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Valve Engineers Weed Out 'Lying' TF2 Game Servers

billlava writes "Tired of Team Fortress 2 servers that lie in order to attract players, engineers at Valve (creators of the Half Life franchise) have come up with a way to weed out servers that give false information about the number of players online, or custom server options. 'After kicking around some proposals, we came up with a simple system built around the theory that player time on a server is a useful metric for how happy the player is with that server. It's game rules agnostic, and we can measure it on our steam backend entirely from steam client data, so servers can't interfere with it. We already had this data for all the TF2 servers in the world, allowing us to try several different scoring formulas out before settling on this simple one that successfully identified good & bad servers.' Of course, this only works with their games running on Steam."

2 of 97 comments (clear)

  1. A real annoyance: by Wilson_6500 · · Score: 4, Interesting

    Reserved slots--or, really, the way the server browser handles them.

    I don't actually have a problem with reserved slots themselves. They have no value to me, and I've never been kicked out because someone else who had a reserved slot joined. My problem is that the server browser doesn't understand reserved slots, and shows servers whose "public" slots are full as having free space to join. Steam has a rather good server browser that refreshes quickly and has other nice features, but joining servers only to go through the entire motions of connecting and _then_ being told that I can't play because there isn't actually a slot for me is annoying. It also breaks the functionality that auto-retires full servers, which is a very nice feature.

    Maybe it's a pet peeve of mine. On one other site I go to once in a while, pretty much everybody complained about getting into this kind of server once in a while--one of the ones that reports being full but is actually empty. I haven't once ever had that particular problem. It's a strange situation.

  2. Re:Great! by gid · · Score: 3, Interesting

    L4D server searches don't seem country limited to me at all. I play with 3 other friends all in the US and we get connected to German servers all the time, or some other server with a 150 ms ping. A manual server selection feature for the lobby leader would be a big step in the right direction.

    Another big desire for us is some way to merge lobbies for versus mode, so I can create a lobby of 4 people, and then connect us to another lobby of 4 people so we can play some decent players, not just the 4 random yahoos that clicked auto join.