NBC, revived by fan campaign, canceled again. Was intended to be "Episodic", such that Episode X being broadcast before Episode Y really didn't mean much. There was no "ongoing story" intended.
TNG - A tad of ongoing story but not really enough intended to matter. The "ending" I thought was a pretty damn well-done episode.
DS9 - one hell of an ending, especially after the "switch" from episodic (early seasons) to arc-driven (later seasons, cardassian/dominion war stuff).
Voyager - only existed because it was Berman & Braga's toy. Also, Seven of Boobs. "Ending" was a fanwank from Berman & Braga
Enterprise - could have gone on a lot longer, ESPECIALLY after Paramount execs finally got the message and kicked Berman & Braga off the franchise to get some real writing staff in. Sadly, they were too late and most viewers couldn't be won back.
If you'd like a series that REALLY never ends, try Doctor Who.
Now as for the rest of sci-fi and the rest of writing in general, you have a few different scenarios:
#1 - "Drag it on forever" - arguably you can put shows like Cheers, Frasier, Simpsons (which has jumped the shark so many times the damn thing is just getting bored) here. Also, Dragonball/Dragonball Z/Dragonball GT, or InuYasha/Bleach/Naruto.
#2 - "Oh crap the creator just left but it's still popular" - see West Wing (which got crappy within a season of Sorkin leaving but dragged on two more seasons), or Smallville.
#3 - "Why won't they let it die?" - Lost, Heroes, etc. Caused by desperate networks that know damn well they have nothing palatable to replace it with and we're bored out of our gourds with so-called "reality TV."
#4 - Last, but definitely not least, the rushed/tacked ending, personified by a number of tropes from anime such as the Gainax Ending, Mandatory Twist Ending, and similar. Basically where you have the writers "counting on" a 2-3 season arc, doing the 3-4 episode "premise and characters" intro, 16-18 episodes of happy silly fluffy slapstick, and then needing to "turn the show serious" at the end. Great examples: just about any anime out there, including (but not limited to) Trigun, Cowboy Bebop, Evangelion (though that was also the result of Anno going off his meds)...
Now if you want to see a series that had multiple seasons all of which had a real ending, and which kicked the ass of all of these conventions, pick up Slayers sometime.
As for video games... it doesn't have to fail to get a real ending. Some games get an ending, some don't. The Baldur's Gate / Icewind Dale games all had pretty encapsulated stories. Legacy of Kain has a definite cyclical storyline - sure there was "room" for a game centering on Kain afterwards, but they wrapped up Raziel in a nice neat package and there's no harm in leaving the "what happens now" question behind: the focus of contention ever since Soul Reaver (given that the original Blood Omen had a "definite ending" pair and the rest of the series is premised on assuming which ending the player chose and running with it) has been resolved. Hell, we even got to take care of the unfinished business and kill Turel.