DirectX 10 Coming To Linux and Mac
twickline writes "Jeremy White posted the 2009 roadmap for Crossover, and wrote, 'We've just shipped a lot of those "under the hood" improvements for games out in CrossOver Games 7.2. We're really pushing Direct X 9 support pretty far along, and getting ready to move on Direct X 10. ... In addition to our normal work of broadening and deepening our application support in Wine, we're going to try to dramatically improve the CrossOver GUI itself. First, the Linux version will get a fresh new look. But both versions are going to get an interface that we hope will bring the power of the Compatibility Center right into the installation view. The key idea is to make it easier to distill the gathered wisdom on unsupported applications and make it far easier to use.'"
The only reason I still have a Windows PC at home is for gaming. DirectX 10 support is a step closer to me being able to get rid of it. Can't come soon enough, and I'm happy to pay for it if that's what it takes.
With Wine under the LGPL (making much of CrossOver LGPL) and CodeWeavers supporting Wine development, this will probably result in standard Wine also supporting DirectX 10 soon. I can also see this becoming a DirectX 10 to OpenGL wrapper to provide DirectX 10 features on XP. Both of these would be nice.
Surely with the likes of IBM, Apple, EA, Sun (shudder), Valve, ATI, Nvidia, all teaming up, they could create a cross platform API, and all appropriate documentation, programming plugins etc that will make programming for it easier than DirectX?
I mean, it's not the wildest concept ever. Clean up OpenGL, make it simpler if required. Add Open sound, add openinput, and voila!
If it's simple to code for, well documented and supports all of the latest features, and is downloadable as a library for all of the major windows' and *nix's it will make life easier for gamers, developers and other open source advocates.
It could be like java in concept, but more like directx in function. (ie it works)
The good news: increased base of support for games.
The bad news: Codeweavers makes much noise about their "supported games". But what they don't make explicitly clear is that these games are, for the most part, games that have been reported to work. Don't take my word for it, go and check. Out of 174 games listed on that page, one is "known not to work", 149 get an "honourable mention" (meaning they've been reported to work, but they are not supported by Codeweavers), two get a bronze, and 22 get a silver. So that's 174 games listed, and just 24 of those are supported if there are issues.
Rather disingenuous, really, to have that information tucked away in a pop-up tooltip that only appears when you hover over the medal. I wish them luck, but I can't help but feel that they need to be a little bit more open with their customers.
It also doesn't help that that list hasn't been updated since July ... eight months. Not exactly confidence inspiring, alas.
Direct X 10 coming to Linux and Mac falsely implies that MS would be making it possible for Direct X 10 to be run natively on Linux or Mac. A much more accurate title (though one that many would read and say "who cares" without clicking on the link) would be "Crossover Games to support Direct X 10.
"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
The last time I played a game using Crossover, it was in DX7, not 9, so I don't know how they can claim that's the case. For those still reading, it was CS:Source and Battlefield 2. Both looked truly horrific compared to playing on Windows and had poor framerates despite being run on a 9600GT.
And then there's Punkbuster support. Until they can get that working 100%, there's no point at all because you end up getting blacklisted so that money you spent buying the game is wasted as your CD Key is unusable on any PB server.
I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
Working on it!
(Status: doesn't actually, er, compile as yet. And even if it did, the program launcher wouldn't work. But more people to at least solve the inability to compile would be most welcome. Current block: Cygwin's header files are on crack.)
http://rocknerd.co.uk
WHOOOOSH!
Convert FLACs to a portable format with FlacSquisher