H.A.W.X. Brings New Perspective To Tom Clancy Series
This week saw the addition of aerial combat game H.A.W.X. to the Tom Clancy franchise by Ubisoft. Shane Bierwith, brand manager of the project, sat down with Student Life to discuss the game and some of their developmental decisions. "... we have four-person jump-in/jump-out co-op, which is a first for the air combat category. As far as competitive multiplayer is concerned, we have eight-person Team Deathmatch. It's a really fresh take on multiplayer in-air combat. As you level up and get kills in succession, you'll have access to support units, which range from electromagnetic pulses (EMPs) — you'll shock the other planes out of the sky — to altitude limits." Eurogamer's evaluation of the game calls it fun, but also "a victim of the high standards set by the other titles in the Clancy franchise." IGN says it's "very close to being a great game," but criticizes the combat and the mission design.
The game only allows you to fly properly (that is, without the assist cutting in and screwing things up, and with full maneuverability) in a horrible third-person view that can not move, does not sit behind your aircraft, and never seems to be aimed to show the enemy you're interested in. If they just fixed this, it would be a perfectly acceptable arcade flight game, even with the ridiculous air drifting and stuff.
It's not even an endorsement any more. Ubisoft bought his name for $30 million USD. They now own the name "Tom Clancy" and can slap it on anything and everything they want to, including things that aren't video games. There's no longer even a token endorsement going on, it's just a brand name now.
Presumably he gets to keep his name for use in any future books, but anyone else wanting to make something "Tom Clancy" has to license it from Ubisoft.