ScummVM 0.13.0 Delivers New Adventure Games
KingofGnG writes "The classics, by definition, never go out of fashion, let alone if they are the graphic adventures of past decades. The preferred tool of true adventurers is ScummVM, software that works as an interpreter between data files of such adventures and modern operating systems. 6 months after the release of version 0.12.0, developers have now delivered a new main release of the virtual machine, which includes novelties both for the interface and supported games."
Man, first game I ever owned on CD, real video, amazing graphics.
What a great addition to a great piece of software, and, goodbye weekend :)
Every time i see headlines like "ScummVM add new games" or something similar, i'm disappointed. It only adds support for theses games. :/
You still need to have an old working version of the game or find it in the grey realm of abandonware.
I wish companies would release theses old games for free (so that they can join "Flight of the Amazon Queen" or "Beneath a Steel Sky"), or sell them all as a single compilation.
But it doesn't seem to be going that way. Instead companies now offer each of their hit as overpriced DLC (1200 MS Points for R-Type 1&2 ?! WTF ??). The sad thing is that people seem to be stupid enough to buy them...
ScummVM is excellent, I have to say. I remember a number of years ago I was in a independent game store in London and, there on the shelf, I spotted a copy of The Dig... for £2. £2!! Wow.
It was a DOS game and being a Linux user, I felt a little bit dismayed that I wouldn't be able to play it, unless I booted into Windows or wrestled with DOS Box. My brother then pointed out that it was supported by ScummVM, so I thought, what the hell, it's only £2... So I bought it, give it a go and it worked like a charm. First try too. No issues at all.
So, thanks to the ScummVM team, who without I would not have been able to play The Dig, Beneath a Steel Sky, and Flight of the Amazon Queen. All legally too!
THE HONOUR OF THE KNIGHTS - CC Licensed Sci-Fi Novel
What I'd like to see are some tools to help people develop their own adventure games for ScummVM. As it is, most new adventure games are written with AGS, which is not free, and no up to date version is available on Linux.
Give me Classic Slashdot or give me death!
Jeff Raskin had some thoughts on this. He likened a bad user interface to a computer game - an apt analogy that still has me cringe whenever I'm in an HCI seminar and the speaker proudly announces that 'it's just like a game'. Adventure games are the perfect example of how not to design a user interface. They intentionally make things difficult, requiring you to walk around a lot and solve puzzles. An adventure game with a good (business) user interface would tell you all of the story, only require input at key points that affected the narrative, and be over in about half an hour. The things that make adventure games fun are exactly the same things that make the terrible as a model for designing human-computer interaction.
By the way, I'd thoroughly recommend The Human Interface. Jef had some strange ideas and was far too focussed on text, but most of what he said makes a lot of sense.
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