The Age of Steam
Ant writes "Edge Online has a six-page article titled "The Age of Steam" about Steam's history that begins: 'The name could hardly be more appropriate. Just as railroads swept the US, leaving in their wake a west that was significantly less wild, so has Valve's Steam client spread across the PC, centralising, simplifying and consolidating. What started as a way of administering updates has become a delivery platform so powerful that it has threatened to render even the big publishers' alternatives obsolete, an online community so well-supported that it sets standards even for those found on consoles, and a no-fiddling environment that allows your games, settings and saves to follow you from one PC to the next every time you log in. Looking back, such success seems inevitable, but in reality Steam was far from an obvious idea. Creator Valve was a developer, not a publisher or distributor, and the service's opening months were marred by bottlenecks and a frustrating online registration experiment. More interesting than the triumph, then, is the journey: what has made Steam such a powerful platform? Which forces shape its evolution? And how can it rewire not just the PC market, but the way that games themselves are developed?'"
It still leaves a lot to be desired in terms of reliability and user-friendliness. Turnaround times alone make steam a hassle at times, just because I remember how quickly I could go from playing TFC to Pirates Vikings and Knights in the old WON clients, and I tended to register FAR more servers for the list than the ~200-500 tops I get now.
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
I bought a physical copy of the first Half-Life back when it was released. When Steam entered the picture, I registered Half-Life to it, making the CD-Key useless since at least the online portion of the game was now completely tied to the Steam account. Then I forgot my Steam password and was unable to recover it - for five years. So I couldn't do much with the boxed copy of the game I had, nor could I access it through Steam.
However, a week ago I suddenly remembered my Steam password, and installed Steam to see if my account was still alive. Not only did I find Half-Life associated with the account, but also several commercial mods and two expansion packs that I had never bought. All of these automatically downloaded/installed with just a click of a mouse. Turns out that the commercial mods/expansions were awarded at some point for free to those who bought Half-Life before Steam existed. On top of that I noticed the (apparently long-running) NVIDIA and ATI campaigns on Steam, through which you get a couple of games for free if you have their graphics card, most interestingly for me Half-Life 2: Deathmatch. And all of this works flawlessly through Wine on Linux.
All in all, I must say I'm quite impressed with Steam, as long as you don't lose your account credentials.
It's odd how different retailers are taking different stances with Steam. But also, here's why I think retailers are stupid to support Steam as is.
Gamestop in the US I believe refused to stock Dawn of War II because of the fact it forced the user to register, update, and play the game via Steam. This is understandable as they'd basically be selling a game that forces a competitors sales tool on their system.
Here in the UK though, I purchased it online from GAME. They shipped me it to arrive on the Thursday before the Friday release and although GAME got it me early, I couldn't play it because I couldn't activate it via Steam.
I still personally think Valve are in the wrong here, just because I have to register with them does not mean I should have to activate via them and activation was not mentioned on the box or GAME's website. Still, who is in the wrong is debatable, neither did anything legally wrong, but one thing is clear, you might as well just buy via Steam anyway as you can still preload it and download as many times as you want from them.
But here's the twist, I complained to GAME because I was still pretty pissed that I'd bought a GAME off them that I couldn't play until Valve decided that I could so I complained to them and oddly, rather than having Gamestop's stance, that they agree, it's bad for their customers to have to deal with Steam they actually wholeheartedly supported Steam and their DRM and actually took responsibility saying they shipped it early to ensure I got it for release but that it shouldn't have got to me before release but that if they'd shipped it a day later I might have got it after release, blah blah blah. I also made the point that their website didn't at the time mention Steam, Windows Live activation and also complained that this is important because should Steam ever go titsup and not have chance to release a patch (which wouldn't be an impossible scenario for any company as the current economic situation has taught us) that I may never be able to reinstall or play the product again after that point.
I find that stance rather interesting, it's almost as if GAME actually wants to be destroyed and replaced by the likes of Steam. So is there more to this? Do they think they can actually benefit from Steam in some way? Was it just political correctness in that they wouldn't want to slag off a company whom they sell software for or is there something else to it altogether (maybe they only care about console sales?)? I as a customer sided entirely with them stating that I felt the activation and such was stupid but rather than seize that, they turned around and agreed with their competitor (Valve) that their method of distribution and service was effectively inferior even though there's no reason they actually needed do so.
For what it's worth I also contacted trading standards who agreed that my complaint regarding the DRM was valid, and that it was not illegal for GAME to ship me the game early and as such I should've been able to play it at that point. They are looking at taking action at very least for the fact the game box and GAME didn't advertise that the game was only usable when a 3rd party (Valve) states it can (or can't) be used through activation even if it did mention registration is required.
I also pointed out that the alternative is that many may just resort to piracy if it's difficult or troublesome to play legitimately purchased games. I received a rather amusing response that contained the ultimate freudian slip (or perhaps not??) stating:
"The DRM software that must be installed is designed to prevent privacy"
I'd imagine they meant piracy, but privacy works for me too.
Still the crux of it is this, I'd like Steam a lot more if it avoided DRM. You can do preloading without DRM- just give people the entire game except the executable needed to run it. I'll also never buy from GAME again, not particularly out of spite, but more because the only feeling I got from them was one of arrogance, effectively the
It still leaves a lot to be desired in terms of reliability and user-friendliness.
True in some areas (as the ones you mention about multiplayer), but I have never bought as many games in retail as I have since I've got access to them through steam. The convenience of being able to buy a game I feel like playing and within the hour playing it far outweighs the problems for me. You could argue that I could pirate/steal/whatever the game and be playing it in the same amount of time for free, but by spending a little bit of disposable income I can be entertained for a couple of weeks and I get the added benefits of steam.
I remember how quickly I could go from playing TFC to Pirates Vikings and Knights in the old WON clients
I remember how much of a pain in the ass it was setting up a game between a couple of friends (not talking about WON here), and with steam that's done with a few clicks. I'm not going to paint a picture of a utopia here, but it's much improved from the old routine of getting on IRC or some IM client and alt-tabbing back and forth between your game typing "Can you connect now?"
The criticisms that I'd have on steam is the DRM (although compared to the draconian forms of DRM, Steam's DRM is acceptable) and of course the big question of "What happens if Valve dies and I want to play my games?"
All in all I'm really happy with Steam. It's made me buy more games than I used to, probably because now I buy on impulse rather than holding a box in a store and saying "Nah, I'll get it through other means", and it's decreased the time wasted on connecting to others.
They might do some great offers if you manage to catch them, however any long term users of Steam know that if you want to get the best deal for a game then sometimes you have to look elsewhere. This is starting to build up a lack of trust for customers, games on Steam are often more expensive even though it costs less to sell than a physical box - customers will end up doing Google searches for the cheapest deal elsewhere. It reminds me of people going into stores to find the product they like, then ordering off the Internet to get the best deal.
Apart from pricing it's a nice platform.