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A Veteran GM's Preview of the D&D Player's Handbook 2

Martin Ralya writes "I've had the Player's Handbook 2 for two weeks (it releases on the 17th), and I've written an in-depth preview of the book from a GM's perspective for Gnome Stew. It's billed as 'the most significant expansion' of D&D 4th Edition yet, and that's accurate. The short version: No power creep, no balance problems, and all of the new classes are excellent — even the bard. They'll become part of D&D's lore in nothing flat."

2 of 74 comments (clear)

  1. Re:1st Ed. by bonch · · Score: 5, Insightful

    I have a solution for you if you're not interested in the latest book. Don't buy the book.

    You're welcome,
    Your friendly neighborhood Spider-man

  2. The Power Creep by ShakaUVM · · Score: 5, Interesting

    "No power creep"?

    Sorry, I have to take exception to this.

    One of the major problems with 4th edition is how hard it is to hit things. When I sat in on a Gencon panel with the 4ed designers last summer, they said they balanced the game around a 50%-60% hit rate. While this may have made their math easy, it doesn't make the game fun. Seriously - when you use your awesome encounter ability and it misses half the time, it kills a lot of the fun in the game.

    Worse, over the course of the 30 levels 4th Edition is designed for, PCs pick up a net -5 to hit along the way (Monster AC goes up linearly with level, PC's attack bonus goes up proportional to half your level (a -15 to hit change), but +6 for using a magic weapon, +4 for stat bumps), meaning that PCs end up missing 75% of the time or so without using anything special. This means that PCs that needed 11s or better to hit Irontooth (a +2 level monster) need 17s or better to hit Orcus (a +3 level solo). Sure, there's powers like Lead the Charge that give a large bonus to hit, but in order to apply the bonus, you have to hit with it.

    4th edition has been very cautious at assigning bonuses to hit - almost all feats in the game (like Weapon Focus) were rewritten to add bonuses to damage instead of bonuses to hit. There's only very limited ways of gaining bonuses to hit (Tieflings using fire attacks have a feat available, as do Warforged with another ally adjacent to the target).

    So where does PHB II's power creep come in? The major, obscene jump in power is a pair of feats called Weapon Expertise and Implement Expertise, that add +1/+2/+3 to hit at the heroic/paragon/epic tiers. It's approximately 10 trillion times better than any feat released before (the Warforged feat mentioned above - which is a racial feat - only gives a +1 bonus, and only when you have another ally touching the monster), and obsoletes immediately those feats that have tried to give a bonus to hit.

    This is combined with melee mastery, which lets you swap out strength for your highest stat when making basic melee attacks. So a 10 Str, 20 Cha Paladin - who'd flail weakly at any enemy provoking an Opportunity Attack before - picks up the equivalent of +5 to hit and damage.

    Sorry for the math, but the nutshell idea is: with just two feats, it works out to a +8 bonus to hit, which is insanely out of whack with everything they've done before.

    The current theory is that WOTC realized they screwed up the math in their to-hit rolls and/or realized that PCs missing 75% of the time is simply not a very enjoyable way to spend an evening (my group is ready to go back to 3rd Edition, they're so pissed off at missing all the time), that they released this "patch" to correct the problems in their math. Which sounds fine at first, until you realize that they probably should have just patched the system to give a +1 bonus to hit at 5th/15th/25th levels. Creating a feat to do the work for them is bad, since it just set the new standard in feat design, and because the feat is now mandatory for all characters, and feats are supposed to be minor options that people can use to tailor their specific characters. No feats should be mandatory.

    The rest of the PHBII seems to follow this theme. Bards have a paragon path that lets people automatically hit. Avengers get to roll twice every time they attack, and take the better roll, etc.

    While this is all welcome news for those of us that play the game:
    1) It reveals how badly made 4th Edition was and is.
    2) It is a tremendous power creep, which is rather the opposite of what the reviewer for Slashdot said.

    4th Edition is the snack food of the role playing world.