Valve Engineers Weed Out 'Lying' TF2 Game Servers
billlava writes "Tired of Team Fortress 2 servers that lie in order to attract players, engineers at Valve (creators of the Half Life franchise) have come up with a way to weed out servers that give false information about the number of players online, or custom server options. 'After kicking around some proposals, we came up with a simple system built around the theory that player time on a server is a useful metric for how happy the player is with that server. It's game rules agnostic, and we can measure it on our steam backend entirely from steam client data, so servers can't interfere with it. We already had this data for all the TF2 servers in the world, allowing us to try several different scoring formulas out before settling on this simple one that successfully identified good & bad servers.' Of course, this only works with their games running on Steam."
Yeah, I realize that. The problem is that I don't run the servers. I join them, and if I ever join a server that's down by one or two people it seems to always be one or two reserved slots.
I mean, I'm not going to quit playing or anything, but it'd be nice if Valve would realize that people have been using admin plugins to do this kind of stuff since--what? The Quake 2 days? It seems like just the kind of thing they would implement into their otherwise intelligent server browser system. Then again, the reason the plugins exist is because the games don't have features like voting and ranking and stuff that people want. It's really extremely bizarre. For all the other innovations that Valve pushes, they don't have these basic features that most modern FPSes have. And they've shown that they can roll out changes to all their Source-engine games at once.
Once again, Valve has managed to find the upside to that god-awful Trusted Computing bullshit.
Trust.
DRM: Terminator crops for your mind!