Mythic Shutting Down 63 Warhammer Servers
Gamasutra reports that Mythic Entertainment is consolidating a number of their Warhammer Online servers to keep population levels within an acceptable range. 43 servers are set to close in North America and Oceania, and 20 more in Europe. Mythic posted details of the character transfers at the game's website. CEO Mark Jacobs also made a "State of the Game" post, highlighting the live expansion that's currently underway, as well as the changes and updates they have planned for the near future.
That has to hurt. The game was well executed, it was no Age of Conan that's for sure. I guess good question would be how many servers did they start with?
This problem also plagued the EU version launch: there were too many servers and the population was spreaded too thin, meaning that you would log in and find no one else but you on a certain zone.
With the new patch and the server transfers everything is much fine now: cities are quite populated and there is massive outdoors PvP going on every night :)
Guild Wars is a fully instanced, PvP-oriented game with some MMO elements (I don't know anyone who's played it that considers it a true MMO).
Hellgate: London was a fully instanced hack-and-slash game.
Age of Conan was (originally advertised) as a PvP MMO. Now it's just a pile of fail.
WAR is a PvP MMO.
Of course they aren't WoW-killers: They're nothing like WoW!
To be a WoW-killer you have to be a mostly non-instanced, PvE oriented MMORPG... which none of the aforementioned games are.
About 6 months ago, during this interview, Mythic VP and lead Warhammer Online designer Mark Jacobs said some interesting things regarding MMO development, including their own game. In particular:
According to Jacobs, another way to measure success is to look at the number of servers a game has added in a six-month period. "The corollary to that is if you've seen a game consolidate servers, you know it's in deep, deep trouble -- that's not a healthy sign for an MMO," he said, citing Sony's January-released "Pirates of the Burning Sea" as a recent example. "It will be the same for 'Warhammer.' Look at us six months out. Look at us six weeks out. If we're not adding servers, we're not doing well."
Looks like they're not doing that well - according to their own standards.
Check out eve online thats been doing the one universe thing for years. The universe isnt seamless since its split into a number of seperate systems but the entire population exists and plays within the same universe.
Saying that it's emulating WoW poorly is a bit harsh, considering that the large scale PvP or RvR side of it is more emulating their previous MMO more than WoW. Which is what attracted me (and still does) to this game as I personally find WoW dull in this respect.
I do personally prefer DAoC's RvR though.
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If you do segment your universe then please, please adjust it accordingly when it quietens down again.
In Everquest they did both. And they made the world so bloody HUGE (with a capital HUGE) that no matter how many server merges they do, it feels utterly empty. Half the problem of course is that they neglected the older 'segments' and left them to rot, despite actually being fairly important to the universe they've created.
Server merges are easy enough, but what do you do when your universe is too big? Close bits of it and anger players who had quests there?