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Game Developers Becoming Similar To Hollywood Studios?

CNet is running an article that looks at the growing parallels between the major movie studios and some of the most successful game publishers, which have gradually turned into the juggernauts of the industry as they've absorbed a variety of smaller developers in recent years. "If we consider Hollywood — the model to which the video game industry is always compared — it doesn't take long before we realize that it's dominated by a handful of studios that effectively control a large percentage of the industry, while the independent studios are left trying to defy the percentages and get their innovative and artistic films to the masses. Since most fail, it's the big studios that enjoy profits as the independents try to find some way to stay alive." Gamasutra has a related piece suggesting the opposite trend: "Smaller, less expensive games made by smaller, more agile teams seem like a very logical step, now that the industry structure is better able to support it, with no less than three venues on which to distribute content as a small team. These are downloadable console, direct to consumer PC downloads via Steam-like services, portals, or direct sale, and iPhone and potentially DSi downloads."

3 of 171 comments (clear)

  1. Re:Steam? by Anonymous Coward · · Score: 4, Insightful

    As opposed to buying non-tangible product online without any manuals/booklets/maps/goodies, waiting hours or days for gigabytes of game data to download, slowing down your internet connection during that entire time, not being able to install/play those games without being connected to Steam or if they decide to let their servers become too busy, not being able to lend the game to a friend or take it with you somewhere else, being at the mercy of Valve et al if they decide to deactivate your game and/or account and not being able to play those games should Steam ever shut down or if Valve goes out of business.

    Yeah, sounds like a fucking great way to buy a game to me...

  2. Some big differences. by EWAdams · · Score: 4, Insightful

    Hollywood can sell the same content six times (cinema, pay-per-view, pay cable, free cable, terrestrial broadcast, DVD -- not to mention airline sales, overseas licensing, etc.). Videogames only run on the machine(s) they're made for.

    Movies can continue to be shown for decades. With a tiny number of exceptions, a game is dead meat within a year.

    Movies have star power. The general public doesn't care who made the game.

    Filmmaking is very nearly turnkey if it doesn't require special effects. Every game is a unique piece of software engineering.

    A big film is 3 hours tops. A big game is 40-50 hours. That's a lot more content.

    The economics of the two are very different, and the production models can never be the same.

    --
    I piss off bigots.
    1. Re:Some big differences. by iamdrscience · · Score: 4, Insightful

      Movies have star power. The general public doesn't care who made the game.

      Most people don't care which studios make a movie either. Games have stars just the same as movies. Mario, Sonic the Hedgehog, Lara Croft, etc., they're all stars as well as characters that fall in from other media -- Star Wars comes to mind. Similarly they have behind-the-scenes "stars" as well, instead of well-known directors there are well-known game designers who add a cachet to their productions (Will Wright, Sid Meier, etc.).