iPhone 3.0 Software Announced
Apple unveiled the iPhone 3.0 software just now in Cupertino. Here's MacWorld's live-action blow-by-blow coverage. The announcement included new features for developers and users. For developers, the big items were in-app purchasing (for example for game upgrades, map content, and subscriptions) for paid apps only; peer-to-peer connectivity via Bluetooth; giving apps access to hardware via the dock connector or Bluetooth; maps embeddable in apps; and push notifications. For users, there's finally cut-copy-paste available in all apps; search across everything in the iPhone; landscape keyboard; MMS messaging; and voice memos. Developer beta starts today and 3.0 will be available in the summer — free for all 3G phones, $10 for iPod Touch.
*EVERY* time Apple announce something new for the touch/iphone, it costs an extra $10 on the touch.
*EVERY* time someone moans about that.
*EVERY* time someone else points out that Apple account for iphone sales over a period of time, thus allowing them to maneuver around the ridiculous Sarbonnes-Oxley requirements. They bill the touch as a one-off, so can't add new functionality without there being a representative charge.
Whether you agree with them or not, that's their position (presumably that of their highly-paid lawyers, too). Get over it, *every* time you add onto the touch, you're going to pay extra.
Simon.
Physicists get Hadrons!
* tell me how many characters my damn SMS is at
SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
Agreed; I am not a fan of the microtransaction model.
I like my game purchases to be complete games, not games with huge gaping holes in them (coming soon!) or games that are really only shells for lots of nickle-and-dime DLC, which is exactly what that FPS they demoed appeared to be.
However, buying content though apps is not without merit. Kindle for iPhone currently takes people through Safari to make purchases, which quite a few people complained about. They would be able to buy new books directly from the app. (Of course, Apple has a Free-means-free policy, so they'd probably have to start charging for the app in addition to the books- but $.99 is easier to swallow than $359). This could also work for companies like iVerse Media, who sells comic books. Rather than have each issue as a separate app complete with reader software, they could bundle them all up under an iVerse app. That way I won't have a bunch of issues of Atomic Robo all over my home screen.
The best move Apple made was the free-means-free policy. If an app is free, you can't go charging for bits inside it. I would not be happy to download a free app and find that I had to pay $.99 per widget in order to unlock all the useful bits.
If there's is something you don't like about the iPhone, you have choices like the Android but if you are patient, Apple might address your issue sometime in the future. It's not a matter of life and death that Apple didn't release the feature you wanted:
2001:
.
Apple: Introducting the iPod: 1000 songs in your pocket.
Naysayers:"No wireless. Less space than a Nomad. Lame." Seriously who's going to buy this? It is Mac only, uses Firewire, and costs $400!!
2002:
Apple: iPod 2.0: Touch sensitive scroll wheel. Now compatible with Windows. Up to 20GB
Naysayers: Okay, more space than a Nomad, but no wireless. Firewire only. Still expensive. Easily scratched
2003:
Apple: iPod 3.0: UI Redesign. Now USB compatible. Up to 40GB
Naysayers:Still waiting for wireless. Still expensive. No video or photo capability. Really I need something smaller, maybe flash based. Easily scratched. Still expensive
2004:
Apple: iPod mini: Smaller version of iPod. 4 or 6 GB disk based. iPod 4.0. UI Redesign. Clickwheel. Up to 40GB. iPod 4.1: now with color and photo capability. Up to 60GB
Naysayers:Still no wireless. Still expensive. No video. Maybe a phone/iPod combination would work. Easily scratched. Still expensive
2005:
Apple:iPod Shuffle: Ultra-portable iPod. Up to 1GB. iPod mini v2: New colors. iPod nano: Flash based. Color. Replacing mini. Up to 4GB. iPod 5.0: Now with video. Up to 80GB
Naysayers:No screen on the shuffle. Small video screen on the iPod. And it's not a touch screen. Replace the profitable mini, are they insane? The nano scraches too easily! Still no wireless. When is Apple going to make an iPhone? Still expensive
2006:
Apple:iPod Shuffle: Even smaller. Metallic shell. Up to 2GB. iPod nano: New scratch-resistant metallic shell. More battery life. Up to 8GB.
Naysayers:I can't use the new shuffle as a USB stick! Still no wireless or widescreen or touchscreen. No iPhone. Easily scratched. Still expensive
January 2007:
Apple:iPhone: multi-touch, widescreen iPod + mobile phone + internet browser + wireless
Naysayers:I wanted the phone part to be separate. It's only on AT&T. It's not 3G. I can't buy music wirelessly. It's frickin' expensive.
September 2007:
Apple:iPod Touch: iPhone without the phone. iTunes Music Store built in. iPod nano: New form factor. Video. Up to 8GB. iPod Classic: Metallic shell. Up to 160GB
Naysayers:iPhone is still only AT&T and not 3G. iPod touch is only 8GB and 16GB. And it's frickin' expensive.
February 2008:
Apple:iPod nano: new colors: iPod shuffle: new colors. iPouch Touch: 32GB available
Naysayers:iPhone is still only AT&T and not 3G. iPod Touch and iPhone are still expensive
June 2008:
Apple:iPhone 2.0: 3G. Slimmer, faster, more apps, cheaper. 8GB $199. 16GB $299
Naysayers:iPhone is still only AT&T. No cut and paste. The camera is 1.3MP and not video. Not cheaper: AT&T 3G plan costs me more than 2.5G plan. I blame Apple for this.
March 2009:
Apple:iPhone 3.0 software: Cut and paste. Bluetooth peer-to-peer connectivity. Complete iPhone search. landscape keyboard. MMS messaging. and voice memos.
Naysayers:Where's my total Exchange interoperability? No printing. No email filtering. No video recording.
Fast forward to the future . .
2020:
Apple:iPod femto: Size of a business card, but thinner. Direct neural interface. No charging, uranium battery last 5,000 years. Up to 500TB. iPhone X: Instantaneous, realtime language translation. Up to 20PB
Naysayers:Still no ogg. Should be 1PB. Neural interface is only in HD and not Extreme-HD. Should have used plutonium batteries that last 10,000 years. iPho
Well, there's spam egg sausage and spam, that's not got much spam in it.
The basic issue is that they want $.
They could easily post estimates for continued support and development.
There is N O T H I N G in the legal or accounting realm that prevents this. If this were the case, there would be no free support or added content for other hardware, software, etc. The fact is, there's TONS of it, from companies who don't treat their customers as bottomless teats.
It's because they can.
There is absolutely no legal or accounting reason they have to charge for anything. Anything any Apple employee says to the contrary is a bald-faced lie.
Plenty of other companies give out free support, upgrades, and content for hardware and software.
The issue is Apple doesn't want to report the costs for the development and support of updates in their reports, so they act as if they'll never happen.
When demand reaches a point (WHERE THE FUCK IS MMS OR COPY AND PASTE?!) they can no longer ignore, they crank out the update and offset the cost by selling it. This pleases investors (and thereby keeps regulators off their backs), who would otherwise say "But you said costs were $X, and we launched last year! What the fuck is this new cost for?"
As to why iPhone users get it free and Touch users have to pay, I suspect that carriers are eating the cost (at a much-reduced rate).
Apple could easily report costs as $X, with an estimated $Y per year for continued support and development, for Z years.
Apple does not like to do things this way because they prefer to hide the cost (and then recoup them by selling the update). Apple also likes to be secretive. If you saw a report stating that the iPhone support costs are $Y per year for Z years, you could figure out that Z-1 years from now we'll be seeing the next iPhone hardware. And as we all know, Apple likes to keep new products under wraps for as long as possible, so people keep buying the old one up until very the day of the conference, when they all run out and buy the new one.
That sir, is your answer.
And with a laptop, you could use your iPhone to make calls while you're getting actual work done.
You are welcome on my lawn.
According to the few people I know who have an ipod touch, it's not so much the paying for new functionality, it's the paying for new functionality that other people get for free on their iphone.
So basically, they resent being second-class citizens.
...and while you present an interesting technical argument for lack of flash on the iPhone, it's much much simpler.
Flash games and applications bypass the app store.
If you bypass the app store, AT&T and Apple don't get to extract [more] money out of you or out of the end user. Apple and AT&T are more interested in money than in truly unifying the mobile and fixed web browsing experiences. End of story.
Boot Windows, Linux, and ESX over the network for free.