iPhone 3.0 Software Announced
Apple unveiled the iPhone 3.0 software just now in Cupertino. Here's MacWorld's live-action blow-by-blow coverage. The announcement included new features for developers and users. For developers, the big items were in-app purchasing (for example for game upgrades, map content, and subscriptions) for paid apps only; peer-to-peer connectivity via Bluetooth; giving apps access to hardware via the dock connector or Bluetooth; maps embeddable in apps; and push notifications. For users, there's finally cut-copy-paste available in all apps; search across everything in the iPhone; landscape keyboard; MMS messaging; and voice memos. Developer beta starts today and 3.0 will be available in the summer — free for all 3G phones, $10 for iPod Touch.
Well that covers a list of features I really wanted as a would be dev and a iphone owner. All I can say is "fucking finally!"
WHy does apple do this kind of crap? Is the touch less expensive or subsidized or ANYTHING that would justify having to pay vs their Iphone counterparts?
Good-bye
You've now achieved what Palm devices could do ten years ago.
...will it run Linux?
Friends help you move...
REAL Friends help you move dead bodies... ^_^
I'll use copy-paste once or twice a week, but I'd use Adobe Flash 99% of ever hour spent using Safari.
*EVERY* time Apple announce something new for the touch/iphone, it costs an extra $10 on the touch.
*EVERY* time someone moans about that.
*EVERY* time someone else points out that Apple account for iphone sales over a period of time, thus allowing them to maneuver around the ridiculous Sarbonnes-Oxley requirements. They bill the touch as a one-off, so can't add new functionality without there being a representative charge.
Whether you agree with them or not, that's their position (presumably that of their highly-paid lawyers, too). Get over it, *every* time you add onto the touch, you're going to pay extra.
Simon.
Physicists get Hadrons!
I, for one, welcome Apple to 1983 by gaining the capabilities of the Macintosh 512k.
So you really want a Blackberry Storm with an Apple logo on it?
* tell me how many characters my damn SMS is at
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
That 32GB iPod Touch just isn't cutting it at all and I loathe that classic iPod. Hurry up with the 64GB upgrade already.
Yeah, because you really need more than 10,000 songs on you. God forbid you have to listen to the same song twice in 2 months.
I have a metric crap ton of music too. But realistically. Even the 8GB model is more enough for music, especially if you can re-sync it once a week or so.
And while I wouldn't mind a capacity bump in the next release, its hardly the most important feature. I'd value battery life, better speaker, gps, and dozen other features more than more memory.
Agreed; I am not a fan of the microtransaction model.
I like my game purchases to be complete games, not games with huge gaping holes in them (coming soon!) or games that are really only shells for lots of nickle-and-dime DLC, which is exactly what that FPS they demoed appeared to be.
However, buying content though apps is not without merit. Kindle for iPhone currently takes people through Safari to make purchases, which quite a few people complained about. They would be able to buy new books directly from the app. (Of course, Apple has a Free-means-free policy, so they'd probably have to start charging for the app in addition to the books- but $.99 is easier to swallow than $359). This could also work for companies like iVerse Media, who sells comic books. Rather than have each issue as a separate app complete with reader software, they could bundle them all up under an iVerse app. That way I won't have a bunch of issues of Atomic Robo all over my home screen.
The best move Apple made was the free-means-free policy. If an app is free, you can't go charging for bits inside it. I would not be happy to download a free app and find that I had to pay $.99 per widget in order to unlock all the useful bits.
Huge mistake by Apple; this is one of the few features that Palm hasn't (yet) confirmed for the Pre, and it's one that business users in particular want. Heck, Apple itself sells a Bluetooth keyboard! {ProfJonathan}
If there's is something you don't like about the iPhone, you have choices like the Android but if you are patient, Apple might address your issue sometime in the future. It's not a matter of life and death that Apple didn't release the feature you wanted:
2001:
.
Apple: Introducting the iPod: 1000 songs in your pocket.
Naysayers:"No wireless. Less space than a Nomad. Lame." Seriously who's going to buy this? It is Mac only, uses Firewire, and costs $400!!
2002:
Apple: iPod 2.0: Touch sensitive scroll wheel. Now compatible with Windows. Up to 20GB
Naysayers: Okay, more space than a Nomad, but no wireless. Firewire only. Still expensive. Easily scratched
2003:
Apple: iPod 3.0: UI Redesign. Now USB compatible. Up to 40GB
Naysayers:Still waiting for wireless. Still expensive. No video or photo capability. Really I need something smaller, maybe flash based. Easily scratched. Still expensive
2004:
Apple: iPod mini: Smaller version of iPod. 4 or 6 GB disk based. iPod 4.0. UI Redesign. Clickwheel. Up to 40GB. iPod 4.1: now with color and photo capability. Up to 60GB
Naysayers:Still no wireless. Still expensive. No video. Maybe a phone/iPod combination would work. Easily scratched. Still expensive
2005:
Apple:iPod Shuffle: Ultra-portable iPod. Up to 1GB. iPod mini v2: New colors. iPod nano: Flash based. Color. Replacing mini. Up to 4GB. iPod 5.0: Now with video. Up to 80GB
Naysayers:No screen on the shuffle. Small video screen on the iPod. And it's not a touch screen. Replace the profitable mini, are they insane? The nano scraches too easily! Still no wireless. When is Apple going to make an iPhone? Still expensive
2006:
Apple:iPod Shuffle: Even smaller. Metallic shell. Up to 2GB. iPod nano: New scratch-resistant metallic shell. More battery life. Up to 8GB.
Naysayers:I can't use the new shuffle as a USB stick! Still no wireless or widescreen or touchscreen. No iPhone. Easily scratched. Still expensive
January 2007:
Apple:iPhone: multi-touch, widescreen iPod + mobile phone + internet browser + wireless
Naysayers:I wanted the phone part to be separate. It's only on AT&T. It's not 3G. I can't buy music wirelessly. It's frickin' expensive.
September 2007:
Apple:iPod Touch: iPhone without the phone. iTunes Music Store built in. iPod nano: New form factor. Video. Up to 8GB. iPod Classic: Metallic shell. Up to 160GB
Naysayers:iPhone is still only AT&T and not 3G. iPod touch is only 8GB and 16GB. And it's frickin' expensive.
February 2008:
Apple:iPod nano: new colors: iPod shuffle: new colors. iPouch Touch: 32GB available
Naysayers:iPhone is still only AT&T and not 3G. iPod Touch and iPhone are still expensive
June 2008:
Apple:iPhone 2.0: 3G. Slimmer, faster, more apps, cheaper. 8GB $199. 16GB $299
Naysayers:iPhone is still only AT&T. No cut and paste. The camera is 1.3MP and not video. Not cheaper: AT&T 3G plan costs me more than 2.5G plan. I blame Apple for this.
March 2009:
Apple:iPhone 3.0 software: Cut and paste. Bluetooth peer-to-peer connectivity. Complete iPhone search. landscape keyboard. MMS messaging. and voice memos.
Naysayers:Where's my total Exchange interoperability? No printing. No email filtering. No video recording.
Fast forward to the future . .
2020:
Apple:iPod femto: Size of a business card, but thinner. Direct neural interface. No charging, uranium battery last 5,000 years. Up to 500TB. iPhone X: Instantaneous, realtime language translation. Up to 20PB
Naysayers:Still no ogg. Should be 1PB. Neural interface is only in HD and not Extreme-HD. Should have used plutonium batteries that last 10,000 years. iPho
Well, there's spam egg sausage and spam, that's not got much spam in it.
What I really want in my phone is full integration of communication methods I normally use. Can I connect to a 802.11 wireless network and launch Skype and Yahoo Instant Messenger (with voice, of course)? No, I don't mean over cellular network.
End anonymous moderation and posting on
The basic issue is that they want $.
They could easily post estimates for continued support and development.
There is N O T H I N G in the legal or accounting realm that prevents this. If this were the case, there would be no free support or added content for other hardware, software, etc. The fact is, there's TONS of it, from companies who don't treat their customers as bottomless teats.
Sony doesn't charge me for firmware upgrades for my PS3. Nintendo doesn't charge me for firmware upgrades for my Wii. BlackBerry and T-Mobile don't charge me for upgrades for my BlackBerry.
And most tellingly, Apple doesn't charge me for firmware upgrades for my Time Capsule, even when they add functionality.
So I don't buy the excuse.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
So in other words, AT&T has to make it as useless as possible, so Apple would have been better off just not having it...
...because AT&T is the only carrier anywhere in the world on which the iPhone runs, of course. If it sucks in the US, that doesn't necessarily mean it'll suck everywhere.
Comment removed based on user account deletion
A2DP
Oops. Not so missing. My bad. :)
Hey, /., how about easing up on the 2nd-post-wait timer for subscribers, huh?
And with a laptop, you could use your iPhone to make calls while you're getting actual work done.
You are welcome on my lawn.
Most of the "real web" including all pages with "real web developers", create both flash and non-flash versions of their pages. Any web designer with any salt should know that. There are, and will continue to be, many devices and browsers that don't have flash. It may not be a webdesigner's responsiblity to support highly-outdated software (like IE5 for Mac, or Netscape 4.7), but flash is far from ubiquitous when you get into mobil devices. So flash should not be an absolute neccessity for any website. Therefor, if the iPhone isn't able to access a flash-based website, then it's the developer's fault, because it will limit dozens of other devices too: phones, game consoles, various other mobil devices, etc.
Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
Why is this so hard to understand? The reason for wanting enough space for your entire music collection is so that you can play anything you want on demand. Who cares if 80% of it never gets listened to?
If 80% of it never gets listened to, who cares if its not there?
That one day when I'm in the mood to listen to a particular album, I don't want to be cursing the fact that it's not on my iPod at the moment.
If you went the last 5 years without listening to the song, and then not being able to play it today, right now, this very second sends you off cursing your ipod. You need a sense of perspective more than a bigger ipod.
Why try to predict which subset of your music you'll feel like listening to?
Its not really case of prediction.
For example in addition to a number of playlists I have my ipod set to sync every single track I've listened to more than once in the last 5 years. Plus every single track I've listened to at least once in the last year. Plus every single track I've added in the last 6 months. Plus every single track I've bothered to mark with any number of stars.
And it all fits with plenty of room to spare.
And while it happens that sometimes I'll be in an eclectic mood and want something I don't have it doesn't happen anywhere near often enough for me to curse the device, or wish I could have spent hundreds more for more capacity.
God forbid someone would ask for a feature that would make their usage more convenient.
There is a limit to how much is really worth moaning about. And when they ship with 1TB the OP will moan that he can't have his entire dvd collection with him.
I'm not saying 32GB is 'enough' and that no one has a use for more, but its hardly something to rant about.
Who mods this shit insightful?
Evidently people who agree the 32GB limit is not a particularly woeful shortcoming of the ipod touch.
spam filtering in email: :P
You haven't answered the question why you aren't doing spam filtering on the server rather than your phone? Set up a hosted email server and set up your spam filtering there. You have to get your email from somewhere, again, filter on the server. Hundred lines of code my ass, it's not a matter of lines of code if ten lines on a server would be less work. What if your phone goes down and you need to access your email from another PC or a web browser? It would be even better to filter there if you use IMAP. If you are still using POP then this discussion should be over
Printing:
I can understand sometimes you might want to print something, but why not email the project plan? Or use that handy dandy peer to peer stuff in 3.0? You also need to be more specific about printing from a deskop because the reasons to print from a desktop are not all great ones. Some bad reasons are:
- I can't read it (I respect this reason but if you can't read your document on an iPhone you shouldn't have an iPhone.
- I like to have a paper copy as backup (you should be backing up electronically and not wasting paper)
- my coworker doesn't have X so I can't send it to him (well then get coworker X because if you are paperless and your buddy isn't and you work for the same company then your company is being stupid.
- Paper just feels better (sure it does, and it's nice and flexible, but if you are printing out 20 emails a day, you aren't getting good work out of your screen are you?)
Come companies require paper, and government still requires paper. However, the reasons for printing are becoming less and less each day. While I do understand the reasons for printing, what you haven't answered is the demand itself, which I asserted in my sentence as being lower than you think. Saying Ford should have sold buggywhips on the side because people still want to use them kind of flies in the face that you have this shiny new mode of transportation that doesn't need them. Sure you are going to be pining for a buggy whip once in a while when you have a buggy and horse and no way to get the horse to move, but does that mean every Ford should be sold with them just in case?
"All great wisdom is contained in .signature files"
...and while you present an interesting technical argument for lack of flash on the iPhone, it's much much simpler.
Flash games and applications bypass the app store.
If you bypass the app store, AT&T and Apple don't get to extract [more] money out of you or out of the end user. Apple and AT&T are more interested in money than in truly unifying the mobile and fixed web browsing experiences. End of story.
Boot Windows, Linux, and ESX over the network for free.
Apple invented standardized copy and paste in the OS with the Macintosh. It invented mobile copy and paste conventions with Newton.
So ask yourself, is Apple just too stupid to please an arrogant but anonymous coward, or are you perhaps uninformed on what might be involved in developing secure copy and paste on a new platform with a unique security model?
Do you understand that other phones with copy/paste features do not sandbox their apps? That their kernels will pretty much run any code from any source? That rogue apps can do anything?
The more you learn, the less you'll view the world in simple black and white as a bunch of things to be outraged about.